PoE 2 servers are restarting in: .
They should be back up in approximately .melee.. melee never changes
" Well I have a 1st gen ryzen cpu and a shitty RX 550 gpu, was not enjoyable for me at dense rare maps like toxic sewers. Like I literally ran toxic sewers blue after 99.9 because it happens to often spawn those proximity shield aristocrats and if you slap with glacial hammer onto proximity shield mobs then there gonna be some real lag if shit is around. Sometimes the game was slowed down to 0.5 frames per second at fountains etc and it produced heartstopper moments on the assembly line, as if doing shit in hc ssf would not be nervewrecking enough already. |
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XP at lvl 85 (!)? who cares about that - it goes in 100s of millions for each and every build.. lvl 85 is so low that you can get entire level from good Coward's Trial. if you want to buff these XP/hr - just pre-roll maps.
as for the 'exceptional' Glacial Hammer build, ive played some and seen even more (because it is my pet pewee lab rat skill of choice). - you can go with uber-attack-speed (zerker or raider) - getting a build that LOOKS quick but it is mostly leap slamming in place and hitting fresh air. bossing is good (if you dont die) but the map clear is VERY exhausting mentally and physically due to all the twitch micromovements you need to clear at a competetive pace (due to no-range) - you can abuse conversion scaling and get nice numbers but questionable clear speed - you can abuse secondary mechanics for AOE (Inpulsa + Skitterbots, Herald of Ice, cold-poison-prolif pathfinder) but then it is not GH build anymore - you can accept gem swapping but that mechanic sucks big time you can combine all these but nothing, NOTHING can bring single-target, point-blank skill to compare with multi-screen stand-off skills in a game that allows BOTH to reach 'one-hit' damage breakpoint most games that achieved reasonable balance kept AOE skills' damage in check to give single target junk skills their niche. in POE you can love your GH, be happy with its performance but noone can escape the sad reality - it is not competetive and given the same investment they simply suck oh and let us not forget about PoB numbers.. that are mostly worthless e-peen type of things. 10m build can clear slower than 1m build because of mechanics difference. and 1m is already plenty enough for anything but end-end-game not to mention that 10m builds in most cases drop to sub 1m after all the 'extra' fields in PoB are ticked away.. applies esp to elemental builds with 'normal enemy' selected 'by accident' Last edited by sidtherat#1310 on Dec 5, 2019, 2:47:31 AM
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@Fruz yes I have experience with Sunder I levelled with this shit a hundred of times I have grown so tired of this gem over the year. It works the same way but it is not broad enough to really hit all the shit at once with 1 hit most of the time. Also it got this reduced attack speed mod and no flat damage.
And it does not have ancestral call. Ancestral call means hitting a pack 3 times with strike + splash, and its all overlapping 3 times or at least 2 times. 200k damage quickly turn into a million like that with strike damage + splash damage + overlapping + ancestral call ghosts doing the same AGAIN. Ancestral Call is not a handicap, it is an advantage. Sunder does not have that advantage and every is tired of Sunder so fuck Sunder tbh except for levelling till blood aquaduct. RIP Octavian though :< " You care about that dont you? Like clear speed is best measured in xph, can we agree on that? If so, if whatever build can have the best xph a build can have even without discomfort anti item pickup stuff like reave stack losing then it cant be a build with bad clear speed. And come on, prerolled maps and shit. You think I would mention this if it would be the case? I am not interested in cheap tricks and whatever. That might be also the case why this "tornado shot" videos of dudes who say that having a headhunter is the most normal thing in the world dont really convince me of anything. I see where tornado shot is in the SSF HC ladder. Its hasnt been a thing there for a while eventhough there are quite a lot of people who play the most OP stuff that they can. Like I am not saying GH is OP or anything but its good enough and fun. Last edited by The_Human_Tornado#7752 on Dec 5, 2019, 3:21:51 AM
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" and then you are at 200k dps vs bosses.. normal builds dont need such 'tricks' to one shot packs, the mere fact you even mention it tells. these are desperate measures used to plug big holes. how is that overlap doing vs bosses that are mostly 1 mob? dont tell me you swap gems.. please do yourself a favour and play one of the good skills - maybe pick Storm Brand as it is not 'broken' as most meta stuff is. build for it. and compare. compare costs if you are at it - ssf or not, ease of gearing is a thing. there is no gearing needed for most spells to make them 'work' i used to defend melee's quality and viability. used to. then i sat and put effort into making my first serious bow build (with bad skill) and there is no turning back. it is just simply different game |
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" And the plus versions of both multistrike and ancestral call as well as the influence mod of tribal fury for gloves don't find any mention, what a surprise. |
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" Does the toxic sewer or mud geysir boss have 10 mio hp? I can live with slapping them here and there for 1-2 seconds instead of oneshotting them if not mobs are around HERE AND THEN. Its really not a catastrophe. And dont forget that 1) I played on a 5 link 2) my gear was garbage, my weapon was 400 pdps but had no crit stuff 3) I did not use any damage flasks except sulphite 4) I did not go for crit for 40% more damage at my ascendancy 5) I rolled my jewels very defensively and had 8500 hp so I dont die before 100 like QUITE A LOT OF OTHER DUDES DID I dont care that much that 200k shaper dps in PoB is laughable for a lot players because with this clown number I destroyed betrayal content, shaped toxic sewers, shaped mud geysir and all that shit that I need to do to get my rank 5 in SSF HC Blight. I dont give a shit about PoB numbers, I only care about how it feels and if it works. 200k dps with glacial hammer is NOT the tryhard default, its just the value that I adjusted over time because I dont need more and why should I fucking run around with millions of dps when I can also just ramp up defenses with flasks and 8500 hp and can get 100 like my goal was? Like my playstyle is not minxmaing shit and jerking of to numbers but seeing what stuff I can find and making sense of it and somehow getting by. I didnt even had a plan to play glacial hammer this league, I actually wanted to play melee elemental hit lol, it just so happened that I found the threshold jewel and a frostbreath while farming blood aquaduct. I made sense of this and I dont regret it. Last edited by The_Human_Tornado#7752 on Dec 5, 2019, 4:13:05 AM
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ancestral call plus - one more mob hit. ancestral call is mostly used to make the damn skill work in the first place. 3 or 4 make no PRACTICAL difference. it is a crutch (unless your damage is reeeeeaaaaalllyyyy low so the interaction Human Tornado mentions is worth your while) that wastes a gem link just to make the skill functional
again - try Facebreaker with Infernal Blow WITHOUT Targeting Support and tell me it 'works' for you multistrike - same story, good vs bosses tho if you want to play this game - bows get useful totems for yet another source of free standoff damage (as if mirage archer wasnt enough) and casters get spell cascade plus. and this one is a killer if you ever played skills that use this support. minions remaining the same auto-play auto-win no-cost idiocy is the most disappointing thing |
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" So, in short GH would have slightly better clear than sunder but no range and way less single target damage ( as you can just use conc effect instead of ancestral call, or whatever other damage gem if you think the secondary AOE decrease is too bad a drawback, I haven't played it in years but back in breach I didn't notice much of a difference with conc effect regarding coverage ). I can understand growing tired of a skill, especially since you're going to lvl 100 SSF HC with melee characters. I also like Sunder's flexibility, you can play it with any damage type you want, I'm pretty sure that pure phys. with impale can hit quite hard. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Yea Sunder is good, in some cases better than GH for sure, but it was the cancer meta for so long, I think everyone should have enough of it.
Like I levelled some dual wield sunder with absolutely 0 gear all the time not picking up shit not upgrading stuff ever just braindead clearing maps for max xph at synthesis flashback till 93 where i got killed due to shitty gear and defenses by red map mods. When it comes to map clear with no gear and just get max xph without giving a shit about anything Sunder is probably one of the best melee skills. Last edited by The_Human_Tornado#7752 on Dec 5, 2019, 3:59:52 AM
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" See? The only reason melee kinda functions is because the game is a joke and 98% enemies are made of paper. Mentioned it elsewhere, but if their plan is to make enemies tougher because they buffed spells, traps/mines summoners and ranged, and it is, melee is officially screwed, again. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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