melee.. melee never changes
" So it's not a matter of ranged vs melee but of GH vs some overpowered ranged skills now? The result between the GH and the FB video you posted is pretty much the same. Both cleared deathless in reasonable time with similar damage to the pump. Both of them aren't exactly meta so that's a reasonable comparison to make. Maybe GH can't compete with those meta skills you mentioned, and we won't really know until we see a similar vid with one of them being involved, but your "ranged is generally better than melee" argument is invalidated at this point as far as I am concerned. Looking at that GH vs FB comparison it's just a matter of playstyle preference, not of effectiveness. |
![]() |
" I saw FastAF build, this is his pastebin https://pastebin.com/zL2JAMDu His crit is 30% with Blitz, mine is 75% with Blitz. He has 6K life i have 7.5 eHP. His total dps on Shaper 1 million dps with Berserk on, mine is 4 million without rage and Berserk. FastAF life recovery/s is 2K and mine is 6K life/s being able to tank 3 UE spears or 2 Shaper balls without a problem. That's enough tanky Berserker to me. There are things FB is superior at and definitely where GH is and the way char is built around GH. Clearing mobs is just a part of the PoE puzzle and shouldn't be looked at so narrow. GH is very good skill and it's far from bad. There are bad builds and exploits of the skill. I saw the Fireball Assasin video you posted. I won't argue that clear is bonkers but i wouldn't enjoy such build. Also Metamorph league is upon us. Winter is coming and we'll see who will have hotter "balls" vs bosses, Fireball Assassin or my Glacial Berserker. :P Last edited by TorsteinTheFallen#1295 on Dec 6, 2019, 4:33:47 AM
|
![]() |
GGG announced in the most recent interview on "Dropped Frames"
That they dont like where melee is and are going to improve it There's no point in complaining about melee anymore, they dont like it either We need to just wait for them to address it with patches We might see some melee buffs in 3.9 We already got upcoming support gems like Ancestral Call "PLUS" and other mods on gloves that will help melee Just wait till 3.9 and then talk about melee |
![]() |
" Do you have a link to that interview? |
![]() |
Here is GH vs UE video
https://youtu.be/hoV-O7jgqKg I haven't got the time to practice so this is my "best" play with the char for the time being. I haven't used flasks optimally. One thing you can notice, i haven't used life flask one single time... |
![]() |
" https://youtu.be/HZqxIteqKaQ |
![]() |
" nice kill but i presume it is not the first attempt (yet again 0 XP bar.. and that dodgy start. next time take saphire/Taste of Hate as most damage you take here is cold) remember this? " someone here tried to convince me that it is not an issue. check your fight at ~1:00 when that exact AOE almost kills you. it is ofc 'minor' and 'not worth talking about' etc etc. but there are many such 'minor' things that simply keep stacking |
![]() |
" Yeah it's not first attempt. It was 3rd. UE fight with my pc causes some major lag spikes and at that point death is unavoidable. You can see that when I enter the arena I wait sec or two to see if it's loaded at all cause half of the time i play with invisible things in that fight (not loaded) or screen freezes. I'm not here to bullshit anyone. " Are you serious right now? Moment you are referring to i was taking degen from Shaper beam + Ice Spear followed right away by Ice Spear shotgun (so 3 Ice Spears total) and I haven't even used a life flask. Because I knew it can tank it. Most chars would be long gone before that point. This was a demo to show the char performance not to play it perfectly. Believe me i've done hundreds of UE so with little practice with the char I could do this without taking any damage at all from spears or balls. Last edited by TorsteinTheFallen#1295 on Dec 6, 2019, 6:19:05 AM
|
![]() |
I don't really see much wrong with the OP's assesment.
In the terminologie of PoE, i consider a melee play-style "more" disadvantaged then both spell casters and bow play-styles. Fundamentally melee offers nothing unique mechanically beyond it's play-style component. You don't get unique defensive layers that are prohibited to other play-styles and since damage has power-creeped so hard even this has become a non-argument.(leaving alone the inherent flaws damage had when it came to two-hand, dual wield and single wield when damage was still a relevant argument which broke down the melee satisfaction argument in even more fragmented parts) PoE bassicaly demolished it's tri-fecta mechanical model over the years, being defense/offense/resource or sustain. And this in return punished melee more when compared to other play-styles(or in essence, it made its flaws increasingly obvious and unmanageable) Torstein is correct that melee is viable, but it has always been viable so i don't see much point in putting forward this argument. What differentiated the three play-styles in the old PoE(for people that still remember) was that spells had a clear advantage early in a league because it required little item investment to pull off. At the later stage of the league both melee and bow came "online" when items of sufficient power became available and could outperform the spellcasters in the long run. This provided a "league evolution" based balance over the play-styles. But since offense and resource management have become afterthoughts in character development this no longer holds true, people no longer need 90% of their offense potential to handle endgame content and resource management isn't even a consideration for most builds in PoE today. We could emphasize this issue by for example giving torstein his GH character a bow, respeccing some of his weapon passives into bow notables and letting him run the same map with ice-shot and seeing explicitly what happens to his "effort to clear the map" or "solve the issue". This would demonstrate the disparity without making the claim that melee is not viable or cannot be succesfull. It obviously can, but compared to what alternatives is the main issue when it comes to a tri-fecta based game mechanically. with a lack of actual thoughtfull trade-offs, the whole model crumbles and so does character design, because if the choices are irrelevant then the character in itself becomes just a doll like figure dressed up in meaningless choices. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
| |
"And that's an issue with party play not with melee targeting. The vast majority of people don't even play in parties. |
![]() |