Why Melee will always suck

Melee cannot apply player skill to damage avoidance. You can't dodge or kite, you have to go in and face tank. Therefore high difficulty is much harsher on melee than on ranged.

......

When is melee viable?

D2 1.03: WW barbs spreading Iceblink freeze with their AoE whirlwind. They didn't really tank, they just bypassed the hazards of melee by preventing anything they touched from fighting back.

Dota: Gain free defensive stats from boosting their damage through agility. Can buy a BKB to become magic immune and negate pretty much all damage that isn't physical dps and all crowd control. In short, you can become ridiculously survivable without having to intentionally buy more than a single tank item.

LoL: Heavily loaded movesets with tons of free stats, enabling them to deal decent damage without having to build damage at all and freeing them up to stack defensive items instead. This is intentional because every melee in the game was useless before Riot started giving them free stats.

=

When they have ways to cheese out of having to actually itemise for both damage and survivability (because they get one or the other for free or have a way to bypass the need for it).
Median XL 2012 | Diablo 2 mod
Adun Tori Laz.
Last edited by BrotherLaz#0587 on Mar 25, 2013, 10:59:26 AM
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Imverykind wrote:
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geffreyy wrote:
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_Seze_ wrote:
Yeah ele dmg is so easy to get in comparison to phys.

I play as Ground Slam mara and I can solo any map except maybe for no mana regen for now since I have only 5L Marohi. But I just don't see further potential of the phys build, it can't get OP with any kind of gear as of now, I mean I can get 1-4, 7-12 phys dmg rings >.< .... rly GGG? 1-4 and 7-12? >.< While say ele cleaver can get 1-30 lightning gloves and that will boost him by 1k dps =)

They surely tried hard to make it good, but as usualy fucked up big time with balance. They rly need to address the elephant in the game =)


Yeah Elemental Base mods are higher but consider that Str gives free % Physical Damage, and your weapon can have very high Phys Damage.

Even so, I agree, Elemental Damage does outdamage Physical damage because you can get easier access to a wider array of resist penetrative effects. But, elemental Damage should always outdamage Physical because Physical damage has the incredible attribute of being able to Leech large amounts of Mana and Life. Elemental Damage can get a max of 8~9%? Life Leech and and 4~5%? Mana Leech by sacrificing a Gem slot for each.


Elemental Damage can mostly profit from physical Damage, either in converted damage or Iron Will. And for Life/Mana Leech the gems are more then enough for survivíng, since you deal high damage and will reach the Leech cap anyways.

I agree about the Mana Leech gem being more than enough, but I disagree with you about the Life Leech gem. From items alone you can easily get 10% Life leech (2x2 from rings, 2 from gloves, 4 from amulet), you also get the option of getting another 10%~ from Blood Rage.

Losing the gem slot to use the lifeleech/Mana leech gems is a big deal. A physical character could use that slot for additional DPS or other utility.

Anyway I think we are getting off topic. This thread is about Ranged vs. Melee not Elemental vs. Physical.
IGNs-
Gyeff // Greff // Gyaff
Last edited by geffreyy#5100 on Mar 25, 2013, 9:46:08 PM
Yea - im totally done for a while unless they make armor an actual stat, not just a hollow useless number. It sincerely seems like they are naturally prejudiced against any form of end game "melee" experience. Maybe their brains will come to realization, maybe not, till them im done with this stupid ass game. Replayablility my ASS!!after the first unrewarding/punishing playthrough, I feel no desire to replay this foolish game.
I started playing this game like 10 days ago and i have to admit: melee does not only suck.....it´s breaking the game. if players can only use like 10 different builds, 9 of them being ranged, then there´s something seriously wrong.

Before you say: go experience endgame nuub, lol 10 days, what do you even know?

Well, i have about 20 years of gaming experience and played D1, D2, TL and TQ all pretty extensively and have to say: they did it better. I mean, doing something better than not doing anything at all is quite easy....but still, i feel GGG really doesn´n WANT ppl to play melee, for whatever reason.

In my ten days or so of playing, i tried shadow, templar, marauder and duelist, as tank build, DW, 2H cleave, shield charge, whatever. No matter how u play, your skilltree will be full of HP nodes and it will suck.

Since i like playing games the way I WANT, i´ll probably stop playing POE until they really get their shit together.

And i´m not even talking bugs, desync or broken economy here......just the bad melee alone makes me want to delete the game...

Actually pretty sad, because i REALLY tried to like this game, but GGG doesn´t want me to...
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Fistesse wrote:
I started playing this game like 10 days ago and i have to admit: melee does not only suck.....it´s breaking the game. if players can only use like 10 different builds, 9 of them being ranged, then there´s something seriously wrong.

Before you say: go experience endgame nuub, lol 10 days, what do you even know?

Well, i have about 20 years of gaming experience and played D1, D2, TL and TQ all pretty extensively and have to say: they did it better. I mean, doing something better than not doing anything at all is quite easy....but still, i feel GGG really doesn´n WANT ppl to play melee, for whatever reason.

In my ten days or so of playing, i tried shadow, templar, marauder and duelist, as tank build, DW, 2H cleave, shield charge, whatever. No matter how u play, your skilltree will be full of HP nodes and it will suck.

Since i like playing games the way I WANT, i´ll probably stop playing POE until they really get their shit together.

And i´m not even talking bugs, desync or broken economy here......just the bad melee alone makes me want to delete the game...

Actually pretty sad, because i REALLY tried to like this game, but GGG doesn´t want me to...
melee isn't even broke at early levels. No idea how you can make these claims with 4-5 characters and less then 2 weeks of gameplay
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Fistesse wrote:
I started playing this game like 10 days ago and i have to admit: melee does not only suck.....it´s breaking the game. if players can only use like 10 different builds, 9 of them being ranged, then there´s something seriously wrong.

Before you say: go experience endgame nuub, lol 10 days, what do you even know?

Well, i have about 20 years of gaming experience and played D1, D2, TL and TQ all pretty extensively and have to say: they did it better. I mean, doing something better than not doing anything at all is quite easy....but still, i feel GGG really doesn´n WANT ppl to play melee, for whatever reason.

In my ten days or so of playing, i tried shadow, templar, marauder and duelist, as tank build, DW, 2H cleave, shield charge, whatever. No matter how u play, your skilltree will be full of HP nodes and it will suck.

Since i like playing games the way I WANT, i´ll probably stop playing POE until they really get their shit together.

And i´m not even talking bugs, desync or broken economy here......just the bad melee alone makes me want to delete the game...

Actually pretty sad, because i REALLY tried to like this game, but GGG doesn´t want me to...

My 2 best friends quit because of melee.
Okay, the following comes from my point of view as colored by the fact that I.....

A) Have a maps character already using Ranged.

B) I have played CI Witch to and into Maps twice, but am not yet happy with my build set up so rerolled her a third time (Witch/FP .25s cast is my next CI attempt)

C) I am currently playing a Melee Shadow (lvl 56 Act 2 Merciless)

Melee needs much better gear than Ranged to survive.

Melee pretty much has to cap and possibly overcap (Purity to 79 all or 80 all, or Elemental Adaptation Node +5max) resistances.

Melee absolutely needs Health in a bad way.

Melee almost has to get any and all Chaos nodes en route to their build keystones.

Melee will not do as much damage as ranged because of this and yet has less survivability because of game mechanics despite it.


And yet, given all that; MY shadow if FUN. I mean "best fun I have had in PoE" fun. Things challenge me, and I either rise to the occasion or I learn that I need more gear or a level or two.

And even though I am having fun now, MAPS WILL SUCK for me in many many ways, and I will have to ditch everything enjoyable about how I play, no more clearing packs with Whirling Blades for Shitzengiggles.

Yet I feel excited for this weekend when I will be 65 or so. Because I know I will dare to try my first map when one drops, and likely get my arse handed to me until I am a bit overleveled for the map.

But I continue; because if I pull it off (maps and level 70+), it will be all too satisfying.

It is my hope that the new support gems will enable Melee to feel more competitive until the mechanic disparity is addressed. I have every bit of faith in GGG that there will come a point again that melee is viable in a competitive sense rather than being the type of character played by those with a bit of a masochistic streak in them.


Alexis
*smiles*
Last edited by Merlinus_Celidonus#6342 on Mar 27, 2013, 11:29:09 AM
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Drahken wrote:
"
Fistesse wrote:
I started playing this game like 10 days ago and i have to admit: melee does not only suck.....it´s breaking the game. if players can only use like 10 different builds, 9 of them being ranged, then there´s something seriously wrong.

Before you say: go experience endgame nuub, lol 10 days, what do you even know?

Well, i have about 20 years of gaming experience and played D1, D2, TL and TQ all pretty extensively and have to say: they did it better. I mean, doing something better than not doing anything at all is quite easy....but still, i feel GGG really doesn´n WANT ppl to play melee, for whatever reason.

In my ten days or so of playing, i tried shadow, templar, marauder and duelist, as tank build, DW, 2H cleave, shield charge, whatever. No matter how u play, your skilltree will be full of HP nodes and it will suck.

Since i like playing games the way I WANT, i´ll probably stop playing POE until they really get their shit together.

And i´m not even talking bugs, desync or broken economy here......just the bad melee alone makes me want to delete the game...

Actually pretty sad, because i REALLY tried to like this game, but GGG doesn´t want me to...
melee isn't even broke at early levels. No idea how you can make these claims with 4-5 characters and less then 2 weeks of gameplay


please do me and others a favor and read before you reply. Those were just examples. I made about 30 chars in that time, 25 of them in HC. And as i wrote, i have quite extensive knowledge of games and RPGs (action or not) in general. So even i only played for like 10 days, i would claim that i understand when something is working as intended or not (being broken).

And if the melee in this game IS ACTUALLY working as intended, i will quit asap, if it´s just "not really working" right now and maybe fixed, i´ll give the game another chance.
"
Fistesse wrote:
"
Drahken wrote:
"
Fistesse wrote:
I started playing this game like 10 days ago and i have to admit: melee does not only suck.....it´s breaking the game. if players can only use like 10 different builds, 9 of them being ranged, then there´s something seriously wrong.

Before you say: go experience endgame nuub, lol 10 days, what do you even know?

Well, i have about 20 years of gaming experience and played D1, D2, TL and TQ all pretty extensively and have to say: they did it better. I mean, doing something better than not doing anything at all is quite easy....but still, i feel GGG really doesn´n WANT ppl to play melee, for whatever reason.

In my ten days or so of playing, i tried shadow, templar, marauder and duelist, as tank build, DW, 2H cleave, shield charge, whatever. No matter how u play, your skilltree will be full of HP nodes and it will suck.

Since i like playing games the way I WANT, i´ll probably stop playing POE until they really get their shit together.

And i´m not even talking bugs, desync or broken economy here......just the bad melee alone makes me want to delete the game...

Actually pretty sad, because i REALLY tried to like this game, but GGG doesn´t want me to...
melee isn't even broke at early levels. No idea how you can make these claims with 4-5 characters and less then 2 weeks of gameplay


please do me and others a favor and read before you reply. Those were just examples. I made about 30 chars in that time, 25 of them in HC. And as i wrote, i have quite extensive knowledge of games and RPGs (action or not) in general. So even i only played for like 10 days, i would claim that i understand when something is working as intended or not (being broken).

And if the melee in this game IS ACTUALLY working as intended, i will quit asap, if it´s just "not really working" right now and maybe fixed, i´ll give the game another chance.
well now you look even dumber.. my point of mentioning 4-5 characters is that even if you only played one character over that short period of time you didn't invest enough time to know anything about the end game.. where the real problem with melee exists. But apparently you made nearly 30 characters in this 10 day period... so you obviously are clueless. I've been playing online roleplaying games since meridian 59. Beta tested Ultima online. Had diablo 1 and 2 on release date etc.. I don't care about anyone's so called gaming pedigree.. it doesn't mean you know jack about how POE works.
Last edited by Drahken#7486 on Mar 27, 2013, 11:41:35 AM
to be honest...melee is super strong early game...it only suck in endgame, or start to really show in merciless...

melee rip the first 2 difficulty to bits...most of my characters leveled as a melee until level 50...

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