Harvest could be worst league ever?

"

That’s a pretty bold remark.
Quoting this again because the remark becomes less bold when you have posts like the above that quote random reddit layouts that scare people off instead of just doing the garden and realizing that some kind of Elder Influence Ring on your Atlas or Synthesis reward node blocking at the edges setup is way too excessive and your actual layout doesn't really matter for the most part as long as you have room to connect things together and plant seeds.

That and the garden layouts don't have much to do with the actual crafting, only growing seeds and managing lifeforce.
"
VolcanoElixir wrote:



That and the garden layouts don't have much to do with the actual crafting, only growing seeds and managing lifeforce.


You kidding? garden layout is massive for crafting.

It dictates you capacity to generate and save valuable crafts.

Every wasted space in a garden it 3 less crafts you can tie to a horto station.

and several space saving buildings can only be created by efficient use a of higher tier seeds, if you garden is not setup to handle that, then you are shooting yourself in the foot.


Last edited by Saltychipmunk#1430 on Aug 5, 2020, 11:08:52 AM
"
girng wrote:
...


Complex? It takes you, what, a few minutes to understand the basics. Collectors, pylons, tanks and so on. The next step is just to expand - if needed. And in my mind, I cannot for the love of God see the point of the extreme versions here, because no one can sustain the seeds to require setups like that, unless they have an army farming seeds for them.

But as I've said before; the trove setup might be close to complex for people not willing to learn the basics. When you're not able to learn 1+1, 9+9 will seem impossible for your brain. But Harvest CRAFTING, which most people are whining about, does NOT bring ANYTHING complex into the crafting scene, but rather making it less complex.
Bring me some coffee and I'll bring you a smile.
"

You kidding? garden layout is massive for crafting.

It dictates you capacity to generate and save valuable crafts.

Every wasted space in a garden it 3 less crafts you can tie to a horto station.

and several space saving buildings can only be created by efficient use a of higher tier seeds, if you garden is not setup to handle that, then you are shooting yourself in the foot.


I don't use one of the Reddit layouts and can grow T4 seeds just fine, and space issues are largely solved with the storage tank update. The majority of crafting is done with T1 seeds and on occasion a T2 seed as well so you're putting too much stock in higher tier seeds in relation to crafting items, unless you're going for influenced/synthesized/fractured modifications, which again, does not take your entire garden to do and is something you only occasionally need to do.

Don't get me wrong, I don't think the gardening mechanic is great but when people are using Reddit layouts that are completely unnecessary to judge not even the gardening aspect but the crafting part, I am going to assume they didn't really put much investment in playing the mechanics.
It's pretty clear to anyone who thinks about it that there are a variety of different play styles to this game, and that those play styles will have different opinions as to how the game works or doesn't.

GGG has a pretty good picture as to where their bread is buttered.
"
VolcanoElixir wrote:
"

You kidding? garden layout is massive for crafting.

It dictates you capacity to generate and save valuable crafts.

Every wasted space in a garden it 3 less crafts you can tie to a horto station.

and several space saving buildings can only be created by efficient use a of higher tier seeds, if you garden is not setup to handle that, then you are shooting yourself in the foot.


I don't use one of the Reddit layouts and can grow T4 seeds just fine, and space issues are largely solved with the storage tank update. The majority of crafting is done with T1 seeds and on occasion a T2 seed as well so you're putting too much stock in higher tier seeds in relation to crafting items, unless you're going for influenced/synthesized/fractured modifications, which again, does not take your entire garden to do and is something you only occasionally need to do.

Don't get me wrong, I don't think the gardening mechanic is great but when people are using Reddit layouts that are completely unnecessary to judge not even the gardening aspect but the crafting part, I am going to assume they didn't really put much investment in playing the mechanics.


I think Its more important to have A layout , be it personal or found on the reddit.

That being said being able to do something is not the same as being able to do it efficiently.

Anyone can eventually run sirius 8. but someone doing him multiple times a play session is going to be meeting an order of magnitude more success.

similarly while having a custom garden layout that is not efficent will still get the job done. It may also hinder access to the crafts people actually use.

speed in acquisition is always a factor , after all time is at the end of the day the only real currency being used here. Everything else is about how to use that time efficiently
Last edited by Saltychipmunk#1430 on Aug 5, 2020, 11:20:43 AM
That is true, but that is ignoring that somebody just threw some reddit layout as a response to the statement "Harvest crafting is FAR less complex than crafting used to be in this game" when it is so indirectly related at best (if you absolutely do not want to separate what the crafts do from the means of acquiring them), because throwing out something that is easy to meme with and dismiss people's statements with is way easier than actually having to make a proper explanation as to why they think the crafting actually is as complex as it is previously.
Last edited by VolcanoElixir#1787 on Aug 5, 2020, 11:29:37 AM
"
Saltychipmunk wrote:
"
VolcanoElixir wrote:



That and the garden layouts don't have much to do with the actual crafting, only growing seeds and managing lifeforce.


You kidding? garden layout is massive for crafting.

It dictates you capacity to generate and save valuable crafts.

Every wasted space in a garden it 3 less crafts you can tie to a horto station.

and several space saving buildings can only be created by efficient use a of higher tier seeds, if you garden is not setup to handle that, then you are shooting yourself in the foot.




is anyone really using this? the 100% of the 100% coverage setup?
because for the love of God i couldnt play that game so much i would ever use all of this..let alone need it all...
You can toss horticrafting stations in your stash it doesn't matter what your garden looks like, hence a useless and pointless hassle.
"
Tolerantzdestr0yer wrote:
"
Saltychipmunk wrote:
"
VolcanoElixir wrote:



That and the garden layouts don't have much to do with the actual crafting, only growing seeds and managing lifeforce.


You kidding? garden layout is massive for crafting.

It dictates you capacity to generate and save valuable crafts.

Every wasted space in a garden it 3 less crafts you can tie to a horto station.

and several space saving buildings can only be created by efficient use a of higher tier seeds, if you garden is not setup to handle that, then you are shooting yourself in the foot.




is anyone really using this? the 100% of the 100% coverage setup?
because for the love of God i couldnt play that game so much i would ever use all of this..let alone need it all...


No people are not using the 100% one, but people are linking large amounts of horto stations together for easy craft saving. and once you have a bunch of those.. space does start to be an issue. and sure you can store them in a stash.. but then that means you have to get them from your stash too.

Report Forum Post

Report Account:

Report Type

Additional Info