Wolcen overtook POE as the new number 1 arpg game on Steam (127k concurrent players at the moment)

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jtggm1985 wrote:
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Aynix wrote:
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jtggm1985 wrote:

Can you start as a witch and play flicker strike in endgame? Not without a huge investment. Can you start as a soldier and become an effective cabalist in wolcen? yes, easily.


Of course you can. There are plenty of Elementalist melee builds. Hell, one of most OP melee builds were on Elementalist...


And they all require several exalts of investment, not to mention a specific ascendancy and a very large point investment before they could be considered functional.


So what? It is possible, so stop with your bullshits.

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Cihonidas wrote:
If GGG is a smart company they should interpret this as a warning message. Because the Wolcen hype shows that PoE community is not as loyal as GGG thinks. They are bored with PoE already and they are open for new games.


Only because Wolcen launched at the point league was "dead". If it would launch at the same day as new league of PoE, I doubt even 20% of those players would actually bother with Wolcen.
Last edited by Aynix#7757 on Feb 23, 2020, 7:36:33 AM
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Phrazz wrote:
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Cihonidas wrote:
If GGG is a smart company they should interpret this as a warning message. Because the Wolcen hype shows that PoE community is not as loyal as GGG thinks. They are bored with PoE already and they are open for new games. Everybody is waiting for the next big thing and they are giving a chance to Wolcen. GGG shouldn't take their community for granted, also they should stop over-complicating this game and attract new players which they are failing to do right now.


It's the "end" of a league. People are burned out. Finding a new game to play is not only natural; it's healthy, in lack of better words.

Look, PoE has 7+ years of content to offer. Until a game can fight that amount, and offer the same longevity (and complexity) as PoE offers, people will be coming back to PoE when a new league starts. Wolcen? It will attract some people, it will probably keep some of them, but it won't hold their interest for very long - especially in the current state. You know why? Because PoE actually HAS the complexity you want to... "Step down".

But as a rule of thumb: Competition is good. And GGG may need to step up their game - and are doing so with PoE 2. Will they have up and downs when it comes to leagues? Of course. Will there be titles hurting their player numbers? Of course. But they are pushing so much content - so often - that enough people will be coming back.



It is nothing to do with end of league burnout bullshit. How will you explain Blight league numbers? It is obvious that players are in need of a solid ARPG game. Any sign of hope cause people to try new possible opportunity. Blight-WOW classic, now Metamorph-Wolcen.

Alltime peaks (steam): POE - 123,462 / Wolcen - 127,542 (source https://steamcharts.com/)

Note: Yes POE has also own client numbers as addition but even it has double the amount, it will not decrease the seriousness of the message.

POE player numbers do not have a growing trend (moreover all time high number of players is not a very impressive one) and can easily lose considerable amount of players very quickly.

As Cihonidas said, this is a very serious warning message.
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Kaltroh wrote:
It is obvious that players are in need of a solid ARPG game. Any sign of hope cause people to try new possible opportunity. Blight-WOW classic, now Metamorph-Wolcen.



So the re-launch of one of the most popular MMO's in the history of MMO's comes from PoE being bad, or the fact that people are "desperate" after something else? People need a break. People need to play something else once in a while. PoE still keeps players that have played the game for 5+ years to return. Not many games can say that.

The fact that some people are leaving, some people take a break and others take a hiatus, don't necessarily mean that GGG are doing something very wrong. No matter how much Chris want it, people can't play the same game forever.

Of course, they aren't doing a perfect job. A lot can be done differently. But you can't blame every other game's success on "PoE is losing the edge". People that likes PoE, likes grinding. It's only natural that they're interested and curious about new releases within the "grinding" genre. No matter how much I like PoE, I'm always looking for new adventures, no matter how "great" or "bad" PoE is/gets.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Feb 23, 2020, 8:45:57 AM
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Kaltroh wrote:

POE player numbers do not have a growing trend (moreover all time high number of players is not a very impressive one) and can easily lose considerable amount of players very quickly.

As Cihonidas said, this is a very serious warning message.


Yeah, because Wolcen player number has... I can bet my left testicle they wont beat that 127k peak. EVER.
Last edited by Aynix#7757 on Feb 23, 2020, 9:38:48 AM
I'm surprised this discussion is still going on.

In the actual state Wolcen is in, there is NO fight between the two, whoever got to the endgame of Wolcen knows how many problems the game actually has, but it does show potential.
I just hope for them (and for me) that they will improve a lot on it, and end up motivating GGG to step up
Lol, I really hoped that wolcen would become a great game but it's the biggest piece of buggy horsecrap ever launched period. You can hardly call it a game at all - it's a bug compilation.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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Aynix wrote:
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Kaltroh wrote:

POE player numbers do not have a growing trend (moreover all time high number of players is not a very impressive one) and can easily lose considerable amount of players very quickly.

As Cihonidas said, this is a very serious warning message.


Yeah, because Wolcen player number has... I can bet my left testicle they wont beat that 127k peak. EVER.


Is this what you get from my post? Good luck in your life!!!

I cannot bother to explain you further.
Wolcen is a great concept and is fun, despite the severe number of severe bugs. If they can get that fixed, before pissing too many people off, it will be a good alternative to POE. I think it would be great to have two strong ARPG games that I can play both solo and with friends.

Also as a person who played POE since closed beta, I remember some pretty crazy bugs from the launch days. So the jury is still out on Wolcen. I will say I do consider it very much in beta still, despite what they say.

As for the Steam numbers, that really doesn't tell a true picture. Since you have a large amount of players that play POE, outside of Steam. I used Steam for a while a few years back and stopped. At the time they had too many bugs. Almost all the people I know now, do not play POE through it.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
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Aynix wrote:
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Kaltroh wrote:

POE player numbers do not have a growing trend (moreover all time high number of players is not a very impressive one) and can easily lose considerable amount of players very quickly.

As Cihonidas said, this is a very serious warning message.


Yeah, because Wolcen player number has... I can bet my left testicle they wont beat that 127k peak. EVER.


Wolcen couldn't even keep more than 10k twitch viewers for more than a week, while we'll see PoE pretty high up every 3 months lol
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DS_Deadman wrote:
Wolcen is a great concept and is fun, despite the severe number of severe bugs. If they can get that fixed, before pissing too many people off, it will be a good alternative to POE. I think it would be great to have two strong ARPG games that I can play both solo and with friends.

Also as a person who played POE since closed beta, I remember some pretty crazy bugs from the launch days. So the jury is still out on Wolcen. I will say I do consider it very much in beta still, despite what they say.

As for the Steam numbers, that really doesn't tell a true picture. Since you have a large amount of players that play POE, outside of Steam. I used Steam for a while a few years back and stopped. At the time they had too many bugs. Almost all the people I know now, do not play POE through it.

+1 agreed. GGG releases challenge leagues that are clearly still in beta and even alpha state (Betrayal) so Volcen being released with a slew of bugs is not anything to be alarmed about. Once they get Wolcen properly debugged and skill balanced much better it should be a great alternative to the PoE grind forever till you die mentality of GGG.

Steam player numbers for PoE can't be directly compared to Wolcen as > 50% of PoE players run the stand-alone client. I would double the PoE steam numbers to get a closer estimate of total players in PoE.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

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