PoE Real money pros and cons

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OzHawkeye wrote:
How can it be "fixed"? I would hate with a passion to see PoE turn into anything even remotely resembling Diablo III in the way that post game cash transactions were handled.


There's a difference between designing things around RMT and trying to control RMT, like you said. What D3 did was try to cut the middleman. Problem was that RMT was still there, with all its inherent bullshit.

There are tons of games that, deliberately or by chance, are (partially) designed in such a way that dropping cash on RMT doesn't really provide any substantial benefits compared with players that won't dish out the dough. Whether because of how gear affects gameplay, what the means to obtain gear are, some kind of normalization in competitive areas of the game, how the grind curve works or other mechanics, there are many ways to build a functional stop sign versus RMT or, at the very least, cull its appeal.
Last edited by dndallasta#1042 on Mar 18, 2013, 2:05:34 AM
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dndallasta wrote:
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OzHawkeye wrote:
How can it be "fixed"? I would hate with a passion to see PoE turn into anything even remotely resembling Diablo III in the way that post game cash transactions were handled.


There's a difference between designing things around RMT and trying to control RMT, like you said. What D3 did was try to cut the middleman. Problem was that RMT was still there, with all its inherent bullshit.

There are tons of games that, deliberately or by chance, are (partially) designed in such a way that dropping cash on RMT doesn't really provide any substantial benefits compared with players that won't dish out the dough. Whether because of how gear affects gameplay, what the means to obtain gear are, some kind of normalization in competitive areas of the game, how the grind curve works or other mechanics, there are many ways to build a functional stop sign versus RMT or, at the very least, cull its appeal.


I see what you are saying but, to some extent, most games will be able to benefit from a higher level (much higher lvl) player handing / selling something to a lower player. The way I see games set up now, it seems like the problem will persist for awhile to come.

Now, GGG states on their front page they are against pay2win but, to my knowledge (link me a correction if I am wrong) they have not talked in any detail about why. I'm not saying I'm annoyed or what not at this I'm saying, if they wont, we should. When you take a step back from how it effects the game it's actually an interesting fact that ppl are beginning to value this stuff in terms of real money.

Its also a nice slap in the face for ppl who don't yet understand video games are becoming a much more preferred form of entertainment. I wanna see it in every light possible rather than automatically being opinionated about it without much thought. It's also intersting that it's happening to PoE cause ppl thought the barter system would help get around this. The plot thickens.
lol
Just because items are sold on some sites out there doesn't mean GGG has to enable them.

If they want to spend their money on orbs is not my business, but keep that stuff out of the Game and the Forum.

“Demons run when a good man goes to war"
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AintCare wrote:
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Yxalitis wrote:
I posted this on the D3 forums ages ago, same applies here:

...it takes a devastating lack of life-priorities to spend a large sum of money on a virtual commodity totally contained within the confines of another commodity that cost far less.

An item explicitly stated as never actually belonging to you, to which you have no rights, except as grudgingly granted by the game publishers.

An item which can be deleted, banned, changed, modified, or made worthless by changes to the balance or stats of the item.

And yet, we see amulets sold for 1.6 billion gold, or $800 real actual dollars.

A weeks income for a lot of people..on one set of imaginary pixels that give a moderate increase in the ability to kill different types of pixels, in a game.

But that's the game we have, and whatever I may say or think, nothing will stop people spending enough money to feed a family for a fortnight on some in-game item.

Sorry, I find that sad, and pathetic.

Thank you for reading...


if you make 6digits a year its called pocket money.. rich people will be glad to spend 5g to shut the kid up for few days... trust me I know


and that my friend I would call the "small penor complex".
The RMAH was one of Diablo III main issues, so PoE would be stupid to add it officially. If anything they need to take a 100% no tolerance stance against it and ban anyone caught buying items/currency.
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Yxalitis wrote:


yeah kids have 'small penors' i dont get your point ... you just missed the entire premise of my post... btw nice name CaptainCabbage lol


I was referring to those "rich" guys shutting up children with their "5g" to compensate their small stuff. There are plenty of ways to spend that so called "pocket money" and I would call buying a advantage in a video game to proof your point is not necessarily the best.

And yeah gotta love dem cabbage :D
Its enough there is a site like jsp that affects economy in a bad way, no need for more drama with real money involved
IGN: Kebehsenuf
ohhh thats what you were getting at D:

Well I misunderstood I still think thats a prime example of bad parentship right there!
that moment when u realise nobody on d2jsp uses real money.
Even the softest users there make the most hardcore scammers in POE forums look like newborn babys
They live to rip other people off and make money... not lose it
Last edited by H4xolotl#7857 on Mar 18, 2013, 3:14:29 AM

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