"Deepest Item System In Any Action RPG" RLY?

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KarraKurri wrote:
http://www.youtube.com/watch?feature=player_detailpage&v=NDFO4E5OKSE#t=92s

- stack elemental dmg, life, resists and maybe ES and you are winner
- no real gear stats customization like in D2 (runes,jewels,gems), TQ (monster parts, charms), Torchlight 1/2 (enchanting and sosketing), Sacred (socketing)
- half of affixes that D2LOD/TQIT has (i bet there si less than Vanilla D2 have but i may be wrong here)
- 1/4 of affixes that community mods for this games has
- almost no CtC affixes, especially on nonunique items (this alone makes MedianXl itemization far superior)
- 4 item tiers/types (TQ - 6, D2LOD - 6 or 7)
- No Item Sets - nor visual or stat-wise (yea, yea.. they are bad - BULLSHIT - collecting them is awesome in D2LOD and TQ)
- almost zero items for collecting that are no weapons/armors - no things like TQ artifacts or spell scrolls, D2 runes or charms, etc... in poe you only collect currency AKA gold.
- all upgrades and item progress is heavily influenced by, gated and biased towards punishing RNG that is not the case in other HNS games
- i bet if i will spend more time thinking i can make more points.

So my question to developers... RLY?
And have you any plans to make this "deepest system" real deep anytime soon?


Ya I agree. It was definitely over exaggerated, and all the "gear" they showed you was just different uniques, that actually don't even have those models in the game currently.
Dynamic Environment - Day/Night, Rain/Lightning - http://www.pathofexile.com/forum/view-thread/110100


GGG's design philosophy in three words:
Quantity over Quality.
So you are saying Sacred and TQ both have better item customization than PoE?

lol.
Ofc they have because PoE has not any real customization. Its has only what other HnS games calls 'gambling'. Also TQ alone have 3 times more affixes on gear than POE.
Sacred item system is... a little chaotic but also very customizable.

What i can do with gear that dropped in PoE? Scour it (aka destroy) or random reroll ad nauseum. Results can very wary but you will get what you want only if you are lucky. Thats why its not real customization system. Its gambling.
Will you call 'customizazion' or 'personalization' if when you want paint your car the color is randomly chosen by car salon? And you must pay everytime for chance to 'reroll' until you get color what you like? Its is sustomization? randomness excludes customization by definition lol.

What i can do with gear that drops in TQ/D2/T2/Sacred? i can add stats and affixes that i desire via socketing and enchanting and charms/monster parts systems. There is REAL customization of gear. No system that is designed only with removing currency for game in mind. Also on this games are just more, more , more items, tiers, fun things to collect.

yea lol. Try harder next time or give any arguments.

So.. again... where is this deepest item system EVER CREATED?


GGG always says... 'we are small and honest company' , 'we are transpartent with our playerbase'...
so i think GGG you should change that phrase in trailer to "Biggest gambling system ever created in Action RPG" or maybe "Most RNG driven Item System that was ever created in galaxy" or (most accurate) "Deepest item system in any action rpg*** (*** applies only to actionRPGs released in 2012 and later)".
Something like that. Principles are principles.
Last edited by KarraKurri#7943 on Mar 18, 2013, 1:23:20 PM
"deepest" doesn't mean "customization". Moreover, every game say they are best in their trailer. If your shocked by this, don't ever watch TV.
Build of the week #2 : http://tinyurl.com/ce75gf4
Last edited by zriL#4590 on Mar 18, 2013, 1:41:08 PM
The difference between this and almost every other ARPG is that this one is ran as a service.

So it is entirely possible that it can change completely over time.

Your prime complaint seems to be suffixes, but I can find a use for each suffix in this game.

Unlike Diablo 2 where the suffix that does "Damage reduced by 3" would be hugely undesirable at any level. But more so than that you could have condensed all of the suffixes and affixes in diablo 2 down to a quarter of the number they had. They had shit organization.

15 different prefixes alone for amazon skills, 28 different prefixes for fire damage, you get the picture.

So basically your idle bitchery has highlighted that you know next to nothing about game design. Also, nowhere did you say that you did not enjoy the game. So then what is the problem?
IGN : Reamus
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Andromansis wrote:
So basically your idle bitchery has highlighted that you know next to nothing about game design. Also, nowhere did you say that you did not enjoy the game. So then what is the problem?

He stated the problems multiple times throughout his posts. It's not his fault if you're unable to read.
The pen is mightier than the sword, yet it is more permanent than a pencil.
"
KarraKurri wrote:
http://www.youtube.com/watch?feature=player_detailpage&v=NDFO4E5OKSE#t=92s

- stack elemental dmg, life, resists and maybe ES and you are winner
- no real gear stats customization like in D2 (runes,jewels,gems), TQ (monster parts, charms), Torchlight 1/2 (enchanting and sosketing), Sacred (socketing)
- half of affixes that D2LOD/TQIT has (i bet there si less than Vanilla D2 have but i may be wrong here)
- 1/4 of affixes that community mods for this games has
- almost no CtC affixes, especially on nonunique items (this alone makes MedianXl itemization far superior)
- 4 item tiers/types (TQ - 6, D2LOD - 6 or 7)
- No Item Sets - nor visual or stat-wise (yea, yea.. they are bad - BULLSHIT - collecting them is awesome in D2LOD and TQ)
- almost zero items for collecting that are no weapons/armors - no things like TQ artifacts or spell scrolls, D2 runes or charms, etc... in poe you only collect currency AKA gold.
- all upgrades and item progress is heavily influenced by, gated and biased towards punishing RNG that is not the case in other HNS games
- i bet if i will spend more time thinking i can make more points.

So my question to developers... RLY?
And have you any plans to make this "deepest system" real deep anytime soon?


Diablo 2 was shit on release, and stayed that way until a year later when they released LoD. This game is in open beta and shows a ridiculous amount of potential.

Your argument is invalid bro.
@ShunTzu
@Daedalouxx
Last edited by Joshmans90#7932 on Mar 18, 2013, 2:12:30 PM
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KarraKurri wrote:

Kids these days. :/


Implying you aren't a child yourself maybe with a body of a 20-40 years old something. You must be one of the most arrogant "adults" I ever met online. You sound like a spoiled little brat who feels like he's entitled to something. But you're entitled to shit, you can't fucking expect people to create exactly what you want. And if you fucking don't like anything, make shit yourself.
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Kaharon wrote:
All you can see in this thread are some angry guys/boys and it seems they didn't get what they wanted.


The thing about this game is....it feels like the connection between players and devs is so close (in comparison to other "big industry" games), that it makes you feel like you can make this your dream game if you somehow get to the devs via suggestions and the like

You can't fault people for trying to improve the game in their eyes. That's what feedback is in the end.

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The crafting system in this game is far superior of any I have ever seen. In this open beta state this game can easily compare to diablo 2 LoD after many years of patches.

I bet you have not played Diablo 2 just when it was released, you wouldn't talk like that about that gane anymore. It had its own problems in the early "RELEASED" phase and only after a couple of years it became what it is now. Judging a game in development is really a bad thing to do.


The point is not "judge", but "improve".
You just said that, the game is in development. Thus, theoretically, it could be developed to give OP what he wants.
Therefore, if OP isn't satisfied with the current beta game, he gives feedback so that the devs, that are currently developing the game, may develop it so he is indeed satisfied.

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What would you do in this game if you would always get improvements for gear and always something better than you already have? Just run around, one-shot every monster there is in the game with just 1 click and be happy?


"Improvement for gear"=/="Run around one-shotting monsters".

The game is more complex than that. And it could be even more complex still.

At worst, that implication you made is done with the current system of gear and balance and stuff. If that system is changed, you can't be 100% sure the implication will still hold, specially if GGG carefully balance the game.

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It is the good old feel of accomplishment when you finally manage to create a great armor/weapon by yourself, you feel as you yourself crafted it (which is true).


I'd say this is not what is happening in this game :P

Slow but steady crafting, KNOWING what you are crafting and KNOWING what your goal is, actually makes you feel like you crafted it and feel all accomplished and stuff.
That's the feeling I want at least.

What some people say is true, "crafting" is indeed gamble.
When you get your 6L after 10 fusings you don't feel "accomplished", you feel "euphoric", just like when you gamble and win the jackpot.
They are different feelings that happen in different systems.

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Your negative description of every good part of the game makes me think you didn't really think this through.

- no real gear stats customization -> Really? All those things you can do to your gear and you call it not customizable? All you did in diablo 2 was getting an Eni, a BotD or depending on spec/class various uniques. There was almost ZERO customization in diablo 2. Everyone hunted for those exact 7/8 items. My usual druid was: Eni - Shacko - 2 x SoJ - Arach - Mara - Hoto - Storm. DONE. 0 Customization.

No Collectibles/Sets - True. There are no collectibles (maybe they will come sometime) in this game but I think sets would not do any good, unless they are very well balanced. Be honest, who wore any sets in diablo 2 endgame? Almost no one, they were nice for the first few weeks of a new ladder and then thrown away after you got your usual set (described above). If they would make sets, there would be a bid problem without proper tuning, everyone would hunt for those exact items. (The thing I dislike about Kaom's/Lioneye's, too strong uniques.)

- all upgrades and item progress is heavily influenced by, gated and biased towards punishing RNG that is not the case in other HNS games -> That is the FUN in this. It is kinda frustrating at first, but you should not really throw all your orbs at one item you find, this will really make you frustrated. Like I said above, if it were you, you would rather have some faceroll in this game like Diablo 3 had, maybe you played that a little too much. This game is hard, it is not supposed to cater for kids that facerolled Diablo 3 (although it does with some specs, sadly [LA - EK - FP]).

Please read the whole thing and don't look for a tl;dr.


I think you may be oversimplifying things just to antagonize the OP. :(
(creating strawmen, ad hominems, etc and the like)

Although I'd say I know nothing about D2 end-game and those other games he mentioned, but I know what concept he's talking about.
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xxxmetalgearxxx wrote:
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Andromansis wrote:
So basically your idle bitchery has highlighted that you know next to nothing about game design. Also, nowhere did you say that you did not enjoy the game. So then what is the problem?

He stated the problems multiple times throughout his posts. It's not his fault if you're unable to read.


Not unable, unwilling. The guy prefaced this troll post with concerns that the item system wasn't nearly verbose enough even though most of the verbosity in Diablo 2's item system only led to unneeded convolution.

Also, he didn't say he didn't enjoy the game, or give any indication of what would make him enjoy the game more.
IGN : Reamus

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