Development Manifesto: Balance in Path of Exile: Conquerors of the Atlas

Checklist for a good game:

1.Buff melee attack builds
2.Nerf them
3.Buff minions
4.Nerf them
5.Nerf bows
6.Nerf everything
7.Buff monsters

after 3.9

People found a way to make strong physical bow builds

8.NERF THEM HARDERRRR
The "Can have multiple crafted modifiers" mod has been changed, now granting "Can have up to 3 Crafted Modifiers".

does this 3 include multimod itself so we can craft item only twice after multimodding or 3 times? thx for answer
Guys, we better watch out, in two years hillock will be a raid boss.
"
Nytmaer wrote:
"
lonestaRip wrote:
this is crazy, gg poe.

it's time to quit.

i wonder if they really play their own game.


Sick challenge completion count bruh

that's a little rude, bro :)

so now you guys judge players by their challenges?

i'm sorry if i completed 40 in tencent version.




This account is only for feedback and suggestions.
Beautifull =D
5pek
https://www.twitch.tv/5pek
"
Nytmaer wrote:
]

The only thing taking it away would do is let more people hit 100. Why?

Why not?!
80% of the time you die because of disconnects, lag, crashes, freezes, desincs...rubber banding...frame drops, stutterings..and so on...all because if this shitty game engine that they use.
And you are the one punished for that by losing XP when you die?!
Ahaha what a joke.
XP loss in death must be eradicated.
I came to read some salt and I'm definitely reading some salt.

The game is getting too easy, and that is coming from someone who generally isn't that good at the game (me).

Needing the op stuff is necessary for the game to keep being good, and not d3-like.

"Oh you wanted another buff? Here, this set increases you stats by 3000% instead of just 2000%"
Yikes.
"
Auxion wrote:
Why buff molten strike? its had plenty of time in the sun, while so many melee skills sit in the dark.


One of the reasons being Point Blank getting nerfed pretty hard.
"
crashbashl wrote:
"
Nytmaer wrote:
]

The only thing taking it away would do is let more people hit 100. Why?

Why not?!
80% of the time you die because of disconnects, lag, crashes, freezes, desincs...rubber banding...frame drops, stutterings..and so on...all because if this shitty game engine that they use.
And you are the one punished for that by losing XP when you die?!
Ahaha what a joke.
XP loss in death must be eradicated.


I don't think you understand just how boring the game would get with no death penalty. It's there for a reason - to show you where your characters level cap is, or in some cases, skill cap.

If you don't want to die then just play white maps.

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