Elemental and Physical Reflect Maps

That's because it really isn't a big deal. Maybe you would like it to be more of a big deal than it is now and I won't argue against that, but it really isn't in its current state no matter how you slice it.
Last edited by VolcanoElixir#1787 on Aug 5, 2019, 10:27:43 PM
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VolcanoElixir wrote:
That's because it really isn't a big deal. Maybe you would like it to be more of a big deal than it is now and I won't argue against that, but it really isn't in its current state no matter how you slice it.


Gutting build diversity IS a big deal, no matter how you slice it.
Being potentially thrown to the standard league every time you open an unid map on a non reflect immune build as soon as you touch something is a big deal, given how much time people invest in characters.


I guess it might be harder to grasp for somebody who never even touched HC, but it still should not be too hard.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I mean, the only time I would consider un-id'd maps a potential threat is if Zana is giving them. Otherwise they're usually maps I crafted that don't have reflected on them since corrupting a map to become un-id'd doesn't change its mods.
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VolcanoElixir wrote:
I mean, the only time I would consider un-id'd maps a potential threat is if Zana is giving them. Otherwise they're usually maps I crafted that don't have reflected on them since corrupting a map to become un-id'd doesn't change its mods.


If you're never running natural unid maps, it means that you're throwing currency and giving up on extra %quantity.
If you're running unid maps that you already know the mods of, it also completely removes the feeling that I was speaking of in an earlier post.

Running unid magical maps on rerolls is also nice, but you can't if you are not reflect immune.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
...mega rant, pulse at 210...
WHY WOULD I BUILD A CHAR THAT NEEDS ANOTHER ONE TO RUN THOSE MAPS WHEN I CAN JUST BUILD A CHAR IMMUNE TO REFLECT TO BEGIN WITH ???

Do you see the BOLDED and UNDERLINED part now ?
Are you going to avoid it conveniently because it does not follow your agenda (again) ?...
more ranting and some ad hominem attacks..

Good grief, Furz, relax! You're really losing your shit over a tiny little problem affecting a small minority of maps and costing a few chaos. Get a grip!

As to the bolded part: No, I chose to ignore that part before now, because it is irrelevant. Just because cheeze builds exist does not mean that other builds need to have all difficulties removed.
It just means that cheeze builds are also a problem. One that should be addressed seperately.

Your level of argumentation was never too great to begin with, but it seems you can always go lower.

And don't worry, GGG has often removed hard stuff from the game when enough whiners asked for further trivialization, so you have a good chance to see reflect removed one of these days. Then finally, everybody can play at 6M DPS. Pity there will have to be random kill timer for "hardcoreness" then...
May your maps be bountiful, exile
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so you have a good chance to see reflect removed one of these days. Then finally, everybody can play at 6M DPS.
You can kind of do that now. Just reroll maps and test out un-identified ones with unknown mods.
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SisterBlister wrote:
Good grief, Furz, relax! You're really losing your shit over a tiny little problem affecting a small minority of maps and costing a few chaos. Get a grip!

You understand that one of corruption uotcome is completelly change map mods? Can you rerroll corrupted maps? Do you want go to trade for another one every time when it happen? Especialy for t16 maps that cost right now about 20c each. Sorry, but not for everybody 20c is just a 'few chaos'. Especialy with curent state of trade that are shit.

Also, I repeat some thing that I said before:

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Also, any other mods can't kill you just because they rolled. No regen can be runned even on build with small amounght of life leech - we have life and mana flasks. Cutted resistances also can't kill you just because rolled on map - you must recieve damage from mobs on the first place.

Reflect kills you every time with no effort from monsters side.

I can deal with any mods besides reflect, on every build. With different success rate, but I can.

Reflect always mean that if I strike an enemies - I died. They don’t even have to do anything for this.
E = mc^(OMG)/wtf
Last edited by DoEFotGS#0015 on Aug 6, 2019, 1:37:43 AM
Maps are just like anything else, only corrupt one if you can afford to lose it.
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VolcanoElixir wrote:
Maps are just like anything else, only corrupt one if you can afford to lose it.


Or play a reflect immune build like everybody else, right ?
I see we're already circling back to the same nonsense, that was quick !


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SisterBlister wrote:
As to the bolded part: No, I chose to ignore that part before now, because it is irrelevant. Just because cheeze builds exist does not mean that other builds need to have all difficulties removed.
It just means that cheeze builds are also a problem. One that should be addressed seperately.

That is THE biggest problem about reflect, that a high number of builds can just ignore it completely while many other get screwed.

That is why it's so bad seriously ...

It isn't "cheeze builds" for fuck sake, how much more bad faith do you have in store ???
Playing a Slayer or Elementalist is just running a "cheeze build" now ?
Or any trapper ?
Or any totemer ?
Or any pure chaos build ?
Or any RF build ?
Or any Death Oath build ?
Or any Scorching ray build ?
Or any Vortex build ?

Should I keep enumerating or are you getting it ?

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SisterBlister wrote:

And don't worry, GGG has often removed hard stuff from the game when enough whiners asked for further trivialization, so you have a good chance to see reflect removed one of these days. Then finally, everybody can play at 6M DPS. Pity there will have to be random kill timer for "hardcoreness" then...

We have SHOWN you that it isn't "HARD", it does not add any difficulty to the game, AGAIN.

You're already circling back to things that we've completely addressed already ffs.
You can ALREADY destroy everything with a reflect immune build, you're just going full strawman again.
And you dare talk about argumentation ? holy cow ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:

You're already circling back to things that we've completely addressed already ffs.

Guess you just aren't convincing. All you want is that sweet extra 40% on an unid map without even the risk of losing that map. Do you also want all vaal orb brick outsomes removed?

As to reflect not adding difficulty: My experience says differenty. It adds significant difficulty if I play a reflect map. If I'm not careful and just go braindead zoom-zoom, I kill myself. So that map may be waaaay less profitable than running 5 other maps in the same time would be, but it's also more challenging. And every now and then I want that.
Now what? Is that the wrong way to play POE? Is zoom-zoom the only right way? Or am I lying and you're right all along and I actually hate reflect?

Again, it's not that reflect is a great mod, it's that there are MUCH better ways for GGG of dealing with its downsides than removing it. They should rather rebalance the dmg values / mechanics so it affects more people but less severely. The gameplay could profit hugely by becoming a little harder again. Alternatively, if they simply remove reflect, they'd just dumb it down further. And then the next "hard, unfair, whinewhinemoan" aspect must be removed.
And then we need even more unavoidable one-shots because there is no other way of killing characters, and GGG still wants POE to appear like a hard game. But that is a whole new topic...
May your maps be bountiful, exile

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