D3 OR PoE

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miljan wrote:
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alcovitch wrote:


Honestly, again, all I'm reading here is someone trying to relive the nostalgia of 12 years ago.

I've played plenty of both diablo 1 and diablo 2. Those two games were, and still are, my favourite video games period.

You and I must have played different games, as they aren't what you describe them. Neither game has aged well and both look like utter crap now.

Why do I need to compare textures and everything else. PoE has a bland, brown/black washed out visual tone. Monsters, animations spells, everything seems rather uninspired and... old. My first impression when i started playing the PoE beta was that I was back in 1999.


You need to compare to see what is better. Detail of texture in PoE is much higher, realistic and better than washed out texture in d3. If you cant see that, than no comments
The exact same feeling I got when i saw D3 and played it, if there where no same clases as in d2 I would say its some improved WoW engine for a new game that is really old and looks bland for today standards. The thing that looks great in d3 is animation and special effects.
Im not a PoE fanboy, nor am I a d3 fanboy. I can tell you what sucs in PoE and what sucs in d3. The problem why graphically d3 success is because it doesn't look like a diablo game.

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alcovitch wrote:

"Art style works good if the game was not a diablo sequel. But because it is, it doesnt work good"

That doesn't even make sense.


What, i need everything to explain to you? Diablo 3 art style doesnt look like a diablo game. The art style is good, but its not good for diablo game. It's totally different, if you cant see that, there's nothing that we can talk about than.

About RMHA, i dont give a shit what they will do with it, or will people buy. But I see some ignorant people that say if a lot of people use illegal sites is same as it is legal now, but it isn't. No matter how many people use those sites, when you legalize somthing a lot more people will start using it. Is RMHA buy to win? Yes. What can you win? Nothing. Why? Because there is no PvP, no ladder, there is nothing. Why? Don't know, maybe because of RMHA.


I see so it's your point of view or it's not worth discussing?

You're comparing apples to oranges. Diablo 3 uses an oil painting inspired art style. It's all by design. it's not intented to be sharp textures. There's an hour long GDC video on WHY blizzard chose their particular style and why it works for their game.

So the art style is good, yet because it's a diablo game it's not? So is it good or not? make up your mind man. It doesn't matter what the title says on the box, the art style has had a lot of thought put into it, no less for it's readability and game play advantages.

Forget about diablo 2. That game was an ugly, low resolution sprite based game. You can't compare the two. Lighting, textures, colors etc are very different in a 3D real time engine then a sprite based game at 800x res.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
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Minttunator wrote:
I'm sorry, but what are you D3 fanbois trying to achieve here? Why are you wasting your time white knighting a game that isn't even out yet - do you really think you can convince someone to buy the game when they've decided not to? Why do you even care? :D


Why do people discuss things on forums to begin with?? what's the point?
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
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alcovitch wrote:


I see so it's your point of view or it's not worth discussing?

You're comparing apples to oranges. Diablo 3 uses an oil painting inspired art style. It's all by design. it's not intented to be sharp textures. There's an hour long GDC video on WHY blizzard chose their particular style and why it works for their game.


Yes, this is the problem. They said it that they change the art style. Art style in diablo 1 and 2 is different than in d3. Art style does not have to do anything with graphic.

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alcovitch wrote:

So the art style is good, yet because it's a diablo game it's not? So is it good or not? make up your mind man. It doesn't matter what the title says on the box, the art style has had a lot of thought put into it, no less for it's readability and game play advantages.


For tha 10 times art style is good, but it doesn't look like diablo art style, thats why its bad. Do you understand? Art style of torchlight is also good, but it also doesn't look like diablo game, and if it would be used as diablo art style it would be bad.

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alcovitch wrote:

Forget about diablo 2. That game was an ugly, low resolution sprite based game. You can't compare the two. Lighting, textures, colors etc are very different in a 3D real time engine then a sprite based game at 800x res.


Diablo 2 was not ugly. It had more detail for environment than diablo 3. All models in d2 are created in 3d, and then converted in 2d sprites. It's different if you make it different. You have PoE that is 3d game, with the detail environment, dynamic shadows and colors very similar to d2 and d1.
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miljan wrote:
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alcovitch wrote:


I see so it's your point of view or it's not worth discussing?

You're comparing apples to oranges. Diablo 3 uses an oil painting inspired art style. It's all by design. it's not intented to be sharp textures. There's an hour long GDC video on WHY blizzard chose their particular style and why it works for their game.


Yes, this is the problem. They said it that they change the art style. Art style in diablo 1 and 2 is different than in d3. Art style does not have to do anything with graphic.

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alcovitch wrote:

So the art style is good, yet because it's a diablo game it's not? So is it good or not? make up your mind man. It doesn't matter what the title says on the box, the art style has had a lot of thought put into it, no less for it's readability and game play advantages.


For tha 10 times art style is good, but it doesn't look like diablo art style, thats why its bad. Do you understand? Art style of torchlight is also good, but it also doesn't look like diablo game, and if it would be used as diablo art style it would be bad.

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alcovitch wrote:

Forget about diablo 2. That game was an ugly, low resolution sprite based game. You can't compare the two. Lighting, textures, colors etc are very different in a 3D real time engine then a sprite based game at 800x res.


Diablo 2 was not ugly. It had more detail for environment than diablo 3. All models in d2 are created in 3d, and then converted in 2d sprites. It's different if you make it different. You have PoE that is 3d game, with the detail environment, dynamic shadows and colors very similar to d2 and d1.


I don't even know where to go with this with you anymore. Diablo 2 had more detail in the environment then Diablo 3?? Now I know you're just looking at diablo 2 through rose tinted glasses.
“God put me on this earth to accomplish a certain number of things. Right now I'm so far behind that I will never die.”
i will play both and when D3 comes to the point of no more content i will play PoE more.
Beta is Beta.
Both. But most likely i will be spending more time on D3 because i pre-order the CE :D
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alcovitch wrote:
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Im looking on diablo 2 from art style and technical eyes. If you look the enviroment in d2, you'll see they went with small details and sharpnes with "textures" that tries to look real. If you look on texture for d3 environment you'll see a washed paint with low details. That's what I was referring to. Not that graphic in d2 was better, but textures where done to look realistic.
Last edited by miljan#1261 on Apr 13, 2012, 5:48:48 PM
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miljan wrote:
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alcovitch wrote:
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Im looking on diablo 2 from art style and technical eyes. If you look the enviroment in d2, you'll see they went with small details and sharpnes with "textures" that tries to look real. If you look on texture for d3 environment you'll see a washed paint with low details. That's what I was referring to. Not that graphic in d2 was better, but textures where done to look realistic.

I look at D3 from both artistic style and technical perspective. There is no way D2 were more detailed in or other way. D3 is full of details ..eve on texture level. I am amazed very time I run through catacombs or Catedral how many details there were able to put into their pretty low level textures and they are still keeping paintly look.

Only where I remember really detailed textures in D2 is Chaos Sanctuary in Act4 and Durance of Hate in Act3.

While I agree textures in D2 tried to look more realistic, D3 textures are not detailess at all.
100% PoE

Less WoW Re........ .
I think D2 was definitely more detailed for its time, than D3 is for its own.

Not bashing, just saying, I think I get Miljan's point.

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