Diablo 3 played and here are the grim result's

"
alcovitch wrote:

Care to elaborate why you feel it's the turning point? Besides the pointless SC2 comments and the Kool-aids references. Do you have anything to add to your argument that holds water (or Kool-Aid if you'd prefer)?


Removed from D3:

Runestones
Mystic Artisan
Talisman
Skill Points/Trees
Crafting scraps from white items
Companions Scrolls
Reforging Scrolls
ID Scrolls
Portal Scrolls
Traits
PvP at launch
50 Character limit cut to 10
Stash size cut in 1/2 (it was already too small before the slash, but you can always buy another copy of D3 for more space)
Changed the skills UI to be ugly and clunky
Training Books for Artisans

Did I miss anything? Oh ya RUNESTONES!!!
(There are a couple more that are missing, this is just from the top of my head. I'll edit when I remember them)


They've had ten years to brainstorm and around half of that to develop a third title in their incredibly successful series; what have they been doing all this time?

GGG has an awesome game that keeps getting bigger.

Last edited by KingNoob#5619 on Apr 22, 2012, 3:05:09 AM
I think why a lot of people dislike D3 or hold these 50/50 views is because it could've been *so* much more in the end.

Maybe Blizzard doomed themselves by having such a large gap and thus having dramatically heightened expectations in advent of this.

I played the D3 beta (unfortunately on my laptop as it would not install on my desktop due to me not having newest service packs installed), and here are my opinions on it:

- I can't comment too much on graphics as I had to turn down a lot of settings for it to run on my laptop, and even then it was choppy during mob fights.

- Game felt too cartoonish, ESPECIALLY for it being part of the dark, gritty Diablo series. I expected blood, explosions, gore galore! *also, it had a very over dramatic knockback effect..very slapstick...

- I hated the new skill and stat allocation..there is none...you level, you get what is planned for you. I understand the runes at certain levels are for you to customize your skills, but where is the character creativity and diversity that us Diablo veterans have grown to love?!
...and no stat stacking..i can't add STR ton my lvl up to allow my wizard to wield heavier armor...

- I know it was only part of only ONE act, but still, no roaming and searching...get quest, go here, do this, come back...wash, rinse, repeat. Yes, that is what an RPG basically is, but in the D3 beta, it was SOO restricted.

- Skill/Spell and potion recharge timers....i can have 50 potions of healing..but can only use 1 every 30 seconds...and I have full mana, which some spells dont even use, and others drain and take time to recharge to even use again...

.....I have/had high expectations for D3, even have a C. Edition on preorder, but I'm highly let down w/some of the changes they've made to the fundamental Diablo pieces.. basically, if I wanted to play WoW, I'd play it.... D3 seems to be changed for those who play WoW....I'm even contemplating cancelling my order for it, and giving that $$ to PoE!


Where's the real Diablo game I've been waiting for!!!!
I want customization, I want exploration, I want a choice!

So I'm playing a game that I love, which gives me what I want..and its called Path of Exile!

-Rant over..haha
Oh god, here we go:

"
KingNoob wrote:


Removed from D3:

Runestones


While I was initially disappointed with the removal of Runestones, their basic function is STILL THERE. Runeskills are the new runestones. Runestones had their issues. Inventory management was a big issue for why they were cut. At the end of the day, they are still there.

"

Mystic Artisan


The Mystic will most likely be introduced later. They felt it wasn't working out to their liking. So it was cut and may end up back later.

"

Talisman


See above
"

Skill Points/Trees


Seriously? There's been a plethora of reasoning explaining the new skill system and why it's a step forward to the previous illusions of choice skill trees. go look it up, plenty of info.

"

Crafting scraps from white items


How is this even an issue?

"

Companions Scrolls


While a neat idea, they were kinda one dimensional. Something that may make it's way back in if Blizzard can make them more interesting.

"

Reforging Scrolls


I actually don't mind this. NOt sure what the issue is.

"

ID Scrolls
Portal Scrolls


Really? REALLY? You have the portal stone now so you don't have scrolls taking up inventory space. the Portal Stone serves the same purpose as the scrolls.

ID Scrolls, whats the big deal? This is a case of not being able to let go of nostalgia.

"

Traits


Traits are now the Passives. Instead of giving you small boosts every X level to pick from, they went with the more dramatic changes the passives offer to make the choices more interesting.

"

PvP at launch


And? PvP will be in the game. They chose to polish it after release instead of holding the game back EVEN LONGER. I'm GLAD they did this. You'll get your pvp. patience.

"

50 Character limit cut to 10


With the new skill system and runeskill system, Diablo is no longer about making a slew of the same character. So 50 is no longer needed.

"

Stash size cut in 1/2 (it was already too small before the slash, but you can always buy another copy of D3 for more space)


Not sure what you're going on about here? They cut one tab from the stash. ONE tab. They said that they may introduce another later if they evaluate people need more space.

"

Did I miss anything? Oh ya RUNESTONES!!!
(There are a couple more that are missing, this is just from the top of my head. I'll edit when I remember them)


They've had ten years to brainstorm and around half of that to develop a third title in their incredibly successful series; what have they been doing all this time?


I don't even know how to respond to this really. Take a look at the game when its released and see the amount of content available in the FULL GAME and see?

"

GGG has an awesome game that keeps getting bigger.


While it has it's merits, it's got a long way to go.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
@alcovitch

There were stash 5 tabs in patch 12, 3 tabs in patch 13. I DON'T HAVE TRUST IN ANYTHING BLIZZARD SAYS (look at list), I can only wait to see what they do.

If you like it, that is good for you. You didn't convince me by going line by line on my post. I LIKED those features when D3 was first announced (a couple years ago) for the $60 that I would be paying for the release. I really though there were going to even BIGGER announcement to add to the complexity of the game. The big announcements were stripping the game for the "No Noob Left Behind" laws in the USA.

Now maybe, some of those features could be included in a $40 expac 2-3 years from now, maybe not. I have a big feeling they will start charging for little cosmetics (like they do in WoW) and stash space from their store, on top of my $60 to play.

Have fun in D3 alcovitch, you just helped to convince me never to buy another Blizzard product again.

Last edited by KingNoob#5619 on Apr 22, 2012, 3:20:19 AM
I've been wondering why I spent so long playing the D2 open beta, the stress test, and kept going back but didn't really get into the closed beta of D3 all *that* much. We're talking weeks of full play on the stress test compared to maybe a few intense days on the D3 beta.

To compare: the d2 stress test had one class (Barbarian), a level limit (can't recall, wasn't very high), skills limit (you could barely access a third of his skills from memory; double swing was UBER!), limited items, and it only had six zones (Blood Moor, Den of Evil, Cold Plains, The Cave, The Graveyard, Mausoleum).

D3's 'closed beta' (incomparable to D2's, which was all of act 1) has all five classes, similar level limit, no real skills limit (infinitely more than D2 ST, at any rate), and quite a few zones, easily over ten.

The only thing I can think of is the duelling. It was great fun to try to max out those gems with gem shrines, try to find a good three-socket two-hander and topaz up that badboy.

I didn't consider PvP to be all that important in release, but for some reason, I really do think the fact that you could just beat the crap out of each other in the stress test of D2 helped its own meta-longevity quite a lot.

If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
I find myself tired of the D3 beta due to how inaccessible or exciting everything feels. I am very sure the dungeons aren't really randomized outside of a few set pieces and even doing something like running Leoric lacks that same ease since you have to sit through scripted moments that while cool the first time, quickly lose their charm after six.

I'd love to be able to play my Witch Doctor with others but knowing we have to do all those events on our way to Leoric makes me groan in dismay. Maybe because it feels slightly stale fighting only undead enemies for the most part?
There is open weekend now, I played yesterday for 1 or 2h and I don't want more. In Diablo 2 I played months, YEARS.
Diablo 3 is kind of crap, everything in it was already shown, mainly in Torchlight, Sacred, Path of Exile... I think it's end of Blizzard's legend, because this game is simply bad, boring, repetitive. And sooooooo simplistic... No skills, no stats, no space, no mood... Crapy graphics (when launched for 1st time I was shocked and triple-checked graphic settings).
First post in this topic says true.
Holy Klad-Kaka


Both have pro´s and con´s.

Be happy we got both games to enjoy if we choose :)
Cant have to much Junk in your Stash
"
alcovitch wrote:
The skill system does not remove builds from the equation. In fact, it gives you more freedom with builds. Instead of having a skill tree where you have 2 options 1) put points where ever you think and end up with a broken character or 2) Follow a guide and build a working character for end game. Neither is fun and option 2 is an illusion of choice.

Your builds come from selecting 6 actives skills and 3 passive skills that work together and suit your play style. You aren't locked in to those selections permanently so it's less punishing in that regard. There are systems in place for end game to make you focus on a build and not swap out everywhere all the time.

Also, complaining about lack of customization when you only have 13 levels to play (with content reaching level 8) is silly.

Not all that silly since you already in the first 13 levels get a feel for how quickly it is to swap around between the skills.
For me it's not a build unless it's permanent. I did look up builds in D2 but never followed any of them as following my own ideas were more fun. I don't care that I reach hell and suddenly the build doesn't work, that just means it's time to try out another one.
I know I'm in the minority on this, people don't like being able to make mistakes, but for me that's the most fun part of the game, otherwise there's just not much to learn.
In D3 there aren't builds there are play styles. At least that's how I see it.

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