Exp Loss is freaking unbalanced

All games have death penalties. Some are harsher than others. You DIED.

Either learn from your mistake, or keeping making it.
You died, you learn, how about now not being set back a few hour/days per one mistake at high levels...there was a good suggestion to punish harshly only repeated deaths.

And how about making the penalty fair in a given difficulty at all levels...
placeholder for creative sig
"
SL4Y3R wrote:
All games have death penalties. Some are harsher than others. You DIED.

Either learn from your mistake, or keeping making it.


And if you play this game on Cruel and Merciless and die from Desyncs, well, that's the players fault.

For playing this shoddy, buggy, half-assed game.

Go troll somewhere else, Leet Boy.
"
Nagisawa wrote:
And if you play this game on Cruel and Merciless and die from Desyncs, well, that's the players fault.

For playing this shoddy, buggy, half-assed game.

Go troll somewhere else, Leet Boy.


This is my problem with these threads. The issue isn't the exp loss, it's just another way to complain about desync.

We get it, desync sucks. If you have the cure go down to their offices and fix it otherwise do like the rest of us do, complain about melee.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
"
strongbong wrote:
Did you never reach lvl 70 yourself to see how much exp you lose in 1 death? I play for 10 hours exp grind, then die 2 times to desync(GGG's fault) and lose all that exp gained?

Why do I lose 10 hours because of your problems?

Pls explain how you will adress this problem.


Welcome to the games of FTP. At least you aren't in hardcore..die once and its over...GGG's fault and they dont do shit. Gotta love it.
"
This is my problem with these threads. The issue isn't the exp loss, it's just another way to complain about desync.

We get it, desync sucks. If you have the cure go down to their offices and fix it otherwise do like the rest of us do, complain about melee.


+1.

Desync and lag exists. Nobody is denying that. But how is it that some are affected less than others?

If the problem were really so serious for every single player in the playerbase, we would have a real issue on our hands. As it is there are enough complaints about lag and desync that it seems that every other post made on the forum is bringing it up. I'm not really ashamed of making a sweeping generalization, but anybody can see for themselves that the problem exists, which makes the game unplayable for some members of the community or those located in certain parts of the world.

Aussie and Oceania are currently hosed for a simple reason. Hosting costs there are astronomical compared to most of the rest of the world. At present, GGG do not have the resources to contemplate splurging on an Oceanic server, purely because they're stretched thin as it is in terms of resources. I have no doubt that lag and desync in those areas, would improve should it happen.

You can see that they're also trying to fix problems. The summon skeletons bug was fixed in the recent patch. They're just short of people to fix all the problems at once by waving their magic developer wands.

The netcode is probably flawed, but it isn't something that is going to come into public domain for people to dissect and analyze. In fact, if it did reach the public domain somehow, we'd only see various attempts to modify client/server interaction from gold farmers and botters. As an aside, gold farmers in any online economy can go to hell for ruining the fun of others. The same can apply to the lazy kids who think that wealth = fun and e-peen > playing a game how it was intended to. Aside now ended.

From a personal point of view, I fail to see much in the way of lag or desync. I have had maybe 4-5 episodes of noticeable desync if that. And few to none random lag spikes, both in CB and in the OB period. So the problem may as well not be relevant in my case. Again this is only personal opinion and I understand, that others may not be so fortunate.

TL;DR: if you think that constantly going 'QQ fix dysicn pls' is going to instantly solve the problem, you really don't know the ground realities under which game developers and designers have to work with. For all its flaws, PoE is still a decent game. And frankly, you need to step into somebody else's shoes before talking smack about 'how I would fix something' over the internet. Peace.
1337 21gn17ur3
"
ExiledToWraeclast wrote:
"
This is my problem with these threads. The issue isn't the exp loss, it's just another way to complain about desync.

We get it, desync sucks. If you have the cure go down to their offices and fix it otherwise do like the rest of us do, complain about melee.


+1.

Desync and lag exists. Nobody is denying that. But how is it that some are affected less than others?

If the problem were really so serious for every single player in the playerbase, we would have a real issue on our hands. As it is there are enough complaints about lag and desync that it seems that every other post made on the forum is bringing it up. I'm not really ashamed of making a sweeping generalization, but anybody can see for themselves that the problem exists, which makes the game unplayable for some members of the community or those located in certain parts of the world.

Aussie and Oceania are currently hosed for a simple reason. Hosting costs there are astronomical compared to most of the rest of the world. At present, GGG do not have the resources to contemplate splurging on an Oceanic server, purely because they're stretched thin as it is in terms of resources. I have no doubt that lag and desync in those areas, would improve should it happen.

You can see that they're also trying to fix problems. The summon skeletons bug was fixed in the recent patch. They're just short of people to fix all the problems at once by waving their magic developer wands.

The netcode is probably flawed, but it isn't something that is going to come into public domain for people to dissect and analyze. In fact, if it did reach the public domain somehow, we'd only see various attempts to modify client/server interaction from gold farmers and botters. As an aside, gold farmers in any online economy can go to hell for ruining the fun of others. The same can apply to the lazy kids who think that wealth = fun and e-peen > playing a game how it was intended to. Aside now ended.

From a personal point of view, I fail to see much in the way of lag or desync. I have had maybe 4-5 episodes of noticeable desync if that. And few to none random lag spikes, both in CB and in the OB period. So the problem may as well not be relevant in my case. Again this is only personal opinion and I understand, that others may not be so fortunate.

TL;DR: if you think that constantly going 'QQ fix dysicn pls' is going to instantly solve the problem, you really don't know the ground realities under which game developers and designers have to work with. For all its flaws, PoE is still a decent game. And frankly, you need to step into somebody else's shoes before talking smack about 'how I would fix something' over the internet. Peace.

Gotta love the underfunded, underpaid, FTP games. People have to expect to get these types of faults in these types of games. If people really wanted to help GGG make some changes, the would support and buy their Microtransaction stuff to help support the creators. Yet at the same time, I cant support a game that doesn't seem to want to support itself. The lack of communication with developers and players is baffling to me. Though I do understand that their are going to be a lot of trolls and the devs don't want to respond to their remarks...they need to at least do a better job to assist the people who have tried to assist them.
I guess the main point I'm getting to is..they should do a better job of assisting the people who are actually paying to help fund their game...Wouldn't there be a way to tract people who spend money on their shop? Through this..wouldn't you think the customers would be more inclined to stay and deal with their bs? and a snowball effect from that would be other players would start to spend money to get the same assistance..which would in turn make it so the game has more funding...meaning GGG can manage to hire people who can fix their amazing game...meaning more people will want to play the game?
I'm confused...but it seems like a pretty simple fix to me...Lets get into economics here and not electronics...Its not my job to know how the game works...I'm a consumer and I just want to play the game... I do understand how basic customer service works though..
but yea..just some thoughts of mine.
Last edited by Jman420#7984 on Apr 11, 2013, 2:56:35 AM
"
Moosifer wrote:
"
Nagisawa wrote:
And if you play this game on Cruel and Merciless and die from Desyncs, well, that's the players fault.

For playing this shoddy, buggy, half-assed game.

Go troll somewhere else, Leet Boy.


This is my problem with these threads. The issue isn't the exp loss, it's just another way to complain about desync.

We get it, desync sucks. If you have the cure go down to their offices and fix it otherwise do like the rest of us do, complain about melee.


Personally, I believe that any 'death penalty' is stupid. It's a hold over from an era where people had no other choice but to accept. And now, there are better alternative. 'Death Zerging' is a pointless fear, because they have a massive gear wall set up, not to mention that the base drop rate gets shorter.

So really, they've got their wall preventing people from Zerging, as everyone seems to be afraid of.
I mean seriously though...
If I am able to post a video...that clearly shows the game glitches, and I die because of their faulty glitch, you're gonna sit here and tell me you/they/whoever can't do anything about it? I refuse to believe that, and if that is seriously the case, then this game has some serious underlying issues.
Open Beta, Closed Beta, Full Subscription, F2P, w.e. the case is...This is 2013..this game has some of the most basic graphics I've seen, in a lot of AARPG/MMO whatever you want to call them, and they have the most issues I've ever seen too.
P2P seems to be the way to go, yet so many people are broke these days they don't/can't deal with a monthly subscription. I've dropped $60 on this game within 3 months already... and I had no problem spending more...But I can't play a game that doesn't give me the satisfaction I'm looking for...Money isn't an issue...Quality in a game is.
I honestly fall under the line of, I'm just an oldschool gamer.. when I was browsing around for new MMOs to play I saw previews for this and it reminded me of D2 and I loved D2. This game was great like a month/2 months ago..I never had any of the issues I am constantly having now.
W.e. though.. I'll come back in a month or so and see if it gets any better...until then FAREWELL PoE...its been a real pleasure that turned into pain!
Last edited by Jman420#7984 on Apr 11, 2013, 3:05:33 AM
"
Moosifer wrote:

This is my problem with these threads. The issue isn't the exp loss, it's just another way to complain about desync.

We get it, desync sucks. If you have the cure go down to their offices and fix it otherwise do like the rest of us do, complain about melee.


That is not true. Desync becomes a scapegoat in any thread mentioning death penalty, however, it is much more often used by those disagreeing rather than those asking for the penalty being toned down.

The issue I have with death penalty is exactly experience loss that scales too much with player level--effect of flat %. The impact of death penalty is multiplied by the lack of appropriate level content and experience gain penalty. These two factors working together make any death past level 80 sets player back by unreasonable amount of time.

Nobody complaining about death penalty in Cruel or Merciless pre-Piety game should be good indicator that there is a problem with scaling rather than the penalty itself.

Experience loss due to death should simply take into consideration time required to get lost experience back. Flat % should be replaced by fixed amount of experience lost at any given level or a progressive % system where the % would be smaller each level.

Report Forum Post

Report Account:

Report Type

Additional Info