Exp Loss is freaking unbalanced
" They built lots of other stuff "this way", and modified it later on. The XP penalty unfairness is but one issue in a few burning annoyances. I hope GGG gets to fix it before they remain without a lot of their playerbase, which I can guarantee you, it will happen once more and more people reach mid 70s. I know this because, if you knew me, or knew my friends opinion about me, they would say I'm definitely a very hardcore gamer. And I'm very used to long grinds and RPGs, and builds, and planning. Even for a person like me, PoE still manages to be extremely irritating in certain cases, and the XP penalty at high levels is one of them. I also know for a fact that basically at least 90% of the servers population are less hardcore than me. They will take a while to reach high levels. But when they do, these posts will become more, and more, because there will be lots of frustration and unhappiness, and this is a damn game, meant for fun. And you can bet these guys won't wait weeks for developer response. But more importantly, just wait until professional reviewers will hear of this, or reach themselves said levels, and this penalty makes it in the press. Then you will see how things really are. The conclusion is that PoE needs a big playerbase to succeed financially. For now, it lacks the mechanisms to keep such a playerbase hooked. placeholder for creative sig
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" It cant be any clearer that you are biased toward "exp penalty on death is fine" crowd. That is fine, we all have biases and preferences. What is not fine is the fact you are trying to build an argument that only the other side, read as "exp penalty on death is NOT fine" crowd, is derailing and/or prevent sound discussion about the topic at hand. Flash news! This topic is about exp loss being unbalanced. OP clearly stated it. Do you suggest that discussion that followed should only contain those that oppose OP? So yeah, ..no thanks |
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" lol. You 'know for a fact that basically at least'.... lmao. I know for a fact that basically at least everyone in this thread is stupid. lol |
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TL;DR of the entire thread, dumbed down.
Side A: Alter the curve of loss so that a desynch doesn't completely negate tons of work and effort for nothing. Side B: No because that's the way it is. <insert slippery slope fallacy here> Sorry, but I'm NOT going to sugar coat this, and that's about as neutral as I get, til folks start making more sense than those that are stubbornly yammering on throwing out buzzwords like "hardcore" ya'll are just going to be told the truth. You sound like spoiled children. "No, I don't want it to change, cos it's fine as it is and I don't need to justify that response" "you'll just make this game a casual snooze fest" "It's that way cos it's been made that way" < (still in beta numbnuts) and various other RUBBISH responses and all of them show that you're completely and utter unable to discuss jack shi* The irony being that you're actually accusing and projecting that onto others that are TRYING to discuss why they've formed their opinion, they're justifying themselves and every time someone defending the system scratches the surface of any real reason why too severe of an alteration might be a bad thing, they then shoot themselves in the foot by being complete and utter stubborn jackasses and launching digs at others. |
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" Said the guy whining about XP loss on death.... Hmm, pot meet kettle. " It has been discussed ad nauseum. Reading this thread I see a lot of very good reasons people support the death penalty. I see why some people are against it... and its mostly due to the unrelated problem of DESYNC... The main thing to remember is that the developers obviously feel that the XP penalty is good for the game. I tend to agree with them. Whether or not YOU don't like it is irrelevant. Last edited by CarebearKiller#1464 on Apr 10, 2013, 1:52:30 PM
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Learn to not die as much.
That's my statement |
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" +1000 |
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" *giggles* IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki Move de sync from de bathroom to de kitchen for better flow! crisis solved. |
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To clarify once again.
I am not saying that the XP penalty should never be changed. I am saying reducing it is something not worth the developers spending time looking into because it has been designed this way specifically for a reason, and there is no GAMEPLAY benefit for reducing this beyond it is now lower and dying means less. This does nothing to improve the game at all beyond making some people happie The idea a previous person had actually sounds worth looking into, and I would support it. The idea of a flat base reduction, say a 5% loss. Then each death within a significant period (lets say 4 hours * level above (when does merc start) 50?, for cruel it would be when cruel starts which is 30? Can't remember specifics atm am at work), increases this reduction. So the zerging is hurt, being reckless hurts, but ONE accidental mistake is not as significant. The idea behind the scaling time for that is that when you first reach merc and die to hailrakes ridiculous dps, you lose 5%, and you have 4 hours before that xp loss due to death resets to the base. However when you are level 70 and doing a map, and you die, you still only lose 5% (which is relatively more), but you have to not die for 4*20=80 hours (okay tahts too much, lets say 24 hours then) for 24 hours or you would lose 10% of the xp, more the more you die. The XP reduction could be a flat 'x' hours after last death, or it could be the stacks wear off seperately, but the idea is that dying more than one hurts roughly as much as it does to die once now, but dying 3 times or more hurts far more. This is a solution I would support, because it changes the mechanic rather than just lowerin the number for no reason, and it still emphasises death is bad. Final note, to those complaining they shouldn't die because of desync, please get in line, I used to lose a TON of xp in Diablo 2 because the only servers that existed had 200+ ping. When you are mashing a full rej and you never actually use it cause of lag, you lose XP. When you are level 90 this is a lot of time lost aswell. Please don't make this into a "its the games fault", because desync is just another form of lag. That doesn't mean the system can't get better, but lag has always been a problem to different extents on different games, and it is a known issue being worked on, but just like I wouldn't expect my character to stay in HC if I died in D2/D3 because i was mashing the teleport skill but it wasn't casting, don't expect desync to do the same thing here. Last edited by Real_Wolf#6784 on Apr 10, 2013, 7:51:01 PM
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" Yup preciesly In fact, D3 had the exact same mechanic, instead of exp it was cascading time though (which really amounts to the same thing, since exp = time) |
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