Diablo 3 played and here are the grim result's
Well the skill swapping is 5 seconds in normal, while it's 15 in other difficulties.
But yeah, everyone has their preferences. ''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters. The silence is your answer.'' IGN: Vaeralyse Last edited by Tagek#6585 on Apr 22, 2012, 6:43:34 AM
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" Diablo 2 had choices and exploration? Now this is new to me... Randomly generated pipe like maps and you call that exploration? If you want "exploration" go and play Skyrim or something. Also enigmas and so on ruined D2, so it's better there are no runewords... or runes for that matter. Also, have you taken a look how attack animations in PoE look? They look like old-school diablo 1 animations from the '90 http://www.youtube.com/watch?v=d3aFXil3Ouc ! Last edited by Promised_Pain#1379 on Apr 22, 2012, 7:22:12 AM
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" Given that the exits to several maps could be along different walls each time, then yeah, there was definitely some exploration in Diablo 2. That said, I found myself exploring the Cathedral/Catacombs of Diablo 3 quite a bit. They're BIG levels. Skyrim is a whole other type of game, no need to invoke it. Yes, the second wave of runewords destroyed Diablo 2; the moment you give off-class skills to everyone, even to mercenaries, it's over. PoE cleverly sidesteps that by not locking any skills to any one class. This comes with its own pitfalls, but it definitely makes class balancing a hell of a lot easier. Your comparison of animation to Diablo 1 is groundless. I'm not sure how much Diablo 1 you played but if you really think the animations of PoE are anything like them, you really should take another look at Diablo 1. Those of us who poured countless hours into it can clearly see how far the ARPG character animation has come since 1997. For a start, there was only one attack animation per weapon in Diablo 1, and sometimes not even that: the dagger, sword, mace and hammer all had the same animation, and a dagger when equipped looked like a sword. In PoE, the character will occasionally employ two animations for melee -- for example, the sword swings both ways for a duelist. Then different attack skills have different animations (not all, but most). Diablo 1 didn't have attack skills, let alone skill-based animations. There was only one cast animation because other than basic attack, all any class had in D1 was the spells. The link you provided is not showing anything new to anyone who has played Path of Exile. Even the run animation is more fluid than Diablo 2's, let alone Diablo 1. The shadows are a lot more contextually accurate. Also, the player is using very basic skills, mostly the standard attack and the occasional ground slam. Pick a video with a duelist doing flicker strike, double attack, dual strike, cleave, heavy strike and leap slam WITH a puncturing sword and it will be very clear that Path of Exile is well beyond Diablo 2's character animations, never mind Diablo 1's. Between that and your very erroneous usage of 'one-shotted', you're not exactly conveying yourself as someone whose word can be taken with much weight, PP. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Apr 22, 2012, 7:34:04 AM
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" I'll give you a tip. When you see somthing like that posted that doesnt make sense, first you should do is check post history of the member to see if he is a troll or not. If he is not, you should do what you did, if he is (and he is) you should just ignore. |
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" ...Do you really think my thread got to 140 stupid pages long with me worrying about something as small as possibly responding to a troll? I actually did check Promised Pain's history as I posted (to make sure it was that person who misused 'one-shotted'), so I kinda know what's what. That said, even a troll (if a troll it be) can provide me with an opportunity to say what I want to say. And I think the immense gap in animation quality between D1 and Path of Exile needs to be addressed and noticed. :) If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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Charanm TBH.. even devs are not happy with animations and they told us that many times. PoE animations while are acceptable, they are not good. Diablo 1/2 animations have their own flaws.. mostly due to 2d engine... but I never ever had wrong feeling from D1 and D2 animations .. in PoE..while I was very much impressed with atmosphere.. first thing what immidietaly was wrong were animations.
Yes, I used to them and after few hours I was able to ignore how "not good" they are..but when you switch between PoE to Diablo 3 and back, you can't get that out of the head that PoE animations need overhaul. GGG promised they will rework them in near future.. so there is a hope. |
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" PoE does animations based on character class and weapons. A ranger with pure DEX swords (i.e. foils) attacks even differently than a ranger with STR swords. In Diablo III, there is no "animation per weapon": The weapon is a simple stat booster visible on your character. Attack animations are based on skills alone, which means that my monk can wield an axe - but whenever he attacks, he uses his palms (or feet). The weapon does not count into the animation. And, to be honest, while the animations in Diablo III are good, they're not brilliant. To me, they felt quite choppy at times. But that could be due to the fact that the Beta client simply doesn't perform well. 12/12/12 - the day Germany decided boys are not quite human.
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I never once said that PoE's animations are even in the same league as D3's. I was merely responding to PP and the claim that PoE's animation is on par or even worse than Diablo 1's.
They are not. QED and then some. Diablo 3's everything is better than Path of Exile's everything barring the one thing I think counts more than any other: mechanics. Expecting otherwise is idiotic. Comparing Diablo 3's *anything* but mechanics to Path of Exile's *anything* but mechanics (and believe me, that was all I complained about in my original thread) is like comparing the special effects in a massive Hollywood $200 million blockbuster to, say, a movie made in Russia that cost a total of 4.2 million dollars US where all the special effects were done by fans. +1 if you get this reference, because it actually happened, and the result was spectacular. If I like a game, it'll either be amazing later or awful forever. There's no in-between. I am Path of Exile's biggest whale. Period. Last edited by Foreverhappychan#4626 on Apr 22, 2012, 8:24:17 AM
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" While you are quite right for monk..it's not true for other classes.. at least.. two last classes I played were barbarian and Wizard..They are using weapon specific animation for certain skills. You can easily try it with simple bash and arcane missile and you will see they are using weapon specific animations for many skills (not for all however) And .. I am not sure what is your background Avireyn..We have to dealt with animations almost every day. And while D3 has some choppy transition between fast attacks, animations alone are top notch.. Seriously, Blizzard is creating all animations manually ..but they are really awesome. Maybe I have low standards or something. But I shouldn't have. But feel free to point me on their bad animations. If there are any, I would like to see them. Last edited by ManiaCCC#5219 on Apr 22, 2012, 8:31:44 AM
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I completely agree, Diablo III is quite the let down.
Mess with the best, die like the rest.
Please don't hurt me...! |
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