PoE Real money pros and cons

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piscator123 wrote:
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Punkonjunk wrote:
I don't like the implication that buying items means only the rich are victorious.
When you work 80 hours a week, it's hard to find time for a game.
so, your richness might be higher, but your time to play is lower, which sucks, and puts you at a disadvantage over the people who may not have as much money, but can afford to multibox 8 hours a day.

So it goes both ways.

At least we can all be glad, at least right now, no known dupe methods exist. Any currency changing hands is being generated via playing.


rich kids can multibox too sir

and of course you are supposed to be at an "disadvantage" to those who spent more time playing this game than you, its play to win sir, why would anyone have an issue with that


are you kidding?
You're saying that time in game is worth more than money.

I work for money. Sometimes, I work and can't play the game. That sucks. That doesn't make me a casual, it makes me busy as shit.

so "If you can play the most, you should be the best" but "spending money is cheating, spend more time!" makes sense to you?

Why not remove the RNG, we wouldn't want a low-hours player getting good items, instead, you should get a rare every 1 hour, and a unique every 100 hours! Play to win!



Spoiler
I'd like to qualify this arguement a bit, though. I see advantages to both ways: one thing that kept me hooked on D3 was the wheelin' and dealin'. I loved riding the economy. In this game, of course, it's possible. but stuff doesn't flip as fast, and let me tell you, you get a good deal, some guy is going to start calling you a scammer in trade chat.
I see big advantages to both. D2 had a rich trade based economy, but I traded mostly on the D2inc forums. here, the forums are overrun by soooooo many trade threads, it's really.... really hard to sell. that's my biggest problem, I can't sell stuff that I know is decent, either because I'm behind in value of items, or people don't feel like digging through huge trade lists.
I'm not saying I want PoE to endorse sell currency, or implement an auction house, or a RMAH, but I would like to see better trading, as we've been told.
But I wouldn't quit, or get mad if they rolled out RM transactions, either, especially if it was reasonable. items having a real use besides currency is a brilliant sink. Even if one bought items, say, you buy 100 fusings. Maybe you will trade those, but I know if I had 100 fusings in hand, I'd be consuming those bad boys till I was poor again.

So I'm not too worried about real money trading in this game, I'm betting it'll spend itselt pretty fast.
http://i.imgur.com/kyhjZoN.png
Last edited by Punkonjunk#5184 on Mar 18, 2013, 5:18:10 AM
On the "why would someone spend real money on pixels?" topic.

Money is a intangible object also, by law you can not destroy or deface it.
It may have physical form, yet it's paper you can not burn or use as a note. It's a promise of a valuable resource for trade. If everyone in the world decided to convert their written promise to tradable goods, they'd find that it doesn't exist in that bulk. It has no more tangible value itself as orbs, soj, rupees, (insert video game currency).

Meta gaming is no different than taking your USD to Canada and using to to progress as a Canadain citizen.

Rpg's simply aren't designed with that intention. This is meant to be a isolated economy in which only your actions within this isolated ruleset determine success.

In many ways, online rpg's are miniature countries.

It's akin to playing a single player game with your tilde key and 3 hours later sitting back with a *I just shit my pants look* on your face trying to convince yourself that you just beat the game legit. lol

At least with a single player game you're only cheating yourself and not a whole community.


Money can by you sex,but it will never buy you love.

Screwing yourself of real achievement is your own problem,but when it impacts on others,well that's just real poor form.

I know people who purchase in game currencies and they like to tell me all about there achievments in these games and I humor them.But in the end I really couldn't give a rats arse about anything they've done in game and to me it's all just wasted breath.



Last edited by Temper#7820 on Mar 18, 2013, 5:27:53 AM
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Temper wrote:
It's akin to playing a single player game with your tilde key and 3 hours later sitting back with a *I just shit my pants look* on your face trying to convince yourself that you just beat the game legit. lol


Money can by you sex,but it will never buy you love.

Screwing yourself of real achievement is your own problem,but when it impacts on others,well that's just real poor form.

I know people who purchase in game currencies and they like to tell me all about there achievments in these games and I humor them.But in the end I really couldn't give a rats arse about anything they've done in game and to me it's all just wasted breath.





I'd be willing to bet these people would think "I can't believe he pumped 400 hours into that...." especially if the accomplishment in of itself, doesn't show skill, just time sank.

That said, I dumped 500 hours into D3. I don't feel that's an accomplishment, in of itself.
I have each class at 60, and one high paragon dude.

Am I better, or more skilled than someone who bought a leveled up character or account? probably not. Spin2win is spin2win, one way or another.

I put my time in, but that doesn't make me D3 god. It just makes me a guy who played a lot of D3.


Additionally, in single player games, I don't cheat, I don't even gamefaqs on my first playthrough unless I get one of those "stuck for 4 hours in the same spot don't know where to proceed to." I enjoy the challenge. I enjoy the hard/lunatic/insane mode in games.

But I've fully bought currency in D3. Made a lot of money flipping, too. In the end, I don't think I came out ahead unless you count the overall value of my gear. But I REALLY enjoyed the flip, and it brought a lot to my playing.

http://i.imgur.com/kyhjZoN.png
Last edited by Punkonjunk#5184 on Mar 18, 2013, 5:24:21 AM
Because item sellers get most of their items from hacking accounts. How can you support that? And all the money GGG has to spend on support staff to deal with hacked accounts is a lot more than the money they get from those pay to win douches.
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Sisaroth wrote:
Because item sellers get most of their items from hacking accounts

I don't support rmt in general for games that don't allow it, but we don't need to go making stuff up to get the point across. Do you have any source for this statement? It seems utterly spurious and presumptuous.
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Punkonjunk wrote:
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Temper wrote:
It's akin to playing a single player game with your tilde key and 3 hours later sitting back with a *I just shit my pants look* on your face trying to convince yourself that you just beat the game legit. lol


Money can by you sex,but it will never buy you love.

Screwing yourself of real achievement is your own problem,but when it impacts on others,well that's just real poor form.

I know people who purchase in game currencies and they like to tell me all about there achievments in these games and I humor them.But in the end I really couldn't give a rats arse about anything they've done in game and to me it's all just wasted breath.





I'd be willing to bet these people would think "I can't believe he pumped 400 hours into that...." especially if the accomplishment in of itself, doesn't show skill, just time sank.

That said, I dumped 500 hours into D3. I don't feel that's an accomplishment, in of itself.
I have each class at 60, and one high paragon dude.

Am I better, or more skilled than someone who bought a leveled up character or account? probably not. Spin2win is spin2win, one way or another.

I put my time in, but that doesn't make me D3 god. It just makes me a guy who played a lot of D3.


Additionally, in single player games, I don't cheat, I don't even gamefaqs on my first playthrough unless I get one of those "stuck for 4 hours in the same spot don't know where to proceed to." I enjoy the challenge. I enjoy the hard/lunatic/insane mode in games.

But I've fully bought currency in D3. Made a lot of money flipping, too. In the end, I don't think I came out ahead unless you count the overall value of my gear. But I REALLY enjoyed the flip, and it brought a lot to my playing.



And they are entitled to their opinion as much as anyone else is. =)

D3 meh,I did what I wanted in less then three months without spending cash.First Aussie in my friends circle/clan to get level 60 inferno farming before the difficulty nerfs.With a WitchDoctor no less,self found/crafted.

But I digress,just do what makes you happy and forget what others think.Asking how others feel about your own personal achievments only ends in disappointment for yourself.

No matter how good items you have,someone has better,no matter how fast you race,someone is faster.

You only need to participate fairly to be a winner in my books. =P


I'm shocked to see people compare donations to the development of Path to buying your way into end game gear. It's not even close to the same thing. Keep arguing semantics and supporting people ruining online in game "economies" it's really not helping this discussion. Seems there are enough pro RMT people in this post that, certainly, at least a few are using something outside the game to get in game items. I would just like to ask, if you're old enough, would you have bought whistles in Super Mario as well? I mean, you might not have the time to get ahead, after all.

It almost always comes down to egos and looking special to other people. If you can't get the gear chances are you can't use it properly anyway. I promise you will enjoy the game more if you actually play it properly (as in, the way the developers designed it, I don't see a rmah here), that is, if you actually like playing games in the first place.
I never said I supported account hacking in any capacity. I simply said, if PoE offered a way to fascilitate it, I wouldn't be mad, while stating I'd rather see trade improve as a whole.
But if I could sell my orbs for cash, I wouldn't be mad. I wouldn't mind buying orbs from other players, either. And that, coupled with heavy measures to defeat botting for orbs, could really help keep the economy in the players hands, cash or not, it'd all have value.

Only point I was making.

Gold sellers are dicks. Botting defeats the point.
http://i.imgur.com/kyhjZoN.png
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piscator123 wrote:
Performance enhancing drugs are prevalent in professional sports, so why don't the sports ruling bodies just legalise these drugs?

Because they know the moment they legalise it no one will watch their shit any more, except maybe a few FUCKTARDS who think cheating is perfectly fine.


Actually those drugs are banned because if they were not, every player would be forced to take them to stand a chance in the competition and those drugs just arent to good for your health...

For the audience on the other hand, i don't see much of a problem there. Personally i think that artificially enhancing the player's abilities would make a sport even more spectaculous cause it would raise the game to an even more spectaculous level. Just take any sport and imagine the players to be twice as good at what they are doing and then tell me it would be less fun to watch that!

(Sorry for the off topic here but i just had to take that argument down...)

BTT:

Even though it's just the standard argument in this discussion, i think "unfair" is a pretty viable one as not only those who illegimately buy items have it easier in the game but also (and especially) because those who illegimately sell their stuff for real money have an opportunity to make some cash that legit players dont have.

Therefore i liked the approach D3 took at first. Later though i realized that allowing RMT raises other problems.
On the one hand, of course, players might feel obliged to pay real money to keep up with the competition but there's another, much bigger problem:

If in a game, where i can sell items for real money, i reach a certain wealth, i start thinking along the lines of "This item makes me much stronger in a virtual world but if i sell it, i get a lot of money in real life, which i need much more.".
In the end, this means, that i feel the need to limit my ingame progression to a certain point because it would feel wrong to keep a 3-4 digit amount of money "invested" in virtual items while i could actually use that money in real life much better.

At this point the game stops being a game to me and starts to feel more like work and even though at first glance it might look appealing to earn my money within a game that i like, in the end it just transforms the game into kind of a job that bores me and earns me much less than a real job would do.

To summon it up: A game where i can sell my ingame items is a game where i feel silly for not doing so after getting to a certain point and that's just not what i imagine a fun game to be.


Another word to those who think it's fair to let them spend their cash to make up for their lack in time:
As was stated before, this is just not how a game is intended to work.
If you don't have much time to play, you progress slowly in real time but in game time you are actually progressing just as fast as everyone else.

And this is actually a place where that sports analogy fits quite well:
In any real life sports, you need to train to get better. If you only play tennis once a week, you won't get better as fast as someone who plays several hours daily.
Within PoE it might not be you as the player who needs that training but your character still does.

I suggest, like in real life you as a hobby player of whichever sports you are doing don't compare yourself to pro players, you should not feel obliged to compete with those who got time to play all day when you spend most of your time with things you consider more important.

Also think about whether you really would like to trade your real life earnings for ingame currency if for what you earn within one hour you would get as much currency as one farms within the same time.
If that is what you are aiming for, i can't argue that it's a fair deal afterall but you could just play PoE instead of working then.
If though you want to buy a day's "work" of ingame farming for what you earn within an hour while doing a real job, you are actually just trying to abuse someone, who is in a worse real life position than you are, to do your farming at a price that would would not be willing to work for. There's nothing even remotely fair about that!


Lastly, a word on the "whining" vs. accepting things as they are:
I think criticizing GGG when they don't do enough against RMT is a reasonable approach.
As they are doing all they can, you are not really helping though if you bring up that topic without any new ideas on how to fight the problem any better.
I guess calling most of what's written "whining" is quite adequate therefore.
But: What's so wrong about that?
If letting off some steam together with others who feel as frustrated as you are helps you feel a bit better with that situation, then i think it's a good thing to do so. Just try to remember what it is you are doing there and why you are doing it. :)



tl;dr:
I can understand that this post is really long. I tried to highlight the most important sentances by formatting. Maybe you just read those and then decide if the part that includes them looks appealing to you? :)




PS @Charan: Loved your posts about necessity on page 2! :D
Last edited by malvar#3679 on Mar 18, 2013, 7:22:42 AM

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