CI and stun
" nice suggestion!! ... ... oh wait, that was a completely useless post! Thanks for absolutely nothing! next time read the thread and the varios posts from all members... then you can add something constructive...perhaps... or not /sigh |
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" It wasn't a suggestion. I was just asking you to think and notice that this is not a CI only issue and just buffing CI would be really unfair to all other ES based characters. And as I see it your post is a lot less useful. We can call the others post meaningless all day if you like. Or you could just get over it and ask yourself if you think CI is a good skill. If you do keep it, if not respec out of it and never be stunned again (I'll laugh at you when you start crying for ES buffs against stuns after that). |
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Read the f'n posts Grildrak!
Not asking them to buff "CI" Asking them to rethink stun mechanics (Learn to read buddy). Add something constructive or disappear |
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" Asking them to rethink the stun mechanics so that CI users wont get stunned as much is the exact same thing as buffing CI... (Learn to think buddy). And please work on your manner. |
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" No, it's asking for balance. If you're not taking CI or PA, you're stacking Life. You're stacking a lot of life. This reduces your chance to be stunned or at least lowering the duration of the stun. That makes sense. When you take CI, you don't invest in Life nodes for 2 very obvious reasons: 1) Your max Life is 1 2) There aren't very many life nodes on that side of the tree to begin with. Having to invest skill points into stats you don't get to use is a waste. CI users traded all but 1 Life for chaos immunity, now they're forced to run across the tree to pick up extra nodes that they realistically get no benefit from. For a CI user, ES = Life. Another problem is how to realistically get it to work. The majority of the ES nodes near CI are ES/EV nodes. You'd have to travel south to pick up a small amount of Life nodes from the Ranger area or make a mad dash for the Templar/Marauder area. Assuming you're actually picking up some damage nodes, you don't have the points to spare to pick up a decent amount of Life nodes and keep your main stats up. If you balance ES, AR or EV, Damage, and Life, you'll be vastly mediocre in all areas. Another problem are the equips. CI users typically use pure ES equips with 2 specific prefixes. Now, we have to prioritize those two specific prefixes and life on all equips. That's literally half of the rare affixes you're trying to craft on every piece of equipment, not to mention ditching EV, AR, or Damage nodes to go for a decent amount of Life nodes. There is no compromise, not around Lvl 70 when mapping is the more efficient way of grinding. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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" Maybe that also but that is objective. I personally do not see a need to buff one of the most used nodes so that even more people will go for it. Instead I would rather like to see buff to the less used nodes to increase diversity. " And this was the core if my post: It is no purely CI issue just as you acknowledge here. |
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" This, I can stand behind as a solution. Making it so if you take CI that the stun/ailment is calculated from ES pool rather than life I cannot. Maybe the easy compromise is moving the crystal skin cluster into shadow area, like near GS or PA so CI builds can have that rather than making CI more powerful. I don't mind point sinks, I do mind one passive having incredible power with no support. Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063 Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856 |
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" For the sake of diversity, we'll just pretend like the pre-existing problems don't matter. Like I said, balancing ES, Life, AR or EV, and Damage isn't viable or possible around Lvl 70 when you need to have some sort of balance to run maps efficiently. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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" The stun weakness is something CI shares with all ES heavy builds. And I have yet to be convinced it is a too large cost for the gain (if it was people wouldn't keep going for it). I play a low hp build and stuns are not a concern if you just think and not allow them to surround you and smash you 3+ at a time. And the hole "CI and stun" thing is tiresome. Take the drawback of a category of builds and cry for a change to remove said drawback from your build in particular not seeing the bigger picture. And in the end I like it when the game forces you to think about how to play and not just lets you run around spamming your best aoe skill without any concern. Positioning should imo be an important part of the game. (Had I had it my way all aoe skills would also have there cost increased by ~100% at least, forcing the player to make a decision of where and when to use them (that is why I love incinerate as it is really awesome at the right times but you have to think about when to use it). Skills should be involved in playing a character not just planing it. Last edited by Grildrak#3477 on Mar 15, 2013, 9:49:11 AM
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" This is starting to look like arguing with deteego: Glancing over a post and thinking you got the entire point. Let me put this in bullet format so you don't have to read too much, big boy: 1) When you take CI, ES = Life 2) Having stun calculation based on a stat you don't use = waste 3) Having stun calculation based on a stat you DO use = good 4) Balancing Life, ES, AR or EV, and Damage = Not possible This isn't about "I want to be immune to everything," it's about "I don't want to get stunlocked because the calculations are based on stats I don't get to use." If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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