Diablo 3 played and here are the grim result's

Honestly, OP, it sounds like your biggest problem is that the Beta has very little content at the easiest part of the game, so it's not very engaging.

For me, the biggest red flag I got from playing the D3 Beta was that, once I beat the SK on every class once, I felt almost no motivation to do so again - I'd beaten the game, and I was done with it.
"
MindBullets wrote:
"
Tagek wrote:
This guy hasn't even played the beta, and should be considered a troll.

Why? Look at what he said about the random items alone. Lol.


"
Shaiden wrote:
So much hate, it's amusing to read this shit.



http://imgur.com/I7ebE


I dont troll, just my opinions of D3, grow up if you cant handle it.


I rest my case.


You can't even spell my name when it's written right there in front of you. Seriously, I lold.

Yup, I do need to grow up.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 21, 2012, 8:04:01 AM
"
indon_dasani wrote:
Honestly, OP, it sounds like your biggest problem is that the Beta has very little content at the easiest part of the game, so it's not very engaging.

For me, the biggest red flag I got from playing the D3 Beta was that, once I beat the SK on every class once, I felt almost no motivation to do so again - I'd beaten the game, and I was done with it.


Well why would you? I mean, it's a tiny tiny tiny part of the easiest part of the game.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
"
Promised_Pain wrote:
This kids parents dont have $50 to spare for a real ARPG. Let him have hes fun in 2nd class, low-budget game, like PoE.

I'll play D3, won't even touch PoE, hearing that "46,911 people tried out the game" as Diablo 3 has already been rumored to sell 5 Million copies. Lol.

Most of the people in D3 beta have never even heard of this game.


well im certainly not a PoE defender but i wonder... you are here because...??

lol
"
Erevos wrote:
"
Promised_Pain wrote:
This kids parents dont have $50 to spare for a real ARPG. Let him have hes fun in 2nd class, low-budget game, like PoE.

I'll play D3, won't even touch PoE, hearing that "46,911 people tried out the game" as Diablo 3 has already been rumored to sell 5 Million copies. Lol.

Most of the people in D3 beta have never even heard of this game.


well im certainly not a PoE defender but i wonder... you are here because...??

lol


Both sides have their douchebags. :)

It's vidya game law.
''Stand amongst the ashes of a trillion dead souls and ask the ghosts if honor matters.
The silence is your answer.''

IGN: Vaeralyse
Last edited by Tagek#6585 on Apr 21, 2012, 8:04:53 AM
By the way can anybody that has SC2 possibly confirm if the manual it came with was a good size? I used to love how Blizzard games came with nice, large manuals that explained a lot about the game and made for great casual reading.

I'm hoping this happens with D3. Also, gotta love that they kept the tradition of having Diablo's face on the box-art.
Well, since there's an entire thread devoted to "Played D3 Beta, and here are my first impressions":


- Even though it's a stress test: Server availability until now is bad. So are customer relations. When servers weren't responding yesterday, it took Blizzard two hours to even update their login screen. Status updates? Over twitter (and without link to it anywhere). Not professional in my opinion. Plus: At least yesterday, there somewhen was a status update on the login screen. Now it is blank, and servers aren't responding.
Yes, it's a stress test weekend. But please communicate with your testers/customers. Don't let them hang in the dark. Not even having a heads-up on your main page? Ugh!


- Music ranges from grating and pompous to "hey, this really sounds like Diablo". But where the old score stayed with me, I've forgotten the new one as soon as I don't hear it any more. Maybe that'll change with more exposure.

- Sound generally is not bad, Most VO is decent if not superb, but in a few cases, there are unfitting clashes (the Skeleton King's laugh for example, or some of the monster cries). And for Akatosh's sake: Griswold the Scottsman was cool. But by now, that Scottish Smith stereotype really has gotten stale.

- Graphics over-all are decent. It's a hybrid of Diablo (the first one), Warcraft III (!) and Torchlight. I got the feeling that they really went after a spooky atmosphere, but due to the comical art style, they always fall a bit short. My impression is they're trying to do two things at once, and it doesn't really work for either. But quality-wise, the graphics are top-notch, though repetitive.

- Effects are over-done for my tastes. It plays like a 60's batman comic: BAM! WHAM! ZzzzACK! CRAACK! It's fun, but it really doesn't fit the gothic atmosphere.

- Interactions with the environment feel tacked on. Hey, there's a bunch of zombies munching on a corpse, and not attacking me. Quick, look for the switch that lets me drop the chandelier! (And if that chandelier hits my toon, it does nothing...) They feel like quicktime events rather than clever uses of my environment.

- Which leads me to the achievements. Cut it out already! I hate those things, because most are not achievements. They're more like "this person managed to click" certificates. You mostly don't have to do anything special to get them (thus validating the term achievement) but simply slog through the game to get inundated by them. Pick up 500 gold (automatically by walking over it). Achievement! Kill elites/bosses? Achievement! Explore something? Achievement! Click on a Chandelier Chain and destroy a bunch of Zombies? Achievement!
And that meta-element seriously ruins my immersion. I was trying to get into the mood, feeling adventur-y, all alone and against great odds. BAM! Achievement splashed all over my screen like a happy ending. Apparently I had managed to kill 50 Elite monsters. Gee, thanks, let's have a frakking party around that meteor-thing.

- Boss fights/difficulty: [edit: managed to die (really had to try, though), and apparently those "automatic healings" were health orbs dropped directly onto my toon)]. Bosses are nicely done graphics-wise. I think Leoric takes 15 seconds to animate. It looks sweet and impressive. But scary? Hell to the NO.
In Diablo, I was quaking in my pants when I went down to the Skeleton King (and I usually packed a warhammer, since it made the fight winnable when you weren't overpowered). Why? Because that big-ass skeleton was relentless and had scary sound. Beating it felt good.

But Leoric in Diablo III? He runs away from you (well, that's the impression you get, even though you have to re-animate him first to slay him). It's a case of Blizzard wanting to showcase that impressive foe and succeeding in making him look a lot less scary. In the original, he's caged and the minute you open that cage, he comes after you. In part III, you come after him, and when you close in, he tries to keep you away... which is a reaction I associate with fear. Apparently, the Skeleton King now fears me. Sad. And that new laugh? A far cry from his original, sinister laugh. I found it unintentionally hilarious.

- Character development/building? None. You unlock skills, and that's that. It feels more like a shooter where you unlock additional weapons than any RPG.



Nutshell (I know, I've been writing far too much. I could go on for several pages, but I'll spare you):

It's fun game and a honest attempt to re-capture the Diablo atmosphere. But there are too many obvious design decisions and flaws that make it fall short of its legacy.
12/12/12 - the day Germany decided boys are not quite human.
Last edited by Avireyn#0756 on Apr 21, 2012, 2:41:26 PM
"
Avireyn wrote:
Well, since there's an entire thread devoted to "Played D3 Beta, and here are my first impressions":


- Even though it's a stress test: Server availability until now is bad. So are customer relations. When servers weren't responding yesterday, it took Blizzard two hours to even update their login screen. Status updates? Over twitter (and without link to it anywhere). Not professional in my opinion. Plus: At least yesterday, there somewhen was a status update on the login screen. Now it is blank, and servers aren't responding.
Yes, it's a stress test weekend. But please communicate with your testers/customers. Don't let them hang in the dark. Not even having a heads-up on your main page? Ugh!


- Music ranges from grating and pompous to "hey, this really sounds like Diablo". But where the old score stayed with me, I've forgotten the new one as soon as I don't hear it any more. Maybe that'll change with more exposure.

- Sound generally is not bad, Most VO is decent if not superb, but in a few cases, there are unfitting clashes (the Skeleton King's laugh for example, or some of the monster cries). And for Akatosh's sake: Griswold the Scottsman was cool. But by now, that Scottish Smith stereotype really has gotten stale.

- Graphics over-all are decent. It's a hybrid of Diablo (the first one), Warcraft III (!) and Torchlight. I got the feeling that they really went after a spooky atmosphere, but due to the comical art style, they always fall a bit short. My impression is they're trying to do two things at once, and it doesn't really work for either. But quality-wise, the graphics are top-notch, though repetitive.

- Effects are over-done for my tastes. It plays like a 60's batman comic: BAM! WHAM! ZzzzACK! CRAACK! It's fun, but it really doesn't fit the gothic atmosphere.

- Interactions with the environment feel tacked on. Hey, there's a bunch of zombies munching on a corpse, and not attacking me. Quick, look for the switch that lets me drop the chandelier! (And if that chandelier hits my toon, it does nothing...) They feel like quicktime events rather than clever uses of my environment.

- Which leads me to the achievements. Cut it out already! I hate those things, because most are not achievements. They're more like "this person managed to click" certificates. You mostly don't have to do anything special to get them (thus validating the term achievement) but simply slog through the game to get inundated by them. Pick up 500 gold (automatically by walking over it). Achievement! Kill elites/bosses? Achievement! Explore something? Achievement! Click on a Chandelier Chain and destroy a bunch of Zombies? Achievement!
And that meta-element seriously ruins my immersion. I was trying to get into the mood, feeling adventur-y, all alone and against great odds. BAM! Achievement splashed all over my screen like a happy ending. Apparently I had managed to kill 50 Elite monsters. Gee, thanks, let's have a frakking party around that meteor-thing.

- Boss fights/difficulty: I tried to die. I honestly tried. I didn't manage it. The game drinks my healing potions for me (yes, even on hardcore). I get that this is only in on lower difficulty settings. But I can't for the life of me find an option to disable it. And this throws any long-term fun out the window for me. Bosses are nicely done graphics-wise. I think Leoric's takes 15 seconds to animate. It looks sweet and impressive. But scary? Hell to the NO.
In Diablo, I was quaking in my pants when I went down to the Skeleton King (and I usually packed a warhammer, since it made the fight winnable when you weren't overpowered). Why? Because that big-ass skeleton was relentless and had scary sound. Beating it felt good.

But Leoric in Diablo III? He runs away from you (well, that's the impression you get, even though you have to re-animate him first to slay him). It's a case of Blizzard wanting to showcase that impressive foe and succeeding in making him look a lot less scary. In the original, he's caged and the minute you open that cage, he comes after you. In part III, you come after him, and when you close in, he tries to keep you away... which is a reaction I associate with fear. Apparently, the Skeleton King now fears me. Sad. And that new laugh? A far cry from his original, sinister laugh. I found it unintentionally hilarious.

- Character development/building? None. You unlock skills, and that's that. It feels more like a shooter where you unlock additional weapons than any RPG.



Nutshell (I know, I've been writing far too much. I could go on for several pages, but I'll spare you):

It's fun game and a honest attempt to re-capture the Diablo atmosphere. But there are too many obvious design decisions and flaws that make it fall short of its legacy.


AMEN. D3 is a good game for people who like Wow's gfx and want a great timewaster overall.
Personally, i love the oldschool'ish feeling about PoE, and goddamn, ITS CHALLENGING.
I have to gear the shit out of myself to even be able to beat certain difficulties
Worst thing is Promised Pain is named after a really good piece of music from Xenosaga III.

...this spat of d3 posts was inevitable, but I can't help sighing at...how repetitive it's all getting. After 140 pages, it was bound to happen.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Unlimited potions that regenerate over time, challening indeed. Someone said that Brutus was hard or whatever he was called.... one shotted him, and i thought he was just a elite mob, not a boss (?)

Inferno D3 > EZ PoE.

EDIT: Xenosaga is great, yeah. :D
!
Last edited by Promised_Pain#1379 on Apr 21, 2012, 9:06:20 AM

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