Harvest could be worst league ever?

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Tolerantzdestr0yer wrote:
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MrWonderful99 wrote:
It never ceases to amaze me that some players are willing to overlook everything if they are able to get GG gear.


No offense but Faendris post was the embodiement of this mentality.


True that! Be good at what you do. Adapt. Don't complain. Work hard, play hard. Enjoy life.

Some saturday morning crafts (10 minutes, the bases were 1ex each, still need to be perfected and yes the synthsized implicits are garbage):



My icicle deep delver is coming along just fine. Should be done with almost perfect gear by tomorrow or so. This league is insane.
This league definitely punishes casual gamers and people who do not prefer or like crafting...

I do NOT mean that crafting shouldnt be there but I think it should stay as an option to develop and improve much just like just playing the game, mapping and earning your currency to acquire good gear. Obviously you can create a mirror tier item in day if you like and spend time in crafting, but the drop rates of regular mapping and stuff has been (at least feels like) reduced a lot.

I am just a little more than an average regular mapper and so far there were only 4 ex drops during the whole league (Killed Sirus several times, I am at A8 with 151 / 109, killed Shaper, Elder, Über Elder) and absolutely no top tier gear drops. The gap between a heavy crafter and none has been increased too much now there is no way you can compete with crafters in terms of performance.

I think there needs to be a balance and Harvest should not go perma.
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Faendris wrote:
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Tolerantzdestr0yer wrote:
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MrWonderful99 wrote:
It never ceases to amaze me that some players are willing to overlook everything if they are able to get GG gear.


No offense but Faendris post was the embodiement of this mentality.


True that! Be good at what you do. Adapt. Don't complain. Work hard, play hard. Enjoy life.

Some saturday morning crafts (10 minutes, the bases were 1ex each, still need to be perfected and yes the synthsized implicits are garbage):



My icicle deep delver is coming along just fine. Should be done with almost perfect gear by tomorrow or so. This league is insane.


yeah please keep us updated about just every craft you deem worthy of posting ^^
I am playing this game since breach league, I not that old of a player but this league is by far the most boring one, especially that more than 85% of the players don't even care about crafting. I only craft during league start and that's it. This league is also the first one that made me stop playing after a month in. Also for those who say, 'Oh look! I crafted this gg gear so easily!' Just know that you are making your way of defending the league even worst, since crafting gg gear should be hard, and not craft a mirror item with 20 ex
See you next league!
My main problem with Harvest is that it's the "Emperor's New Clothes" of leagues. If you actually care to craft, it's the undisputed GOAT. If you don't, it's completely and utterly empty of new content. The uniques are nothing special; Delirium had better uniques. The league mechanic itself in maps is as simple as it can get. Other than that, I can actually understand why crafters sing this league's praises since I've looked at more items than ever this league and seen what potential they had under Harvest.

The major problem with Crafting in and of itself is, more importantly, that it is just not rewarding to begin with unless you are a bean counter who wants to make a very specific, niche item. For the kind of thought I'd put into learning crafting every league, real life hobbies would be way more productive and also more fun and rewarding. All I'd personally get out of Harvest if I cared to craft is a semi-GG sceptre that gives movement speed on hit, as Standard means nothing to me and the build I would be crafting for doesn't have much else in the way of minmax.

Still, praise where it's due. Harvest is still magnitudes of order better than Synthesis despite having less content because they got one thing right: the core idea was well implemented. The Nexus and the Memory mechanic in maps were completely stupid and it still blows my mind GGG expected people to warmly receive either of those as they were on release.
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The major problem with Crafting in and of itself is, more importantly, that it is just not rewarding to begin with unless you are a bean counter who wants to make a very specific, niche item.
How is making top end gear not rewarding? It's not even just for making niche items, it makes things with big damage or defenses. This league puts a lot of power to the more casual player with less currency to burn to be able to do what would normally be something only a player with a lot of resources to utilize could do.
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VolcanoElixir wrote:
How is making top end gear not rewarding? It's not even just for making niche items, it makes things with big damage or defenses.


I actually agree with you that Harvest Crafting makes it easier for casual players to get more bang for their buck so to speak and that adds a lot to their gameplay. It even makes more spells and attacks viable because it lowers the ridiculous investment required to make some of them work. That's cool, but as someone who spent so much time burned trying to make shitty builds with cool spells work it is non-content, I have no more desire to make clunky neglected crap functional again. This leads me to conclude that Harvest does not appear to be enabling anything "new" to player characters (unless someone's never seen a one-shot build or played a strong build before) and it isn't adding any fun combat mechanic to experiment with that didn't already exist in the game.

My main issue with conventional Crafting is predominantly a cost/odds concern with gambling into ruin like what it typically promoted pre-Harvest. The odds of crafting certain items in PoE are worse than winning at some slot machines, which are already the worst-odds games you can find in casinos. On top of those trash odds, you have to spend a lot of your real life time setting up the gambles with currency or the right items and such. So it's actually more significant of a numerical loss to craft than casino slot machines where you know the end result pretty quickly and move on with your life. Virtual currency or not, having to spend so much real time for something so impermanent just seems like a sucker's game to me.

That is why I'll vaal jewels or uniques and sacrifice uniques at Temple while relying on the market to craft for me. Those gambles I just mentioned are simple and immediate with minimal setup and the risk is plenty acceptable. Even challenge RNG is more reasonable because at least then you get an MTX that will last you until PoE as a game no longer exists.
Last edited by Moerlin#4140 on Aug 8, 2020, 2:49:16 PM
I am not sure something needs to be new to be rewarding. Most of what you get from Delirium or Legion aren't new things, but they are still considered very rewarding leagues so I don't see how being able to craft items with little currency can't be considered its own reward.

I am also very much for ruining PoE's market since IMO if it means needing to use said trade market less and being able to rely more on farming to gear your character.
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VolcanoElixir wrote:
I am not sure something needs to be new to be rewarding. Most of what you get from Delirium or Legion aren't new things, but they are still considered very rewarding leagues so I don't see how being able to craft items with little currency can't be considered its own reward.

I am also very much for ruining PoE's market since IMO if it means needing to use said trade market less and being able to rely more on farming to gear your character.

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Really no one who has played POE for any amount of time disputes that Harvest Crafts are very powerful. It is the implementation that has been the problem, it is not fun and especially before the patches it was a mess.

The folks that are bashing the league for not being rewarding are wrong, the people supporting the league saying that they don't care how tedious and unintuitive it is are wrong to assume that doesn't matter.
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VolcanoElixir wrote:
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The major problem with Crafting in and of itself is, more importantly, that it is just not rewarding to begin with unless you are a bean counter who wants to make a very specific, niche item.
How is making top end gear not rewarding? It's not even just for making niche items, it makes things with big damage or defenses. This league puts a lot of power to the more casual player with less currency to burn to be able to do what would normally be something only a player with a lot of resources to utilize could do.


casuals will never farm t4 seeds, so you are full of fake news
also, looks like at least on steam charts poe is now at an all time low
[img]https://imgur.com/a/GRkTKl6[/img]

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