Endgame Conquerors of the Atlas Gameplay Preview

This looks awesome and ontop it was teased with a life melee sword and shield character. To make it ultimate you should have used a strike skill!
Ever since Chris had that talk at GDC and how you guys reuse assets I've been noticing how you do so, and I gotta say I love it anyways.

You're not just slapping a recolor of things you're actually reviewing the context of which they are used as well as editing the animations and stuff.

I can recognize just about everything in this clip as coming from somewhere else but it's been changed so much it's it's own thing now.

Big props.

Please don't reveal any more, it's too early. ;-;
Looks realy good! but that whirling cloud should fade away if you go behind it...
Make conversion trap great again >.>

Also that boss looks like copy of empyrean supporter pack... :(
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
Last edited by BarteKai#0807 on Nov 26, 2019, 3:08:27 AM
That music has me hyped!
Damn looks great!
The fight only looks tough because perforate is the epitome of a crap skill.
this time Nessa ate the brine king so shes got wings and defences her arena?
You can still move a few steps in that arena ? Lame.
I thought they mentioned on the Exilecon that they do not like boss design which utilizes immortal phases.

And here comes another one!

Ok great. All non jugg melees will love this :)
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3.13 was the golden age.

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