Why Melee will always suck
" You are mostly right, but i think you forget some points. Curses gives a great debuff practically it works like a multiplicative buff for your attacks (when it not overcapped). In addition you can use "penetration" supportgems, and dont forget the status aligment. Shock multiplicateds your damage, Burn gives you an additional percentage damage and froze/chill is a stong defensive stat. You see its not so inferior as you might think and it has much more synergies with other supportgems and mechanics, as plain physical. For reflective mobs, it seems that you only can take 20% of your max life as damage. That means you can only 5shot yourself. Only because of this mechanic i choose Armour/Evasion/Block because you can evade reflected damage and you can block it before it applies to armour/hp. IGN: PuryFIre
|
![]() |
" What this game needs is an IQ test for the forums. I swear to God if I see another person refusing to use Ground Slam or Lightning Strike on their melee toons because it doesn't fit a definition, I'm gonna scream. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
![]() |
" And some people that think you should use ranged skills to play melee needs to be lobotomized. |
![]() |
Cleave is melee, GodSlam is semi melee, Lightning stike totally ranged :P. I can do any map solo with GS mara. But in party melee becomes somewhat useless, althou I love ele rangers in party who shock stack and then I can slam doze mobs back to the stone age.
IGN: Seze
|
![]() |
i didnt read the whole thread and i´m not sure if my idea wasnt alredy picked up by someone
i think the biggest problem for melee are the big "1hit" (or nearly 1hit) kills so how about a keystone that says soemthing liek "you can only use meele attack/weapons and support skills (like auras or totems,spelltotem doesnt work with ranged spells anymore like icespear but still with summons/novas) you cant be critical hit,but still be ignited/chilled/frozen (not sure if schock should be included)" and maybe a bit armor on top of it |
![]() |
"Errrr we already get a -30% crit mitigation... The problem is melees get hit TOO OFTEN with ZERO extra mitigation as you have noticed. We need something like: Delayed reaction keystone Halved energy shield and quadruple energy shield recovery delay. Halved regeneration rate for Health and Mana Flasks heals at halved speed and twice the duration. Leeches application rate cap at 10% instead of 20%. Flasks do not stack and there's a 1 second delay before the next one is applied. Hits only take up to 40% of your maximum HP+ES initially. The rest is applied as degeneration. You can lose up to 50% of your CURRENT HP+ES via this degeneration per second. This keystone allows the character to survive fatal attacks but takes him/her our of combat for a long while unless proper measures are taken (i.e. vitality/regen totem/flasks). It still places him/her at high risks of following up hits. Let's say you have 4000 HP /w 2.5% regen (100HP/s) and vaal lag smack you for 8k damage after mitigation. You activate a flask that heal 1200 HP over 8 second. Due to your delayed reaction, it heals over 16 seconds instead, or 75HP/s 0s: Takes 1600 initial damage. HP: 2400 and queued degen: 6400 1s: Degen 1200 Regen 175. HP: 1375 and queued degen: 5200 2s: Degen 688 Regen 175. HP: 687 and queued degen: 4512 3s: Degen 344 Regen 175. HP: 518 and queued degen: 4168 ... Please pardon my bad english Last edited by rephikul#3337 on Mar 23, 2013, 6:31:19 AM
|
![]() |
There also no good curses for melee that increase dps. There's elem weakness\and curce for every element that give awesome bonuses to ur type of damage... all have is Vulnerability... wich reduces shield cooldown delay----> WTF!!!!!!!!!!!!!!!!!..... if melee would have a curse that was like 30% melee dmg taken\30-50% armor reduction etc.
We can have a variety of warcryes that say increase out melee dps ~30%-50% for 10 sec etc. And so much more good stuff, but no.. all we get is junk skills etc.. Total bs. I am very frustrated with devs harry potter\legolas love agenda. IGN: Seze
|
![]() |
" People are not using those because those attacks are not proper melee. When people talk Melee, they mean being up close and personal with the monsters, adding alot more risk than if being out of range of the monster's melee attacks. Range 4-6. If you can use an attack that hits the enemy but the enemy cannot hit you, then it is not in melee-range. Alexis *smiles* =@[.]@= boggled =~[.]^= naughty wink Last edited by Kwonryu#3444 on Mar 23, 2013, 2:57:35 PM
|
![]() |
" Vulnerability increases physical damage, read the gem first, its better than any other elemental curse. physical damage is better than elemental, physical gear is very hard and very expensive to get, that is why elemental is preferred and why its considered better, because of the ease of geting the gear and because elemental reflect is way easier to handle than physical reflect. Anyone who has been playing the game for a while and has a basic understanding of how damage works agrees with the fact that if you do 20k physical dps you are WAY better than someone who does 20k elemental dps, because of how armor works. Melee dps is not the problem, i said this a lot of times now and ill keep saying it, the problem with melee is that mobs and bosses do too much damage in the endgame, that is why ranged is considered OP because it rarely gets hit, has the same amount of defensive are a melee, and decent dps too, melees have the same stats as a ranged but they have to get close and get hit by bosses that take 2-3k life in 1 hit with max rez and big armor. I carve and sell real animal skulls, check out my work here: https://www.instagram.com/victorseiche/ https://www.facebook.com/victorseicheart/ World first Uber Atziri as 2h and 2h RT build: https://www.pathofexile.com/forum/view-thread/1058950 Highest level char in Closed Beta, Wytchfindergeneral Last edited by VictorDoom#6290 on Mar 23, 2013, 2:41:19 PM
|
![]() |
Why change it at all? The fact of life is that ranged combat is superior to melee combat. If that were not the case, we'd still be fighting wars with swords and maces instead of guns and missiles.
Plenty of people claim that Hardcore is the true way to play. Well, why not leave melee as is and let people that figure out how to survive end game as a melee character have other things to brag about? GGG can also create a new class called AwesomeMelee. That class takes no damage and kills everything with one hit. Then people can stop crying. BTW, I started playing PoE in January in the Open Beta. My first character is a two-handed melee Templar. He's currently level 54 and facing Piety in Cruel. |
![]() |