Why Melee will always suck

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Imverykind wrote:

And on top of that its really boring to play physical. You literally spam your Cleave/Dual Double Strike and thats it for the most part.


Of course while playing Freezing Pulse and Lightning Arrow u use flurry of skills :D just.. just stop.. this is too funny.
IGN: Seze
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_Seze_ wrote:
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Imverykind wrote:

And on top of that its really boring to play physical. You literally spam your Cleave/Dual Double Strike and thats it for the most part.


Of course while playing Freezing Pulse and Lightning Arrow u use flurry of skills :D just.. just stop.. this is too funny.


haha, yea that was funny.

Ive got a Freezing pulse shadow and a LA duelist. The AOE is pretty good for both (I know LA is not exactly AOE, but with LMP and chain...well)
I like AOE cause its fast for farming, especially ranged farming, but imo ranged AOE is always too efficient. I guess it comes from the fact that we like to kill a lot of stuff fast, but it also totally makes it better to just spam AOE instead of having cool single target melee skills.

Also, theres ICEspear and Frenzy and suddenly the single target damage is good as well. I dont know, I guess it just bugs me that massive two-handed sword does the same damage to a target as tiny albeit lightning enchanted flimsy little arrow.

Maybe make various areas, some with a lot of enemies, like ledge/docks well suited for AOE, but other areas that are more suited for melee (single target), like fewer target with some form of ranged mitigation or something like that. Give the areas different chances to drop specific stuff so that people would want to farm them to get said specific stuff.

I also would like to add that new content is added all the time and I dont see why they dont have time to correct the things yet.
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_Seze_ wrote:
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Imverykind wrote:

And on top of that its really boring to play physical. You literally spam your Cleave/Dual Double Strike and thats it for the most part.


Of course while playing Freezing Pulse and Lightning Arrow u use flurry of skills :D just.. just stop.. this is too funny.


You get me wrong. what i want to say was, that you can GMP/LMP/Chain thats alternate your skills, use status aligments, faster projectils, hit effects (freeze on hit), elemental proliferation, Spell totems will scale with your damage and many more thinks, while on pure physical builds there is no such diversity to play with. It would be nice if there were mechanics that would synergize only with pure physical builds.
IGN: PuryFIre
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Imverykind wrote:
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_Seze_ wrote:
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Imverykind wrote:

And on top of that its really boring to play physical. You literally spam your Cleave/Dual Double Strike and thats it for the most part.


Of course while playing Freezing Pulse and Lightning Arrow u use flurry of skills :D just.. just stop.. this is too funny.


You get me wrong. what i want to say was, that you can GMP/LMP/Chain thats alternate your skills, use status aligments, faster projectils, hit effects (freeze on hit), elemental proliferation, Spell totems will scale with your damage and many more thinks, while on pure physical builds there is no such diversity to play with. It would be nice if there were mechanics that would synergize only with pure physical builds.


There are nor pure physical builds. I do 19k heavy strike dps and it has all 3 ele dmg types on it +phys dmg.

U rly should try melee sometimes =)

Enduring cry, warlords mark+vulnerability+elemental weakness depends on wich mob mack ur fighting, leam slam+faster attacks to get away.

Then u have ground slam with either concentrated or aoe or both option. then u have heavy strike +melee+fire for stunlock or glacial+melee+elemental etc for freezing... then there's double strike\dual strike for crits etc.

While archer\mage all what must be done is spelltotem+curse+spam 1 ability(LA or FP).

As a melee u actually have to alternate between aoe\single(say if the map bos hass high cold res nad\or curse imune u swich ur Glacial for Heavy and whoop his as.... as a mage u just spam him to death with the same FP), u use warcryes etc =) and a lot of other stuff.
IGN: Seze
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_Seze_ wrote:

There are nor pure physical builds. I do 19k heavy strike dps and it has all 3 ele dmg types on it +phys dmg.

U rly should try melee sometimes =)

Enduring cry, warlords mark+vulnerability+elemental weakness depends on wich mob mack ur fighting, leam slam+faster attacks to get away.

Then u have ground slam with either concentrated or aoe or both option. then u have heavy strike +melee+fire for stunlock or glacial+melee+elemental etc for freezing... then there's double strike\dual strike for crits etc.

While archer\mage all what must be done is spelltotem+curse+spam 1 ability(LA or FP).

As a melee u actually have to alternate between aoe\single(say if the map bos hass high cold res nad\or curse imune u swich ur Glacial for Heavy and whoop his as.... as a mage u just spam him to death with the same FP), u use warcryes etc =) and a lot of other stuff.


I play only melee =). The discussion was orginally to go pure physical to penetrate the Armour. Altough right knockback or stun is a machanic but its just meh. I would like the idea to have Auras only for Melee physical Builds that would extend or adds something to skills. Like stances in other rpgs, or that allows you after a certain amount of damage to go berserk for a short period of time.
IGN: PuryFIre
After leveling an EV Shadow to lvl 76 with as much EV At speed and life steal as i could muster, with my friend playing a Murader with me,.. We came to the conclusion after still getting owned by mobs 10 lvls below us ( he did better as Murader but needed 15k armor and like 40% block or some shit but still got ass handed occasionally) so we start a Witch and Templar together.

The difference is ridiculous. Easy mode. Press One button while eating a sandwich and hardly any chance of dying - most of the time anyway. Doing lvl 66 maps at lvl 62 annihilating everything, - while playing melee being lvl 76 on lvl 66 maps is white knuckling near death experience constantly.

Now, i do like a challenge, and i prefer being at the edge and up in it, but with such a massive death penalty and the random one shot deaths or desync ect, it's just not worth it.

The people saying "must be your build" ect, or "stop building like crap" are full of it.
Both of us have been playing these type of games for 15+ years. We don't trade or use exploits, we play the game and acrue what drops for us, so were not maxing out our gems and gear within a few weeks. So a normal progression and standard RNG game that should scale to our level.

Melee is not balanced compared to casters, by a long shot.
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Xendran wrote:
PoE is just a glorified numbers game because enemies use almost no interesting or unique skills. The apparent bandaid fix for this was to make everything do 50 billion damage. I HOPE that they intend to eventually fix monster AI and give them all much more varied movesets instead of just keeping up with the stupid high mob damage.

I feel i can NEVER let myself get hit by ANYTHING unless i want to die, even in pure HP builds.

Funny...cuz I stand in groups and spam My skill.
unwavering stance and a Shield, 3500hp+, Life regen, life steal....Do you have it?
I'm guessing not.
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DamageIncorporated wrote:
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Xendran wrote:
PoE is just a glorified numbers game because enemies use almost no interesting or unique skills. The apparent bandaid fix for this was to make everything do 50 billion damage. I HOPE that they intend to eventually fix monster AI and give them all much more varied movesets instead of just keeping up with the stupid high mob damage.

I feel i can NEVER let myself get hit by ANYTHING unless i want to die, even in pure HP builds.

Funny...cuz I stand in groups and spam My skill.
unwavering stance and a Shield, 3500hp+, Life regen, life steal....Do you have it?
I'm guessing not.
So... number game?
Please pardon my bad english
Hopefully the Lethal race they ran gave them some valuable information about the problem with melee. From what I've heard, the increased damage made melee completely unviable and basically forced everybody to go ranged. So it sounds like the people arguing that reducing monster damage is the way to solve melee problems just got some support. If they reduced monster damage and then reduced the Damage Effectiveness of most ranged skills (including Ground Slam and Lightning Strike), balance might be in a much better spot. The reduction in Damage Effectiveness is to offset the increase in ranged survivability from monster damage nerfing. Either they'll deal less damage and therefore take more damage or they'll put more points into offensive abilities to compensate, reducing their survivability anyway.
Last edited by StarlightGamer#6805 on Mar 24, 2013, 9:10:54 PM
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Xendran wrote:
PoE is just a glorified numbers game because enemies use almost no interesting or unique skills. The apparent bandaid fix for this was to make everything do 50 billion damage. I HOPE that they intend to eventually fix monster AI and give them all much more varied movesets instead of just keeping up with the stupid high mob damage.

I feel i can NEVER let myself get hit by ANYTHING unless i want to die, even in pure HP builds.


Yep. The AI is really bad. Everything just runs at you like a zombie. There is no dynamic AI, between suiciders, range, and melee monsters. They all do the same. Run at you from the shortest distance.

This will never be changes, ever.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.

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