melee.. melee never changes

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raics wrote:
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The_Human_Tornado wrote:
Does the toxic sewer or mud geysir boss have 10 mio hp? I can live with slapping them here and there for 1-2 seconds instead of oneshotting them if not mobs are around HERE AND THEN.

See? The only reason melee kinda functions is because the game is a joke and 98% enemies are made of paper. Mentioned it elsewhere, but if their plan is to make enemies tougher because they buffed spells, traps/mines summoners and ranged, and it is, melee is officially screwed, again.


Well then I guess i need to get more fucking gear, with a 6 link and a multicrafted weapon it would be 1 mio dps while not disregarding the defenses. Or maybe then I need to kill atziri for getting the damage flask, I am fine with that. But if its not required I dont bother with taht shit.

I use myself as a prime example in this discussion because I had literally no fucking gear and a piece of shit 5link, like I didnt even bother to get a 6link because thanks to the ancestral call and multistrike buffs I knew that a 5link is the same as a 6link in the previous league, Lol.

And it just went well.

And no sid I never do any gem swapping. I am the laziest piece of shit you can think of unless when it comes to warcry and flask spam.
Last edited by The_Human_Tornado#7752 on Dec 5, 2019, 4:29:31 AM
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The_Human_Tornado wrote:
Well then I guess i need to get more fucking gear, with a 6 link and a multicrafted weapon it would be 1 mio dps while not disregarding the defenses. Or maybe then I need to kill atziri for getting the damage flask, I am fine with that. But if its not required I dont bother with taht shit.

Well that's the reason we're here, you're going to actually need all of that to get rolling at a basic level and meanwhile 4 link zombies will still delete the game.

'Melee is hanging on because the game is mostly a joke' is kind of a crappy argument to make.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 5, 2019, 5:02:47 AM
Wait a moment they still dont get their defenses out of thin air, they also need gear to get ehp and resistances in order to not run around with 5k ehp in the endgame.

And since we know that invisible shit in this game can hit a player for 8k hp sometimes they gonna need gear just like everyone else.
Thought we already established that they don't have to invest as much, everything they absolutely have to add to their build you can freely double or triple for melee. Guess who runs out of build real-estate first.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
@ raics Maybe you can answer me a question that has been bugging me during the entire discussion. I've asked Sid as well but he didn't respond.

If spells/bows are so easy to gear and so utterly broken that they delete everything instantly without investment. Then why is it that my 3 casters and my bow build are complete jack shit even compared against the worst of my melees? Their damage is at best on par but their mitigation and sustain don't even get close. Why? My chars are public so you can check them. Surely casters/bowers can get out of hand with perfect gear, maybe more so than melees but you claim they are also easier to gear, my chars sure don't have perfect gear but by your logic they should outclass all my melees easily, yet the opposite is the case?

I mean I am sure Summoners are pretty broken right now, but it's also kind of a given that they will get nerfed in 3.9.

Are we really talking about ranged vs melee here or are we talking about Summoner vs GH? Because to me it seems to be the latter. You guys keep referring to the most powerful meta spells/bow skills the game have to offer and compare them to the worst melee skills available. Why not compare GH to explosive arrow or fireball?
Last edited by Baharoth15#0429 on Dec 5, 2019, 5:45:36 AM
Yes it is a more delicate manner for melee due to also needing a good weapon ... in theory. Practically you can play dual wield sunder siege axes regaled + flat phys from bench till red maps. Easily.

And not even that actually. Have you ever tried how far you get in mapping just with vendor phys recipe siege axes dual wield sunder with a tabula and blasphemy vulnerability + banner + blood aura before it becomes unbearable?

Or Smite with Wrath + Anger + added Cold support gem and a 2 attacks per second rapier with ele pene bench, crafted with a 50 alts and 2 chaos orbs, ez 1300 base dps.

Melee might not have that out of the box power but even for melee there are those skills like sunder or smite that works from scratch with literally 0 gear except a tabula and vendor recipe weapons until you got your stuff together to play the skill you like.

And yea minions are strong but the playstyle is a pain in the ass to play so its somewhat justified. I think the current meta is so much better than this stupid ass trickster bane contagion meta that we had before and a lot of other stupid shit that was before like arc traps or coc discharge.

And the hc ssf ladder also speaks that language, there havent been 10 dudes instantly getting 100 in a week with a tabula, it was a massacre cause that minion playstyle and its random nature confused even top players.
Last edited by The_Human_Tornado#7752 on Dec 5, 2019, 5:55:52 AM
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Baharoth15 wrote:
@ raics Maybe you can answer me a question that has been bugging me during the entire discussion. I've asked Sid as well but he didn't respond.

If spells/bows are so easy to gear and so utterly broken that they delete everything instantly without investment. Then why is it that my 3 casters and my bow build are complete jack shit even compared against the worst of my melees?

I did say why, I don't like ranged myself, don't build it well and don't play it well, so I'm not using myself as a measuring stick and you probably shouldn't either.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
oh, sorry but after checking your chars i assumed that was some kind of trick question

but if you really want to know - these chars of yours are simply TERRIBLE. they are built the old-poe way when there were no options, no scaling and no defences

casters:
i would start with getting 6 links and +spell level items (wand and shield) + lvl21 gem. that turns your lvl 19 freezing pulse into lvl 23 freezing pulse literally doubling its damage (lvl 21 you can corrupt yourself leveling 6 copies along the way)

that allows you to cut damage passives from the tree (as you have lots of them) and put them into MoM/mana. put Enduring Cry into your build and dont waste charges with immortal call (this skill is a trap). get a corruption +1 end charge for perma 16% phys reduction. fortify on shield charge (it works with shields/wands now). now you should be reasonably safe from stray hits. chill/freeze/blind make yet another freely available defensive mechanic. but.. again - you should not care much about that as youll now clear (almost) everything before it reacts.

that are basic steps

your lvl 88 ranger/raider is.. weird. you have a phys bow but stack flat ele instead of EDWA on jewelry, gear is transitional (no life on some pieces, junk stats in general) so it is unfair to judge it at this point

no enchants, no golem - it is still WIP and nowhere near what bow build can be. not to mention that if you want bow you play Tornado Shot. no need for Barrage setup then. Ice Shot, flat cold damage etc go well with Voidfletcher. mixing them is less efficient

you are going to be squishy as this class has only one defensive perk (phasing) and as such is THE squishy class out there. you could go with cap EVA route and have ~60% attack dodge and EVA for near immunity to attack damage having just spells to worry about.

do you have any particular char you are seriously asking this question about in mind? because these ive checked looked rather WIP and unfit for fair judgement
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The_Human_Tornado wrote:


Well I have a 1st gen ryzen cpu and a shitty RX 550 gpu, was not enjoyable for me at dense rare maps like toxic sewers. Like I literally ran toxic sewers blue after 99.9 because it happens to often spawn those proximity shield aristocrats and if you slap with glacial hammer onto proximity shield mobs then there gonna be some real lag if shit is around.

Sometimes the game was slowed down to 0.5 frames per second at fountains etc and it produced heartstopper moments on the assembly line, as if doing shit in hc ssf would not be nervewrecking enough already.


Dunno, but i had no such experience. Ssd? Drivers can make a mess with with poe causing massive lags.
I had such problem with sound driver conflict making PoE not using gpu.
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raics wrote:
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The_Human_Tornado wrote:
Well then I guess i need to get more fucking gear, with a 6 link and a multicrafted weapon it would be 1 mio dps while not disregarding the defenses. Or maybe then I need to kill atziri for getting the damage flask, I am fine with that. But if its not required I dont bother with taht shit.

Well that's the reason we're here, you're going to actually need all of that to get rolling at a basic level and meanwhile 4 link zombies will still delete the game.

'Melee is hanging on because the game is mostly a joke' is kind of a crappy argument to make.


Your comments reeks of negativity.

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