Wolcen overtook POE as the new number 1 arpg game on Steam (127k concurrent players at the moment)

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Phrazz wrote:


Actually worth the watch, Quin acts like a regular human being and makes a fair assessment of Wolcen.
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Bleu42 wrote:
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jtggm1985 wrote:

Can you start as a witch and play flicker strike in endgame? Not without a huge investment. Can you start as a soldier and become an effective cabalist in wolcen? yes, easily.


This is a purposely misleading argument I'm seeing here. There is no 'starting as a soldier in wolcen', you pick your starter weapon, and that's it. Everyone starts in the center of Wolcens tree, and there's no ascendancies, no classes to choose from. What should be really said is 'the weapons you ultimately choose pick your class, and you supplement that with your passive tree'.

And by comparison, Wolcen has FAR less choice. You choose which weapons to use, and which passive tree path to go. That's it. PoE you need to choose your class, your ascendancy, your passive tree, your gear and skills with gem links. With the exception of some melee skills, you have much more choice to mix and match gear / weapons / spells / skills / passives / ascendancies / support links.


Edit; reeee quote limit.



Hate that quote limit too, but I understand why it's there. Now to your actual statement, it's not a purposely misleading statement. There's class archetypes in wolcen just like there is here. Every cluster of Major/medium nodes on the wheel in wolcen has an archetype attached to it. Soldier is the first red/attack based node you can reach following the red tree lines. Cabalist is a 2nd ring/tier caster archetype focusing on ailments/dots such as bleed/burning/shock. With a proper mix of points assigned, you can become a melee cabalist focusing on burning/bleeding damage by about level 28ish. And the weapon you start with is almost completely irrelevant to the build type you want to be. Weapons only determine what specific skills you can use. You want to be a sword wielding spellcaster? you can, easily. Take a sword and a focus. Want to be a sword and board spellcaster? you can, but only with certain spells. Much like poe in that regard with their skill gems being blocked by weapon types. You also have to take into account PoE didn't start with ascendancies in your assessment there.
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Aynix wrote:
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jtggm1985 wrote:

Can you start as a witch and play flicker strike in endgame? Not without a huge investment. Can you start as a soldier and become an effective cabalist in wolcen? yes, easily.


Of course you can. There are plenty of Elementalist melee builds. Hell, one of most OP melee builds were on Elementalist...


And they all require several exalts of investment, not to mention a specific ascendancy and a very large point investment before they could be considered functional.
wolcen is trash, even after they will fix all the bugs, the content is shit and boring af.

there was insane hype due to the delays over the years of development, but once the game launched it went downhill like a meteor. id say it would be something like No Man Sky's, maybe in few years it would begin to look like something decent, at current state its a bit of a joke.
Last edited by Abysm92#0534 on Feb 23, 2020, 4:42:44 AM
Well thats not true. Look at its graphics, explosions, skill animations, they are simply lightyears away from Poe.The skilltree is very smart, as you can combine stuff very descent. Although its completely buggy right now. Building city structures in endgame is quite nice. Running maps is boring as hell, as it was first here too. So lets just wait. Be open minded.
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Wilmots wrote:
So lets just wait. Be open minded.


That's a pretty horrible thing to have to wait for a pay to play game to get good.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
If GGG is a smart company they should interpret this as a warning message. Because the Wolcen hype shows that PoE community is not as loyal as GGG thinks. They are bored with PoE already and they are open for new games. Everybody is waiting for the next big thing and they are giving a chance to Wolcen. GGG shouldn't take their community for granted, also they should stop over-complicating this game and attract new players which they are failing to do right now.
I don't get something.

I didn't play Wolcen, but people talk about it on global,
and it seems that it's an offline game, with a lifespan of 15-20 hours.

why do you even care about an offline game with a lifespan of 15-20 hours?!
such a short game, is like a fart in the wind.

i play POE for 4.5 years almost daily.
what do I, or any serious player for that matter, care about this game?

Why such game gets a post with 24 pages?
Last edited by Ofirdr78#5690 on Feb 23, 2020, 6:19:09 AM
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Cihonidas wrote:
If GGG is a smart company they should interpret this as a warning message. Because the Wolcen hype shows that PoE community is not as loyal as GGG thinks. They are bored with PoE already and they are open for new games. Everybody is waiting for the next big thing and they are giving a chance to Wolcen. GGG shouldn't take their community for granted, also they should stop over-complicating this game and attract new players which they are failing to do right now.


It's the "end" of a league. People are burned out. Finding a new game to play is not only natural; it's healthy, in lack of better words.

Look, PoE has 7+ years of content to offer. Until a game can fight that amount, and offer the same longevity (and complexity) as PoE offers, people will be coming back to PoE when a new league starts. Wolcen? It will attract some people, it will probably keep some of them, but it won't hold their interest for very long - especially in the current state. You know why? Because PoE actually HAS the complexity you want to... "Step down".

But as a rule of thumb: Competition is good. And GGG may need to step up their game - and are doing so with PoE 2. Will they have up and downs when it comes to leagues? Of course. Will there be titles hurting their player numbers? Of course. But they are pushing so much content - so often - that enough people will be coming back.

Bring me some coffee and I'll bring you a smile.
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Cihonidas wrote:
If GGG is a smart company they should interpret this as a warning message. Because the Wolcen hype shows that PoE community is not as loyal as GGG thinks. They are bored with PoE already and they are open for new games. Everybody is waiting for the next big thing and they are giving a chance to Wolcen. GGG shouldn't take their community for granted, also they should stop over-complicating this game and attract new players which they are failing to do right now.


Given how active the developers of PoE are, it hardly looks like they're taking their players for granted. Since this thread is about Wolcen, let's consider that comparison - PoE gets more rapid and frequent patches immediately the release of a new league (which, while buggy, are not quite on Wolcen's level - and are only a part of the overall game) than Wolcen has had on the single most consequential time in its history i.e. its launch. Wolcens' patching performance isn't bad mind you, just more in line with your typical developer. Whereas GGG often releases multiple patches to fix stuff within days or even hours of release. And this for a game that's already leading the genre and already has a core playerbase established over many years. That doesn't sound like them getting complacent.

Secondly, complexity and depth is PoE's thing. It's what it's known for, and what people praise it for. If GGG tried emulating its competition by simplifying the game, then what would make it stand out? PoE doesn't have the best graphics (that's Wolcen). It doesn't have the smoothest combat (that's Diablo 3). It doesn't even have the deepest lore (that'd be Warhammer 40k: Inquisitor, simply cos it's part of the Warhammer universe). So what makes it distinct? What makes PoE special? If not the ability to experiment with complex and creative concepts, then what? Might as well just let those competitors take over the market then, since they all do those other things better than PoE does, and likely ever could (though PoE 2 does look like it's trying to compete on the graphics side at least - we'll see how that turns out).
Last edited by Exile009#1139 on Feb 23, 2020, 6:36:15 AM

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