Elemental and Physical Reflect Maps

i dont really mind the reflect mods,however i can understand that ppl are anoyed when they run a unided map.
reflect mod is kinda rare and you just dont exspect it.

my solution would be instead of removing it,give it a visible debuff like curses.
even on unided maps you see that a curse is active
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SisterBlister wrote:
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Fruz wrote:

You're already circling back to things that we've completely addressed already ffs.

Guess you just aren't convincing.

I'm supposedly not talking to kids, supposedly I am talking with people who speak English and understand basic logic, ideally understand how the game and its balance works regarding game balance discussion.

I'm not here to teach people how to understand things if they do not meet those basic requirements.



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SisterBlister wrote:
My experience says differenty. It adds significant difficulty if I play a reflect map. If I'm not careful and just go braindead zoom-zoom, I kill myself. So that map may be waaaay less profitable than running 5 other maps in the same time would be, but it's also more challenging. And every now and then I want that.

You play a build that is not capable of running high level incursions, breaches or research lab and even less when trying to deal with reflect.
You pretend running t15 comfortably and yet has never reached shaper.

Your character is already out of the discussion by those standards, it's already not good enough to clear the content, so it's irrelevant.


things already pointed out that you chose to conveniently ignore because it does not follow your agenda.


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SisterBlister wrote:
Again, it's not that reflect is a great mod, it's that there are MUCH better ways for GGG of dealing with its downsides than removing it. They should rather rebalance the dmg values / mechanics so it affects more people but less severely.


Do you realize that affecting more people with a % reflect means that it necessarily WILL be more severe ???
Or are you talking about removing reflect immunity and make it affect all builds ?
I'm all for that, let's see how reddit reacts and how GGG changes is within a day then.
For OBVIOUS reasons.




SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 6, 2019, 3:39:06 AM
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Fruz wrote:

Your character is already out of the discussion by those standards, it's already not good enough to clear the content, so it's irrelevant.

Ah yes, I forgot: Zoom-zoom builds only. Everything else is crap. Got it.
Spoiler
Will probably not change my mind, though.

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Fruz wrote:
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SisterBlister wrote:
They should rather rebalance the dmg values / mechanics so it affects more people but less severely.

Do you realize that affecting more people with a % reflect means that it necessarily WILL be more severe ???

What? Sorry, wrong. If for example reflect always worked on all characters but at 5% of its current value, it would affect more people, but less severly. See that? All you gotta do is think about what you write and stuff suddenly makes more sense. Magic, huh?

Another example fix that does not require removing reflect:
Cut all monster life by a factor 20, cut all (late game) character damage values by a factor 20. Of course that is not a nice solution, a more nuanced rebalance of life+damage values would be much better. But it shows how easy it would be to rebalance things such that mechanics which require a bit of thought could be part of the game.
I'm sure a dedicated small team of devs can come up with a much better balance in significantly less time than it takes to create a complicated league like betrayal, or beastiary, or many others. It could actually make POE a hard game again in which significantly fewer cheeze builds would exist (or at least more builds would be considered viable) and in which even the campaign could be fun.

May your maps be bountiful, exile
I don't think anything I'm saying is nonsense. I think I can talk about approaches to playing maps without it having to be some kind of statement about build variety and balance.

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I'm sure a dedicated small team of devs can come up with a much better balance in significantly less time than it takes to create a complicated league like betrayal, or beastiary, or many others. It could actually make POE a hard game again in which significantly fewer cheeze builds would exist (or at least more builds would be considered viable) and in which even the campaign could be fun.

The reason you see leagues like Betrayal and Synthesis rather than a balancing league is because the last time GGG attempted to make a serious attempt at balancing the game to make it much harder, it only ended up making players of top builds feel like fun was being taken away while simultaneously making already struggling builds even worse. GGG isn't going to forget 3.0 backlash anytime soon because the community made it clear in that patch what kind of game they wanted.
Wow, the thread exploded overnight :P

I would like to see reflect map mode either removed or changed in a way that would bring it in line with other "negative" modes such as no-regen or no leech maps--you need to add a flask or do not use Blood rage, small adjustment to your setup.

My idea for adjusting reflect would be to make it completely independent from outside factors, it can not be mitigated or amplified, it would have a hard cap and would be a % of character's max HP. This way reflect would be a constant negative modifier but would not scale to absurdity with power increase to our characters every content update.
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SisterBlister wrote:
What? Sorry, wrong. If for example reflect always worked on all characters but at 5% of its current value, it would affect more people, but less severly. See that? All you gotta do is think about what you write and stuff suddenly makes more sense. Magic, huh?

WOW
Is your attention span not long enough to read one relatively short post and that's why you ommitted about half of it ? seriously ? or wait ... does it have anything to do with your agenda maybe ?
HHHHMMMMMMM
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Fruz wrote:
Do you realize that affecting more people with a % reflect means that it necessarily WILL be more severe ???
Or are you talking about removing reflect immunity and make it affect all builds ?
I'm all for that, let's see how reddit reacts and how GGG changes is within a day then.
For OBVIOUS reasons.


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SisterBlister wrote:
See that? All you gotta do is think about what you write and stuff suddenly makes more sense. Magic, huh?

oh the irony here :)))))


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SisterBlister wrote:
Another example fix that does not require removing reflect:
Cut all monster life by a factor 20, cut all (late game) character damage values by a factor 20. Of course that is not a nice solution, a more nuanced rebalance of life+damage values would be much better.

Let's make all characters immortal, brilliant !
/s


PS : not being able to clear high kevel incursions, research labs etcdoes not mean "zoom-zoom build" in 3.7, with a geared character it only means that your build is not functional, it's as simple as that.


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Baron01 wrote:
My idea for adjusting reflect would be to make it completely independent from outside factors, it can not be mitigated or amplified, it would have a hard cap and would be a % of character's max HP. This way reflect would be a constant negative modifier but would not scale to absurdity with power increase to our characters every content update.

That is interesting, GGG would need to make sure that absurd density does not make characters rip though.

But yeah, plain reflect immunuty is what 'allows' them to get away with the pitiful state of reflect, this needs to go if a reflect-like mechanic is to stay imho.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
As a jugg HOA, I don't really care about reflect but FUCK no regen. That's the deal-breaker even for summoners.
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Sixtysan wrote:
As a jugg HOA, I don't really care about reflect but FUCK no regen. That's the deal-breaker even for summoners.

Thing is, no regen id often manageable by changing one or two flasks.
On most build really affected by reflect,you just cannot do that and it jyst kills you instantly.


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ciel289 wrote:
i dont really mind the reflect mods,however i can understand that ppl are anoyed when they run a unided map.

That would be a band aid imho, but still a good thing to add with the current system, forgot to quote that before.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
running unid maps give you higher bonuses and as such are supposed to be dangerous. If you run unid maps and complain you hit reflect and killed yourself maybe just don t be greedy and don t run them unid.

nothing force you to run reflect or unid maps, you got the option to do it for better loot or zana master completion but in no case you are obligated to do it.

High level maps are most of the time rolled carefully to maximize whatever players are targeting in them, be xp or loot. Plenty of time you reroll the map until you find the one good enough. You are not obligated to run it with reflect mod if you can t handle it.

if you just alch and go that is your own problem , but you can still scour or use chaos. Reflect mod is optional.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Aug 6, 2019, 6:41:47 AM
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Sixtysan wrote:
As a jugg HOA, I don't really care about reflect but FUCK no regen. That's the deal-breaker even for summoners.


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Fruz wrote:
Thing is, no regen id often manageable by changing one or two flasks.
On most build really affected by reflect,you just cannot do that and it jyst kills you instantly.



You can't really counter no life regen mod with life flasks. You certainly can mana with mana flasks (as long as you are not using it as the main source of defence (MOM), but life regen is not only one of the basic defences, but it's kinda vital to some builds. For example, I'm using golden rule to get chaos res against chaos damage (which runs rampant this league). Without the jewel, I'm at -40 chaos res. Same with endurance changes. Let's be fair, high tier Monolith is bullshit and few auras are enough to rip even build like mine with no problem. The idea of regeneration is a fact, that it starts instantly without interaction. I chose this as a mechanic to counter the awful performance when you get freezes/stutter and can't really utilize leech. And this is just HP. How do you counter no ES regen? There aren't any ES flasks and if you are not building for recharge, it won't help at all. And EB? They are fucked completely :D

Now 60-90% less Recovery Rate, that's a proper mod with a manageable downside, but no regen is a re-roll.
Last edited by Sixtysan#6617 on Aug 6, 2019, 6:46:23 AM

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