D3 OR PoE

PoE seems like a better value, even if you pay $10 for early beta access, which I might do. With Diablo 3, it seems like Blizzard wants to have their cake and eat it too. Despite charging a large amount of money for the game itself, they also have a microtransaction system where you can spend even more money. It's one thing if a free-to-play game is pay-to-win, but I refuse to pay $60 just to access a game that's more pay to win than most free-to-play games, so I'm going to play PoE on principle. Blizzard is just outright double-dipping here.
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Silty wrote:
PoE seems like a better value, even if you pay $10 for early beta access, which I might do. With Diablo 3, it seems like Blizzard wants to have their cake and eat it too. Despite charging a large amount of money for the game itself, they also have a microtransaction system where you can spend even more money. It's one thing if a free-to-play game is pay-to-win, but I refuse to pay $60 just to access a game that's more pay to win than most free-to-play games, so I'm going to play PoE on principle. Blizzard is just outright double-dipping here.


You clearly have no idea how the RMAH works, at all.

It's a player driven economy (which is completely optional). You aren't buying points to then spend on other stuff like in PoE. THats a cash shop.

There IS a gold AH by the way. And, since everyone gets 10 listings (free) every week for the RMAH, you never have to spend a dime out of your own pocket.

Nice try on jumping on the D3 hate bandwagon. Do a little research first before making false claims.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
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alcovitch wrote:
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Silty wrote:
PoE seems like a better value, even if you pay $10 for early beta access, which I might do. With Diablo 3, it seems like Blizzard wants to have their cake and eat it too. Despite charging a large amount of money for the game itself, they also have a microtransaction system where you can spend even more money. It's one thing if a free-to-play game is pay-to-win, but I refuse to pay $60 just to access a game that's more pay to win than most free-to-play games, so I'm going to play PoE on principle. Blizzard is just outright double-dipping here.


You clearly have no idea how the RMAH works, at all.

It's a player driven economy (which is completely optional). You aren't buying points to then spend on other stuff like in PoE. THats a cash shop.

There IS a gold AH by the way. And, since everyone gets 10 listings (free) every week for the RMAH, you never have to spend a dime out of your own pocket.

Nice try on jumping on the D3 hate bandwagon. Do a little research first before making false claims.

The Auction House provides the option to buy power and twink yourself with real money, by buying rare items which you will most likely not find nor be able to afford with in-game money while leveling up.

If that isn't pay-to-win, then what is? It's a player-run system that is setup a bit differently from usual cash shops, but it still lets people buy power for real money, and the company still profits from said real money transactions that buy power.

Considering Blizzard gets a cut from real-money transactions in the Auction House, there's no need for them to charge $60 for the game.

Honestly, I'd probably buy Diablo 3 if Path of Exile didn't exist. All I'm just saying that Path of Exile is a much better value than Diablo 3, and I don't see myself shelling out 60 bucks for Diablo 3 until I get bored of Path of Exile.

I'm glad you pointed out the free listings, though. Sometimes I don't keep up with beta games that I don't have access to, since it makes the wait more painful. :P
Last edited by Silty#2454 on Apr 12, 2012, 8:27:54 PM
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miljan wrote:
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alcovitch wrote:

Again, you're remembering Diablo 2 through rose tinted glasses. Also, what you call atmosphere and mood was probably largely due to poor resolution and hardware limits at the time (that and the game was all sprites)

Trust me, when you play HC in Diablo 3 the tension will still be there. Wait till you run into your first Champion pack with Nightmarish, Extra-Life, Vampiric & Vortex modifiers on them. You'll be worried about getting owned.

There's plenty of 'gothic' architecture in Diablo 3. You clearly aren't looking past the VERY limited beta. There are dungeons full of rivers of blood and gore, dark forboading spider lairs, decrepit crypts, hellish fiery landscapes. All of which you can see just by looking at class videos or skill videos.

WoW is NOT a soft, painter-esque art style. Diablo 3 is, and it works very well.


It was not because of resolution and hardware limitation, becouse PoE has exactly the same feeling. The tension does not come from HC it self, it comes from not knowing, the darkness, the feel. You must play d2 and especially d1 again if you forgot. I played them last year =).

About architecture, just look at the texture of environment, monster models, and other things. That's not realistic gothic. Compare environment textures of PoE to that of d3 you'll see what i mean. You can have good and blood in torchlight, it doesnt make it gothic and dark, as in diablo, becose diablo had both art style, realistic environment textures and gore.

Art style works good if the game was not a diablo sequel. But because it is, it doesnt work good.


Honestly, again, all I'm reading here is someone trying to relive the nostalgia of 12 years ago.

I've played plenty of both diablo 1 and diablo 2. Those two games were, and still are, my favourite video games period.

You and I must have played different games, as they aren't what you describe them. Neither game has aged well and both look like utter crap now.

Why do I need to compare textures and everything else. PoE has a bland, brown/black washed out visual tone. Monsters, animations spells, everything seems rather uninspired and... old. My first impression when i started playing the PoE beta was that I was back in 1999.

"Art style works good if the game was not a diablo sequel. But because it is, it doesnt work good"

That doesn't even make sense.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
Last edited by alcovitch#4778 on Apr 12, 2012, 8:30:21 PM
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Silty wrote:
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alcovitch wrote:
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Silty wrote:
PoE seems like a better value, even if you pay $10 for early beta access, which I might do. With Diablo 3, it seems like Blizzard wants to have their cake and eat it too. Despite charging a large amount of money for the game itself, they also have a microtransaction system where you can spend even more money. It's one thing if a free-to-play game is pay-to-win, but I refuse to pay $60 just to access a game that's more pay to win than most free-to-play games, so I'm going to play PoE on principle. Blizzard is just outright double-dipping here.


You clearly have no idea how the RMAH works, at all.

It's a player driven economy (which is completely optional). You aren't buying points to then spend on other stuff like in PoE. THats a cash shop.

There IS a gold AH by the way. And, since everyone gets 10 listings (free) every week for the RMAH, you never have to spend a dime out of your own pocket.

Nice try on jumping on the D3 hate bandwagon. Do a little research first before making false claims.

The Auction House provides the option to buy power and twink yourself with real money, by buying rare items which you will most likely not find nor be able to afford with in-game money while leveling up.

If that isn't pay-to-win, then what is? It's a player-run system that is setup a bit differently from usual cash shops, but it still lets people buy power for real money, and the company still profits from said real money transactions that buy power.

Considering Blizzard gets a cut from real-money transactions in the Auction House, there's no need for them to charge $60 for the game.

Honestly, I'd probably buy Diablo 3 if Path of Exile didn't exist. All I'm just saying that Path of Exile is a much better value than Diablo 3, and I don't see myself shelling out 60 bucks for Diablo 3 until I get bored of Path of Exile.

I'm glad you pointed out the free listings, though. Sometimes I don't keep up with beta games that I don't have access to, since it makes the wait more painful. :P


here's a quote from a Blue (blizzard) on the subject:



"It's interesting to think about, for sure. There's certainly a separation for most people in that obtaining currency outside of the game, and obtaining items worth currency within the game are exclusive concepts. That if you're playing the game and obtaining items, they are of a higher value than having a job and being paid for it. Which is kind of strange as real world currency is by far more widely valuable and usable than an in-game item. Obviously there's an exchange rate of sorts that will be worked out by players to match the two, but I think it's interesting that conceptually someone who works to obtain currency in their job and buy an item is perceived of as less than someone who was able to obtain it by playing the game. Logically it's backwards as a real world job is not the fun and enjoyment of playing a video game, but that gets turned around within the context of wanting to compare skill and aptitude.

I still think drop chance puts so much randomization into someone's acquisition of items that there's no true test of aptitude to be had, just luck and time. What's to say working to earn money to buy an item is easier than launching the game and getting that same item on your first kill? Also, I love my job, but it's still not as awesome as just playing Diablo III.

I don't even know how someone can attempt to place value on the way someone obtained their items, at what cost, in what Act and difficulty was it found, what their magic find was, are they more skilled than me, are they using a 'cheesy build' etc. There's too many variables that throw off comparison of 'skill' before currency even enters the picture.

In regards to PvP, that gear didn't just appear out of nowhere. If my opponent bought his gear that doesn't change the fact that it dropped for someone else somewhere. That gear was going to make someone beefy in PvP regardless of whether it was sold or not so what's the point? Is it really worse that I fight someone in PvP whom bought all their gear versus fighting the player for whom that gear originally dropped before they sell it? If anything, the person that bought their gear is more likely to be at a disadvantage because they haven't invested the time to get really good at their skills. Overall I think it's a moot point.

I like the way this all makes sense inside my brain."
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
"
alcovitch wrote:

here's a quote from a Blue (blizzard) on the subject:



"It's interesting to think about, for sure. There's certainly a separation for most people in that obtaining currency outside of the game, and obtaining items worth currency within the game are exclusive concepts. That if you're playing the game and obtaining items, they are of a higher value than having a job and being paid for it. Which is kind of strange as real world currency is by far more widely valuable and usable than an in-game item. Obviously there's an exchange rate of sorts that will be worked out by players to match the two, but I think it's interesting that conceptually someone who works to obtain currency in their job and buy an item is perceived of as less than someone who was able to obtain it by playing the game. Logically it's backwards as a real world job is not the fun and enjoyment of playing a video game, but that gets turned around within the context of wanting to compare skill and aptitude.

I still think drop chance puts so much randomization into someone's acquisition of items that there's no true test of aptitude to be had, just luck and time. What's to say working to earn money to buy an item is easier than launching the game and getting that same item on your first kill? Also, I love my job, but it's still not as awesome as just playing Diablo III.

I don't even know how someone can attempt to place value on the way someone obtained their items, at what cost, in what Act and difficulty was it found, what their magic find was, are they more skilled than me, are they using a 'cheesy build' etc. There's too many variables that throw off comparison of 'skill' before currency even enters the picture.

In regards to PvP, that gear didn't just appear out of nowhere. If my opponent bought his gear that doesn't change the fact that it dropped for someone else somewhere. That gear was going to make someone beefy in PvP regardless of whether it was sold or not so what's the point? Is it really worse that I fight someone in PvP whom bought all their gear versus fighting the player for whom that gear originally dropped before they sell it? If anything, the person that bought their gear is more likely to be at a disadvantage because they haven't invested the time to get really good at their skills. Overall I think it's a moot point.

I like the way this all makes sense inside my brain."

Yes, Diablo 3 is still enjoyable with the real-money auction house. It's not like linking everything to real-world currency saps all the fun away. It's just not exciting enough to be worth $60 for me, until I get bored of PoE. My original argument was all about value.

If you're not exactly rich, what does Diablo 3 have over PoE that makes it worth that much more? I'm much more likely to spend $10 on PoE than $60 on Diablo 3. Who would do the opposite and spend $60 on Diablo 3, but nothing on PoE?
I spent $50 on Poe instead. I still can't get over how short and disappointing d3 beta was. If they had actually given a proper beta I may have considered buying it but I have much more fun playing this game.
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nKSharp wrote:
I spent $50 on Poe instead. I still can't get over how short and disappointing d3 beta was. If they had actually given a proper beta I may have considered buying it but I have much more fun playing this game.


You're passing on Diablo 3 because you're upset they had a short beta?? Just wow...

They have said it before, the beta was to test server stability NOT to test the main game. They have plenty of in house testers for that.

“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
"
Silty wrote:


If you're not exactly rich, what does Diablo 3 have over PoE that makes it worth that much more? I'm much more likely to spend $10 on PoE than $60 on Diablo 3. Who would do the opposite and spend $60 on Diablo 3, but nothing on PoE?


several million people will do exactly that.

Production values to start with is worth the extra $50 bucks.

Not to mention it's the real deal. Everything else is a clone (either good or bad) of the series that set the standard: Diablo. Why wouldn't you want to pay the now standard $60 bucks for a retail AAA game of blizzards calibre?

I'm starting to believe a lot of the people on the negative side simply wanted Diablo 2 all over again in 3D instead of Diablo 3.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
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alcovitch wrote:
several million people will do exactly that.
Because of marketing and brand name more than anything.

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alcovitch wrote:
Production values to start with is worth the extra $50 bucks.
If you care about production values that much, let me guess, are you one of the people who buys every iteration of Call of Duty that comes out? A game series not known for anything positive, outside of production values.

As someone who has played Minecraft since 2010, I can say that production values are near the bottom of the list, as far as my priorities go. To each his own, I suppose.

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alcovitch wrote:
Not to mention it's the real deal.
The current Blizzard isn't the Blizzard of 10 years ago. It just isn't the same company. There's no "real deal" here for me, there's just "which game do I like more?"

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alcovitch wrote:
Everything else is a clone (either good or bad) of the series that set the standard: Diablo.
Well, if it's a good clone, then why does it even matter that it's not the "real deal", as you say? Diablo itself was a "good clone" of dungeon crawling games like Angband.

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alcovitch wrote:
I'm starting to believe a lot of the people on the negative side simply wanted Diablo 2 all over again in 3D instead of Diablo 3.
I think that FoE has a lot of cool gameplay mechanics that are different from Diablo 2. I wouldn't be interested in it, if it was the same.
Last edited by Silty#2454 on Apr 13, 2012, 12:21:25 AM

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