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Moosifer wrote:
You're thick and just refuse to listen to any of the explanation so I'll jump into the stupid pool and keep explaining.
BM you have no mana. I want to use haste, but don't want to reserve 40% of my life. I think haste should reserve the mana I don't have. That's your argument right now.
You seem to understand wrongly what i said. You are totally way out of the meaning
was trying to bring.
The right analogy would be "BM you have no mana. though some mechanic of the game require you to stack XXX mana for some important thing."
That's totally different. but i see the game you are trying to play,
trying to bring the topic to false arguments. Nice try though.
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Moosifer wrote:
Two the first two points, I hate those mechanics. They were introduced because people complained they couldn't recover ES and died all the time. Basically a bunch of people like you whined until they got their way which is why I feel I'm on the losing end up this battle because you are a faceless person who will leave shortly and be replaced by someone else wanting the same things as you. I'll lose because more people want it than are against it. Rather than asking for unique mechanics that accomplish the same things you want what already works making things bland and boring. You should be ashamed but instead you'll barrel forward and somehow explain how everything I just said is wrong and wrap it up with "it's broken!1!!!11!"
Coverting ES to mana is still mana but ES still gets ES bonuses. So even though you aren't using it like ES, the calculations of it are the same.
While again, the amount of you QQers will end up winning this battle and I'll be sad that rather than the game having a unique thing that's unlike any other game, it's going to be a common mechanic that requires keystones to function as such.
Keep arguing though, you'll win then be the first in line complaining that CI is OP.
Win, Lose... i hope you can just look at things with more objectivity than just
"everything i don't like it's wrong". Here is not a battle with you, nor for me.
I'm not here to make something wrong to you. Understand that.
And there are no winners and nor losers in a balance argument.
The game is evolving, it's in beta. I can give my feedback and opinion how things
could be better, and what is what i feel wrong with the current pattern.
You probably have different ideas, and really i do appreciate your point of view, and how you brought it (apart the obvious wrong analogies made just to extremise and discredit other people opinions, that's low).
You do believe that an unique should be the solution, while i have a really bad opinion
on uniques. I try to avoid them like they are cursed. Because they are very very very limiting.
If what i think it's wrong was something very little, i could agree with you.
But status ailment landing is a constant part of the gameplay, not just a "little and inconsistent" part.
Also i do think that making an unique ingame just for putting "ES is used instead of life for status landing-duration" wouldn't be a good solution. Maybe a temporary one.
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Posted bysirianstar#2747on Mar 19, 2013, 3:11:07 PM
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thepmrc wrote:
I don't see anywhere that he ever claimed that you said that, but it doesn't matter as it is completely irrelevant. You might think he looks like an idiot, but everyone else would say the same about you.
If you were smart you would realize that you are simply asking the devs to make your build OP, but you apparently can't see that so I would assume that you are not smart.
another one that can't read english ;)
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raz0r_boy wrote:
Acually you're wrong here since the status alignments are calcualtet on your total life...it's just not visible..obviously
And no, ES isn't life...that's actually the reason for keeping the life meter in the game, as stated many many times by the devs.
here you served sir.
were you so lazy you couldn't read the top of the page? oh you even quoted that. No excuses than... just pure trolling on the loose.
No i'm not asking to make a build OP, nor i do think that applying that modification would make it OP.
Are you implying then that having reduced chance and duration different from MAX time and MAX chance would be OP? really?
Everytime i hear that i'd like to force those players to play CI for 2 months in a row without any unique. then we'd talk again.
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Posted bysirianstar#2747on Mar 19, 2013, 3:25:56 PM
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It seems you stick to witch side of things and don't actually understand how important %auras are. Mouze and I have been PMing back and forth this afternoon trying to figure out how to transition his BM mara into a mana one so he can use hatred, purity and haste. BM users stand to gain a tremendous amount of damage or EHP by using mana for these % auras. I can tell you either haven't played BM or never really looked closely at what you gave up by using them. Purity's added max res is a big deal, determination is a big deal, 30% more damage from hatred is huge, 15% IAS and MS from haste is huge. Like I said, they are so huge I'm talking with a guy who has been running the same build for 5-6 months and he wants to change over. It's not a bad comparison, it's perfect one.
Not being able to easily use % auras on BM is the same as being stunned with CI. It's a major drawback that has you lacking something that's very important for any and all builds. But the player has to decide which is more important, having a large health pool with immunity to chaos damage but dealing with stuns/ailments. Having higher damage/EHP or no mana cost issues. These are actual decisions you have to make.
If CI gives you large health pool, which is used to calculate stun/ailments (i.e. you'll never be stunned) and gives chaos immunity. On top of that you can have passives that allow for regen and leech. The drawback is...you can't use flasks. Do you not see how that's clearly OP? On average a CI user will have more EHP than a life user, along with immunity to chaos damage and the only drawback is they can't use life flasks. That's not even a drawback to me because around 60-70 I hardly ever use flasks anyways.
But again, your counter argument will point out something small and you'll disregard everything said and plow forward saying it's broken. So please explain how I'm wrong.
Finished 17th in Rampage - Peaked at 11th
Finished 18th in Torment/Bloodline 1mo Race - peaked at 9th
Null's Inclination Build 2.1.0 - https://www.pathofexile.com/forum/view-thread/1559063
Summon Skeleton 1.3 - https://www.pathofexile.com/forum/view-thread/1219856
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Posted byMoosifer#0314on Mar 19, 2013, 3:37:59 PMAlpha Member
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sirianstar wrote:
"
thepmrc wrote:
I don't see anywhere that he ever claimed that you said that, but it doesn't matter as it is completely irrelevant. You might think he looks like an idiot, but everyone else would say the same about you.
If you were smart you would realize that you are simply asking the devs to make your build OP, but you apparently can't see that so I would assume that you are not smart.
another one that can't read english ;)
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raz0r_boy wrote:
Acually you're wrong here since the status alignments are calcualtet on your total life...it's just not visible..obviously
And no, ES isn't life...that's actually the reason for keeping the life meter in the game, as stated many many times by the devs.
here you served sir.
were you so lazy you couldn't read the top of the page? oh you even quoted that. No excuses than... just pure trolling on the loose.
No i'm not asking to make a build OP, nor i do think that applying that modification would make it OP.
Are you implying then that having reduced chance and duration different from MAX time and MAX chance would be OP? really?
Everytime i hear that i'd like to force those players to play CI for 2 months in a row without any unique. then we'd talk again.
dude, are you for real??
Here let me help you..i'll take my quote, and read re-spell it for you.
This is YOUR post
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sirianstar wrote:
You got it wrong. the drawback of CI is you can't have LIFE more than 1.
the drawback of Bloodmagic is you can't have MANA.
the drawback of resolute technique is you can't CRIT.
Here, you're stating that you can't have more than 1 life
Now, this is my response
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raz0r_boy wrote:
Acually you're wrong here since the status alignments are calcualtet on your total life...it's just not visible..obviously
And no, ES isn't life...that's actually the reason for keeping the life meter in the game, as stated many many times by the devs.
here i'm writing that you are WRONG for saying that you can't have more than 1 life, wich for obvious reasons, that being the stun, freeze, shock status alignment calculations, ISN'T VISIBLE and that what you actually see...IS 1 life.
From where did you pull out that i was pointing at that 1 life as being the base for the calculations based on the quote above wich DIRECTLY is pointing on the opposite?
And they your response is
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sirianstar wrote:
You should spend more time reading posts before answering.
Where i did state that it's calculated out of 1 life point?
Also, as you are so smart to tell me that i'm wrong, why i would point
out that you NEED to stack life to counter status ailment landing chance and time?
;) fail.
And then you're telling ME that I can't read??
IGN: Gahrlaag
Wiki - http://en.pathofexilewiki.com/wiki/Path_of_Exile_Wiki
Move de sync from de bathroom to de kitchen for better flow!
crisis solved. Last edited by Gahrlaag#4258 on Mar 19, 2013, 3:47:10 PM
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Posted byGahrlaag#4258on Mar 19, 2013, 3:46:21 PM
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Moosifer wrote:
It seems you stick to witch side of things and don't actually understand how important %auras are. Mouze and I have been PMing back and forth this afternoon trying to figure out how to transition his BM mara into a mana one so he can use hatred, purity and haste. BM users stand to gain a tremendous amount of damage or EHP by using mana for these % auras. I can tell you either haven't played BM or never really looked closely at what you gave up by using them. Purity's added max res is a big deal, determination is a big deal, 30% more damage from hatred is huge, 15% IAS and MS from haste is huge. Like I said, they are so huge I'm talking with a guy who has been running the same build for 5-6 months and he wants to change over. It's not a bad comparison, it's perfect one.
Not being able to easily use % auras on BM is the same as being stunned with CI. It's a major drawback that has you lacking something that's very important for any and all builds. But the player has to decide which is more important, having a large health pool with immunity to chaos damage but dealing with stuns/ailments. Having higher damage/EHP or no mana cost issues. These are actual decisions you have to make.
If CI gives you large health pool, which is used to calculate stun/ailments (i.e. you'll never be stunned) and gives chaos immunity. On top of that you can have passives that allow for regen and leech. The drawback is...you can't use flasks. Do you not see how that's clearly OP? On average a CI user will have more EHP than a life user, along with immunity to chaos damage and the only drawback is they can't use life flasks. That's not even a drawback to me because around 60-70 I hardly ever use flasks anyways.
But again, your counter argument will point out something small and you'll disregard everything said and plow forward saying it's broken. So please explain how I'm wrong.
you are WRONG to think that i think that you are totally wrong ;)
as my main char is a dual totem CI build, rushed to level 80 in the first 2 weeks of OB,
i just had few time to metabolize how CI wasn't anymore so viable for any
build that couldn't use Ghost reaver, Oath zealoth and life leech.
I was refusing to accept that CI was totally nerfed to the ground in the first few weeks,
and tried to prove wrong the community about that.
Now i can say that CI is not viable, everyone that asks about my build, i tell them that the only fail part is that i went ES+CI instead of going life.
As for now i'd need a major respec (in CB it was viable due to Higher ES values obtainable).
Your point of view is that of one that wants CI to be used only to some limited builds,
a lot focused on the other keystones that synergize with CI, and i can approve your point.
But from my point of view (That of a dual totemer) i'd like that CI was more open to different builds (as i can't use bloodrage, i can't use Ghostreaver, Oath zealoth maybe with very very poor results).
Now a new unique spawns up (shavronne wrappings) making all CI builds obsolete.
that item really doesn't need any comment. never seen GGG put in game something so broken.
I hope GGG won't become Diamond supporters "bitch" sorry for the term, but i would really limit the -pervert- desires of Diamond users ;)
Probably you can be right about the balance.
I should just scrap my build to 0 as CI is a lot worse than life.
also life is a lot worse than ES+shavronne wrappings+RF+BM auras+PA.
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Posted bysirianstar#2747on Mar 19, 2013, 4:04:25 PM
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raz0r_boy wrote:
And then you're telling ME that I can't read??
Please really, let's not argue about this anymore.
Post #2 of this topic is a GGG dev answering that CI status ailments use hidden life.
I already did know that weeks ago. Please, we are talking about nothing here.
we both know that, you thought i didn't. i proved you that i did. PEACE.
Why are we arguing? *hugs*
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Posted bysirianstar#2747on Mar 19, 2013, 4:09:28 PM
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sirianstar wrote:
"
raz0r_boy wrote:
And then you're telling ME that I can't read??
Please really, let's not argue about this anymore.
Post #2 of this topic is a GGG dev answering that CI status ailments use hidden life.
I already did know that weeks ago. Please, we are talking about nothing here.
we both know that, you thought i didn't. i proved you that i did. PEACE.
Why are we arguing? *hugs*
It might have something to do with you spouting off about people being unable to read when you clearly have a very limited grasp on the English language (as well as game balance for that matter).
On topic, could not agree with Moosifer more on this. This section I particularly like:
"
If CI gives you large health pool, which is used to calculate stun/ailments (i.e. you'll never be stunned) and gives chaos immunity. On top of that you can have passives that allow for regen and leech. The drawback is...you can't use flasks. Do you not see how that's clearly OP? On average a CI user will have more EHP than a life user, along with immunity to chaos damage and the only drawback is they can't use life flasks. That's not even a drawback to me because around 60-70 I hardly ever use flasks anyways.
I will also note that you can still use utility flasks such as granite/quicksilver/etc... which are more useful in the endgame than health flasks anyway. Yes, it would be clearly OP.
Last edited by thepmrc#0256 on Mar 19, 2013, 4:18:27 PM
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Posted bythepmrc#0256on Mar 19, 2013, 4:17:53 PM
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"
Moosifer wrote:
It seems you stick to witch side of things and don't actually understand how important %auras are. Mouze and I have been PMing back and forth this afternoon trying to figure out how to transition his BM mara into a mana one so he can use hatred, purity and haste. BM users stand to gain a tremendous amount of damage or EHP by using mana for these % auras. I can tell you either haven't played BM or never really looked closely at what you gave up by using them. Purity's added max res is a big deal, determination is a big deal, 30% more damage from hatred is huge, 15% IAS and MS from haste is huge. Like I said, they are so huge I'm talking with a guy who has been running the same build for 5-6 months and he wants to change over. It's not a bad comparison, it's perfect one.
Not being able to easily use % auras on BM is the same as being stunned with CI. It's a major drawback that has you lacking something that's very important for any and all builds. But the player has to decide which is more important, having a large health pool with immunity to chaos damage but dealing with stuns/ailments. Having higher damage/EHP or no mana cost issues. These are actual decisions you have to make.
If CI gives you large health pool, which is used to calculate stun/ailments (i.e. you'll never be stunned) and gives chaos immunity. On top of that you can have passives that allow for regen and leech. The drawback is...you can't use flasks. Do you not see how that's clearly OP? On average a CI user will have more EHP than a life user, along with immunity to chaos damage and the only drawback is they can't use life flasks. That's not even a drawback to me because around 60-70 I hardly ever use flasks anyways.
But again, your counter argument will point out something small and you'll disregard everything said and plow forward saying it's broken. So please explain how I'm wrong.
then why not give it an 0.75 multiplier or something which makes is comparable to hp instead of current 50% to dodge stun
also u failed to mention all hp/bm buulds get acces to all the auras anyway thx to bm gem
IGN Crakk
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Posted bymaryn#2152on Mar 19, 2013, 4:30:18 PM
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maryn wrote:
"
Moosifer wrote:
It seems you stick to witch side of things and don't actually understand how important %auras are. Mouze and I have been PMing back and forth this afternoon trying to figure out how to transition his BM mara into a mana one so he can use hatred, purity and haste. BM users stand to gain a tremendous amount of damage or EHP by using mana for these % auras. I can tell you either haven't played BM or never really looked closely at what you gave up by using them. Purity's added max res is a big deal, determination is a big deal, 30% more damage from hatred is huge, 15% IAS and MS from haste is huge. Like I said, they are so huge I'm talking with a guy who has been running the same build for 5-6 months and he wants to change over. It's not a bad comparison, it's perfect one.
Not being able to easily use % auras on BM is the same as being stunned with CI. It's a major drawback that has you lacking something that's very important for any and all builds. But the player has to decide which is more important, having a large health pool with immunity to chaos damage but dealing with stuns/ailments. Having higher damage/EHP or no mana cost issues. These are actual decisions you have to make.
If CI gives you large health pool, which is used to calculate stun/ailments (i.e. you'll never be stunned) and gives chaos immunity. On top of that you can have passives that allow for regen and leech. The drawback is...you can't use flasks. Do you not see how that's clearly OP? On average a CI user will have more EHP than a life user, along with immunity to chaos damage and the only drawback is they can't use life flasks. That's not even a drawback to me because around 60-70 I hardly ever use flasks anyways.
But again, your counter argument will point out something small and you'll disregard everything said and plow forward saying it's broken. So please explain how I'm wrong.
then why not give it an 0.75 multiplier or something which makes is comparable to hp instead of current 50% to dodge stun
also u failed to mention all hp/bm buulds get acces to all the auras anyway thx to bm gem
This is comparing the keystones itself, the BM support gem is another topic entirely.
For the sake of argument, this requires that you 'waste' a support gem slot on all of your abilities to support this choice, this seems even more limiting than needing to use a specific unique item. Essentially, if CI calculated stun based off ES then the node would provide stun immunity, status ailment immunity, and Chaos Damage immunity... does that sound balanced to you at all?
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Posted bythepmrc#0256on Mar 19, 2013, 4:37:07 PM
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"
thepmrc wrote:
"
sirianstar wrote:
"
raz0r_boy wrote:
And then you're telling ME that I can't read??
Please really, let's not argue about this anymore.
Post #2 of this topic is a GGG dev answering that CI status ailments use hidden life.
I already did know that weeks ago. Please, we are talking about nothing here.
we both know that, you thought i didn't. i proved you that i did. PEACE.
Why are we arguing? *hugs*
It might have something to do with you spouting off about people being unable to read when you clearly have a very limited grasp on the English language (as well as game balance for that matter).
Yeah i know, i have been harsh.
Reading Between lines is NOT for all people. There is an IQ requirement for that.
And sometime i become too picky thinking that other people might have that IQ.
i will resort to simpler words the next time i answer you.
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thepmrc wrote:
This is comparing the keystones itself, the BM support gem is another topic entirely.
For the sake of argument, this requires that you 'waste' a support gem slot on all of your abilities to support this choice, this seems even more limiting than needing to use a specific unique item. Essentially, if CI calculated stun based off ES then the node would provide stun immunity, status ailment immunity, and Chaos Damage immunity... does that sound balanced to you at all?
The value could be a 1.0 multiplier.
a .75 one
a .50 one
a .25 one
or just ggg tests the number that feels "balanced"
Don't expect to find balance in the feedback of a single user.
I Don't think a .25 multiplier would be so OP.
Last edited by sirianstar#2747 on Mar 19, 2013, 4:57:46 PM
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Posted bysirianstar#2747on Mar 19, 2013, 4:49:07 PM
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