melee.. melee never changes

"
Baharoth15 wrote:
@ raics

Are we really talking about ranged vs melee here or are we talking about Summoner vs GH? Because to me it seems to be the latter. You guys keep referring to the most powerful meta spells/bow skills the game have to offer and compare them to the worst melee skills available. Why not compare GH to explosive arrow or fireball?


You nailed it. What ever you say he will transfer to something else to justify on some level "melee is shit" paradigm.

Btw GH is far from worse, skill is OP! Ill show it during the weekend.
Last edited by TorsteinTheFallen#1295 on Dec 5, 2019, 7:02:00 AM
that comment about Fireball was serious one? sorry, but Fireball is god-clearspeed with ignite and acceptable single target if done properly. one of the best no-investment-needed spellcasters as Fireball deals obscene base damage..

and there is VFireball that is simply another level of clearspeed but requires serious cash to reduce soul gain prevention timer close to zero

if you cannot make Fireball into a build, maybe try harder?
Last edited by sidtherat#1310 on Dec 5, 2019, 7:04:55 AM
"
sidtherat wrote:
oh, sorry but after checking your chars i assumed that was some kind of trick question

but if you really want to know - these chars of yours are simply TERRIBLE. they are built the old-poe way when there were no options, no scaling and no defences

casters:
i would start with getting 6 links and +spell level items (wand and shield) + lvl21 gem. that turns your lvl 19 freezing pulse into lvl 23 freezing pulse literally doubling its damage (lvl 21 you can corrupt yourself leveling 6 copies along the way)

that allows you to cut damage passives from the tree (as you have lots of them) and put them into MoM/mana. put Enduring Cry into your build and dont waste charges with immortal call (this skill is a trap). get a corruption +1 end charge for perma 16% phys reduction. fortify on shield charge (it works with shields/wands now). now you should be reasonably safe from stray hits. chill/freeze/blind make yet another freely available defensive mechanic. but.. again - you should not care much about that as youll now clear (almost) everything before it reacts.

that are basic steps

your lvl 88 ranger/raider is.. weird. you have a phys bow but stack flat ele instead of EDWA on jewelry, gear is transitional (no life on some pieces, junk stats in general) so it is unfair to judge it at this point

no enchants, no golem - it is still WIP and nowhere near what bow build can be. not to mention that if you want bow you play Tornado Shot. no need for Barrage setup then. Ice Shot, flat cold damage etc go well with Voidfletcher. mixing them is less efficient

you are going to be squishy as this class has only one defensive perk (phasing) and as such is THE squishy class out there. you could go with cap EVA route and have ~60% attack dodge and EVA for near immunity to attack damage having just spells to worry about.

do you have any particular char you are seriously asking this question about in mind? because these ive checked looked rather WIP and unfit for fair judgement


Thanks for the response. As I mentioned before, I consider most of my chars WIP so you're absolutely right about that. That Inquisitor was my first char so he is probably the worst.

Overall you response is kinda what I expected. The +2 skill gem from weapon and shield might actually be doable for me if I farm for them but i'll most likely lose a bunch of other stats in the process. I'll check more in-depth when I am back home to use POB but even with 6 link and lvl 23 I doubt my damage will be much higher than a million, especially if I cut on damage nodes to compensate. I'll still have a char that does about the same damage as my melees but has no sustain aside from flasks and drastically less mitigation compared to all my melees.

When you start talking about enchants and corrupts you're talking about an itemization league i'll probably never reach as I am playing mostly selffound. My budget right now is like 2 ex, doubt i'll get any decent enchanted/corrupted items for that, not to mention multiples. That's what I consider high end gear and surely nothing that contributes to your point of "easy to gear".

If that's really your understanding of "easy to gear" then please think again. "Easy to gear" means to me you can do it no problem in SSF league and I think we can agree that enchants and corrupts don't fall into that category?

I am pretty much on board with you when you say that the top ranged skills are better than any meleeskill on high gear levels. But on the low and mid end I have to question that. And I also don't think it's a matter of ranged in general, rather it's a thing of some skills being over the top.

As for the Raider, I already have a POB ready where I changed him to a deadeye using Windripper instead of Glare. Damage goes up by like 100k but it's still the glass cannon of the year and the damage is still nothing to write home about.


As for fireball, yes the comment was serious as I've never heard of a fireball meta but again, feel free to provide me with a guide/link that shows that awesomeness you are talking about because to me it seems more and more like we are playing different games.
Last edited by Baharoth15#0429 on Dec 5, 2019, 7:33:53 AM
"
TorsteinTheFallen wrote:
Your comments reeks of negativity.

Or objectivity, depends if your flask is half empty or half full :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Just coming in to remark that Ancestral Call with some source of melee splash really does have AoE and damage that scales with monster packs after the 3.7 changes to melee hitting multiple enemies. I still wouldn't call GH better than most Melee skills but I would probably unironically pick it over something like Sunder at this point.
"
sidtherat wrote:
hi


My Glacial Hammer

T15 Coves Blighted map

Mods:
Enfeeble
Monsters have 365% increased crit
+43% monster crit multi
Nemesis mod

https://youtu.be/9LB3wFDRXdc


Level 93
No Watcher's eye
No Elder/Shaper items
No multimods
6L with Ancestral Call

Looks viable to meee...
Last edited by TorsteinTheFallen#1295 on Dec 5, 2019, 7:44:45 PM
"
TorsteinTheFallen wrote:
"
sidtherat wrote:
hi


My Glacial Hammer

T15 Coves Blighted map

Mods:
Enfeeble
Monsters have 365% increased crit
+43% monster crit multi
Nemesis mod

https://youtu.be/9LB3wFDRXdc


Level 93
No Watcher's eye
No Elder/Shaper items
No multimods
6L with Ancestral Call

Looks viable to meee...

Herald of Ice is very strong for clearing for sure.
Can you try without it ?

The dps is nice on bosses though ( I can't take them down fast enough with my chaos golems SSF in red blighted maps, yet they destroy most other things ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 5, 2019, 8:34:35 PM
Seeing all the topics here about blight i was under the impression that blighted maps are impossible for any build but summoners and maybe TS deadeye. Guess i should have known better than to take that nonsense seriously. Hope you're going to release the POB of that char? The vid got me interested.
Last edited by Baharoth15#0429 on Dec 6, 2019, 1:40:48 AM
Infernal blow is also wrecking blight like nothing else. Tried it out recently, its just mindboggling that this skill is played only by 0.1% of people in this league where it really completely nullifies the 20x mob health most of the time.

Like a REAL problem of melee is actually PoB.

For example infernal blow single target damage tooltip is complete bullshit. first of all you got the stacking up which is adding 2/3 of the damage every hit without asking stupid questions about modifiers. Then those 6*2/3 stacks blow up.

So even in the worst case with disregarding ignite and everything its still 1+2/3 = 66%~ more damage. Ignit can double that if built and geared around it.

Then you might also have 15% change for double damage with warbringer from berserker which actually double dips because not only the hits can deal double damage but also the hit that accumulate the stack damage can be double damage. Same counts for ruthless, the infernal blow stacks on a single target can be ruthless just like the stack explosion can be ruthless.

But yea PoB only shows 150k shaper dps, completely ignoring the stacks, ignoring warbringer chance for double damage, extra attack speed, all that double dipping stuff, ... haha 150k dps PoB, what a shitty build :D

If youre lucky with the double damage and the stack explosion is double damage and ignites the target then all hell breaks loose.
Last edited by The_Human_Tornado#7752 on Dec 6, 2019, 2:38:03 AM
I highly disagree with the idea that a skill that does specifically cold damage and built specifically for freezing enemies so that you can shatter them should not have Herald of Ice as part of a clearing setup.

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