melee.. melee never changes

"
Telzen wrote:
And that's an issue with party play not with melee targeting. The vast majority of people don't even play in parties.

Party clutter is a problem, but I hope we aren't saying that melee targeting is without issues, because not even the most hardened of melee enthusiasts subject themselves to the torture of playing without some kind of targeting assist very often.

I've done it enough myself to say 'never again' and stick by it, the thing just doesn't feel comfortable in endgame even when the screen is clear, and it's often far from it.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 6, 2019, 2:08:45 PM
I hate to say it, but its the one area where POE loses is melee play, especially with name lock skills like heavy strike.


The smoothest melee play I have ever had was in Grim Dawn, which uses a sort of soft lock/movement hybrid for single target melee abilities and its lovely.
And if you close your eyes, does it feel like your exalt almost hit this time~
Multistrike just feels so bad now. Am I crazy, or is the auto-targeting either completely broken or removed entirely? I used to love playing Frost Blades, but the build always felt crappy until I could slot Multistrike and smooth out the shitty melee targeting. I've yet to try it with the new Multistrike because every other melee skill I've tried feels bad, so I'm kinda afraid to even try.
This is a buff™
"
VolcanoElixir wrote:
I won't argue with the conclusion you made, there are still way better HoI deliveries and clear skills in the game. I just don't agree with how you're trying to argue it which is to dismiss what others are doing with the skill because it takes advantage of certain interactions.


It's not just the interaction that it's taking advantage of, it's also a broken clearing tool, and it obviously undermine the "achievement" here.


"
TorsteinTheFallen wrote:

Yeah i tried it, not t15 though. Those Inpulsa like blows are from combo of melee spash from the threshold jewel and HoI. You can still blow up enemies without HoI just in smaller area.

Don't get me wrong that i'm advocating that this T15 is a piece of cake, cause it's not. You can see i'm working for it, but there's fun to it 100%. Truth to be told i lost 2 T15 blighteds out of 5 while testing but that was not the build or melee problem but stupid Blight unfixed mechanic where you clear one side and on the other you have 2-3 rushing monsters out of nowhere that hit the pump. That happens 2-3 times and you lose the map. I don't even look at the screen when playing Blighted maps but minimap because i can't see wtf is going on on the screen from the clusterfuck.

You sure can, but the clearspeed isn't quite the same for blight maps, is it ?

And yeah, those maps do have their problems, it can be fun I guess, but it's pretty silly.

"
TorsteinTheFallen wrote:
You are rly stretching now dude. And TS was amazing without HoI? C'mon pls. I played enough of this game to know better.

You don't need HoI to have a good TS setup for sure.
I don't think that HoI is everything here, but it's too strong, and it does undermine what you did.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 6, 2019, 8:03:46 PM
"
AkuTenshiiZero wrote:
Spoiler
Multistrike just feels so bad now. Am I crazy, or is the auto-targeting either completely broken or removed entirely? I used to love playing Frost Blades, but the build always felt crappy until I could slot Multistrike and smooth out the shitty melee targeting. I've yet to try it with the new Multistrike because every other melee skill I've tried feels bad, so I'm kinda afraid to even try.


Well, in their wisdom, TencentGGG adjusted the auto-targeting to only work in the front of the character, in a large cone, with a heavy focus on the cursor, so you now have to actually namelock EVEN WITH Multistrike. This, combined with the cancelation of skills have UBER NERFED REAL MELEE to oblivion, and made all the damn "moar attack speed" ascendancy nodes MANDATORY.

They really have the [Removed by Support]
Spoiler
= "best 1K pretzel eating dev & balance meme teams"
, and with their current track record regarding "improving melee", I dread to even think about their further attempts...

So I will be cautious to take their desire regarding REAL MELEE improvement, and secretly hope that anyone there has the sense to compare both their pre-rework and post rework experiences with a better melee experience - simply use Grim Dawn as a basis, or any other REAL ARPG, heck, even Darksiders Genesis has melee satisfying to use compared to PoE, where this conundrum seems "unsolvable"...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Dec 7, 2019, 12:32:19 AM
In the dropped frames interview GGG confirmed melee is in a bad spot and they will continue buffng melee. Lets hope best but after 3.7 "melee buffs" iam a bit afraid those melee buffs turn out worse especially for strike skills.
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zzang wrote:
In the dropped frames interview GGG confirmed melee is in a bad spot and they will continue buffng melee. Lets hope best but after 3.7 "melee buffs" iam a bit afraid those melee buffs turn out worse especially for strike skills.

And they said during Exilecon that they want to do something about the power creep, to slow it down or such .... and right after, they released the new gems and everything that was awfully power-creepy, it just made them look like what the devs say and what they produce are two completely different matters.


We had a "melee" patch that didn't fix anything this year, they have been saying that they want to improve melee for many years, and it's still crap compared to ranged archetypes, and power creep has been digging this gap farther and farther every league ....


So ... they said something in "dropped frame" ? (pretty bad podcast too imho, but whatever)
Well .... you know, whatever really, it does not actually mean anything.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 7, 2019, 9:20:59 AM
Hi my dears, i've made the guide for the Glacial Hammer and showcase video if someone is interested. Just left to add leveling section and some little things.

https://www.pathofexile.com/forum/view-thread/2686278

I'll be checking out until 3.9 and I wish you all great league start!

Cya in Metamorph :)
Last edited by TorsteinTheFallen#1295 on Dec 7, 2019, 4:26:35 PM
"
Fruz wrote:

And they said during Exilecon that they want to do something about the power creep, to slow it down or such .... and right after, they released the new gems and everything that was awfully power-creepy, it just made them look like what the devs say and what they produce are two completely different matters.


We had a "melee" patch that didn't fix anything this year, they have been saying that they want to improve melee for many years, and it's still crap compared to ranged archetypes, and power creep has been digging this gap farther and farther every league ....


So ... they said something in "dropped frame" ? (pretty bad podcast too imho, but whatever)
Well .... you know, whatever really, it does not actually mean anything.

To be fair, the melee patch wasn't BAD at all. It did a lot of positive things for melee. I had a lot of fun with it and decided to make a fair donation to support the changes.

But yes, they once again failed to actually correct the problem - almost every good skill in poe has either range or aoe built in and there are still melee skills that don't have that. Which has led to me, after paying to support the company, once again being bored with the game and quitting for one full league or more. I do not regret donating to POE at the time, but if they had fixed melee the way we all KNOW it needs to be fixed, I'd still be playing and probably would have donated many more times. (I think pestilent strike looks really interesting though and I'm probably going to try that someday).

It's important, by the way, to make the devs understand the state of melee is costing them money. You need to vote with your wallets.

Melee splash needs to be deleted and made inherently part of every strike skill. Melee splash itself isn't even that amazing (you still have to walk up to something to trigger the splash) relative to actual ranged skills, and the fact that you are also required to give up a support slot for it is frankly inexcusable. And it has been inexcusable for years.

I wonder if they will still fuck up melee in POE2. I'm betting my bottom dollar they will make at least a few garbage tier melee skills that require walking up to a mob and have no aoe in it, which have no hope of ever becoming useful regardless of what you do with them.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Dec 8, 2019, 3:35:53 PM
melee is only good when combined with mobility / movement. i.e. Cyclone, Consecrated Path, Flicker Strike.
Last edited by Shenafu#5341 on Dec 8, 2019, 6:28:26 PM

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