Exp Loss is freaking unbalanced

"
PolarisOrbit wrote:
"
Valmar wrote:
I only play hardcore, not default.


Then why do you have any opinion on the death penalty in default league?


thank you for saying this.

The experience loss when you are over level 70 makes just not want to play after you die. I think the death penalty needs to be reworked. At the very least the amount of experience you lose I believe should be decreased.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
"
Faerie_Storm wrote:
"
PolarisOrbit wrote:
"
Valmar wrote:
I only play hardcore, not default.


Then why do you have any opinion on the death penalty in default league?


thank you for saying this.

The experience loss when you are over level 70 makes just not want to play after you die. I think the death penalty needs to be reworked. At the very least the amount of experience you lose I believe should be decreased.

I bet that losing a high level char in HC makes you want to ragequit as well...

However...

The guys playing HC made a choice to play with that penalty. They like it this way, it's how they enjoy games.

GREAT! I am happy for them.

Now, let's make a league where the death penalty would be reasonable and fair to all levels in a difficulty. Let's give the players that find that enjoying a choice too.
placeholder for creative sig
"
Undon3 wrote:

I bet that losing a high level char in HC makes you want to ragequit as well...

However...

The guys playing HC made a choice to play with that penalty. They like it this way, it's how they enjoy games.

GREAT! I am happy for them.

Now, let's make a league where the death penalty would be reasonable and fair to all levels in a difficulty. Let's give the players that find that enjoying a choice too.


You are correct, HC players made the choice to play HC, they get removed from their league when they die. You may not have chosen HC, but you chose to play Path of Exile... so its really the same thing right?
"
CarebearKiller wrote:
"
Undon3 wrote:

I bet that losing a high level char in HC makes you want to ragequit as well...

However...

The guys playing HC made a choice to play with that penalty. They like it this way, it's how they enjoy games.

GREAT! I am happy for them.

Now, let's make a league where the death penalty would be reasonable and fair to all levels in a difficulty. Let's give the players that find that enjoying a choice too.


You are correct, HC players made the choice to play HC, they get removed from their league when they die. You may not have chosen HC, but you chose to play Path of Exile... so its really the same thing right?


No it's not really the same, it would be the same if you got a 15% exp penalty in all difficulties for dying (which is a terrible idea). When you first start the game you don't get hit by the exp penalty for dying in default. In HC you do get hit by it because you get moved out of HC when you die.

The death penalty in default is too steep at higher levels because 15% exp when you are over level 70 takes so long to earn that you lose hours, days or even weeks worth of experience. It makes you not want to die sure, but when you do die it makes you not want to play. It's counter intuitive.
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
People are still debating this?

If you die, go to a lower level, farm more, improve your items/passive setups, and return. There is nothing in the game that CAN'T be dealt with, but for reasons of longevity there are things that are very challenging.

And to enhance this message further, there are hundreds of people every minute not dying. The death penalty is there to make you feel like dying is a bad thing. If you have gotten to the point of the game where dying loses you a LOT of xp, it means you SHOULD have realised by then you shouldn't be dying.

Diablo 2 had a death penalty. While sometimes it wasn't significant, other times you had no chance of getting your body back. Anyone solo with a barb could attest to 'if you die, forget your body, its gone too'. Sometimes you could get it back, but when another death is another 2 days gone, its not worth the risk.

Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone. It is a very fair amount that is less relevant at lower levels (When you aren't as geared/passively setup), and yet gets more relevant the higher you climb the ladder, to the point where dying is a thing you should really be avoiding
"
Real_Wolf wrote:
People are still debating this?

If you die, go to a lower level, farm more, improve your items/passive setups, and return. There is nothing in the game that CAN'T be dealt with, but for reasons of longevity there are things that are very challenging.

And to enhance this message further, there are hundreds of people every minute not dying. The death penalty is there to make you feel like dying is a bad thing. If you have gotten to the point of the game where dying loses you a LOT of xp, it means you SHOULD have realised by then you shouldn't be dying.

Diablo 2 had a death penalty. While sometimes it wasn't significant, other times you had no chance of getting your body back. Anyone solo with a barb could attest to 'if you die, forget your body, its gone too'. Sometimes you could get it back, but when another death is another 2 days gone, its not worth the risk.

Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone. It is a very fair amount that is less relevant at lower levels (When you aren't as geared/passively setup), and yet gets more relevant the higher you climb the ladder, to the point where dying is a thing you should really be avoiding


Go to a lower level? Oh well any default content when you are level 75 only yeilds you maybe 1% exp. Maps? oh random mobs get a bad monster roll? forget it.

The exp loss is overdone
Julius's path of exile wine bundle for mac here: http://www.pathofexile.com/forum/view-thread/48708/page/1
"
Faerie_Storm wrote:
"
Real_Wolf wrote:
People are still debating this?

If you die, go to a lower level, farm more, improve your items/passive setups, and return. There is nothing in the game that CAN'T be dealt with, but for reasons of longevity there are things that are very challenging.

And to enhance this message further, there are hundreds of people every minute not dying. The death penalty is there to make you feel like dying is a bad thing. If you have gotten to the point of the game where dying loses you a LOT of xp, it means you SHOULD have realised by then you shouldn't be dying.

Diablo 2 had a death penalty. While sometimes it wasn't significant, other times you had no chance of getting your body back. Anyone solo with a barb could attest to 'if you die, forget your body, its gone too'. Sometimes you could get it back, but when another death is another 2 days gone, its not worth the risk.

Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone. It is a very fair amount that is less relevant at lower levels (When you aren't as geared/passively setup), and yet gets more relevant the higher you climb the ladder, to the point where dying is a thing you should really be avoiding


Go to a lower level? Oh well any default content when you are level 75 only yeilds you maybe 1% exp. Maps? oh random mobs get a bad monster roll? forget it.

The exp loss is overdone


There are plenty of people surviving perfectly fine, not dying. This is quite simply a case of you are not build properly for the situation, and you are trying to shoe horn your build into a situation it doesn't fit if you can't manage it
"
Real_Wolf wrote:
Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone.

You're wrong... I agree with (smartly) reducing the penalty. Read the topic, I'm not alone. Your world where everybody thinks just like you is fictional.
placeholder for creative sig
"
Undon3 wrote:
"
Real_Wolf wrote:
Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone.

You're wrong... I agree with (smartly) reducing the penalty. Read the topic, I'm not alone. Your world where everybody thinks just like you is fictional.


There are people on both sides of the fence, but the topic is just constantly downgraded in worth reading by the people being adamant that the XP loss is ridiculous.

The thing I have yet to see is just WHAT benefit this gives beyond the less XP lost, means less time re-farming for that lost XP.

How would changing this improve the game.

I may have missed this, be aware, because of the many stupid posts saying remove it, the bad arguments, and the ton of posts, but from what I have read there has not been a significant argument towards reducing it which has any bsis of improving the game beyond just less time farming if you were to die.
"
Real_Wolf wrote:
"
Undon3 wrote:
"
Real_Wolf wrote:
Maybe learn from the fact that everyone disagrees with reducing the EXP loss, as it is NOT overdone.

You're wrong... I agree with (smartly) reducing the penalty. Read the topic, I'm not alone. Your world where everybody thinks just like you is fictional.


There are people on both sides of the fence, but the topic is just constantly downgraded in worth reading by the people being adamant that the XP loss is ridiculous.

The thing I have yet to see is just WHAT benefit this gives beyond the less XP lost, means less time re-farming for that lost XP.

How would changing this improve the game.

I may have missed this, be aware, because of the many stupid posts saying remove it, the bad arguments, and the ton of posts, but from what I have read there has not been a significant argument towards reducing it which has any bsis of improving the game beyond just less time farming if you were to die.

It would improve the game for those that want the penalty reduced. It is a matter of what is reasonable and fair to you, or me, or X or Y. For me, losing a day at 85 vs an hour at 70, a few maps/lots of currency at 85 vs nothing at 70 (because you have content where to recuperate and level up for free...) is hugely annoying and very unfair. Disposing of this would hugely improve the game, in my opinion.

How much a penalty should there be is debatable. The beginning of Merciless is pretty balanced. Also, we shouldn't cling to the XP as being the one and only penalty that is viable. I've heard about losing your gear on death&some XP and having to take revenge on the mob that killed you to get things back. Could use some tinkering, but it sounds more fun and interesting.

But the baseline is to make things fair for high levels, and to make the penalty feel reasonable for most people (i.e., in-game poll...)
placeholder for creative sig

Report Forum Post

Report Account:

Report Type

Additional Info