Here’s an early look at the Berserker Ascendancy in Path of Exile: Legion!

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xMustard wrote:
the blitz charges, is the duration refreshed with each charge gained, or do they have their own duration separately? (falling off as you gain them)

also, do they fall off one at a time or as a whole. like if you have 20 stacks then 5 seconds is up do they all go away
They are charges. They work like all charges do.
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Mark_GGG wrote:
The node that grants the tripling of rage effects has reminder text which lists exactly what effects those are. Those specific things are what's tripled, not any other effects.

I should also point out that there is a missing reminder text on the Blitz node that wasn't finished in time to be captured here, stating that Blitz charges have a base duration of 5 seconds (as opposed to 10, which is the standard base charge duration).


You grant a new effect for Rage in the node before this, then expect us to not think Rite of Ruin triples the double damage proc rate?
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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Ashriel wrote:
You grant a new effect for Rage in the node before this, then expect us to not think Rite of Ruin triples the double damage proc rate?

Gaining 1% double damage chance per 4 Rage is not an effect of Rage itself. Its an addition that you get with that node. Rage effect is attack damage, attack speed and movement speed, nothing else. Its even seperately described below the node in grey font.

Its pretty logical if one can read and understand properly.
"Effects granted by Rage are triped."

That was all I needed to know.
Free Atziri Service - https://www.pathofexile.com/forum/view-thread/1458846
Too much "attack" why not make work with spells again thats when zerk got some play. Like mana and life leech with spells.
Git R Dun!
i already have a build in mind for a ranged berserker stacking rage and blitz charges and god damn...it looks like it'll be bonkers.

im so fucking excited at this point.
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Ashriel wrote:
Spoiler
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Mark_GGG wrote:
The node that grants the tripling of rage effects has reminder text which lists exactly what effects those are. Those specific things are what's tripled, not any other effects.

I should also point out that there is a missing reminder text on the Blitz node that wasn't finished in time to be captured here, stating that Blitz charges have a base duration of 5 seconds (as opposed to 10, which is the standard base charge duration).


You grant a new effect for Rage in the node before this, then expect us to not think Rite of Ruin triples the double damage proc rate?

Yes, this was obvious from just reading it...

In other news if you went Blitz and Rite of Ruin how fast do you think you could move with cyclone? Maybe throw in blood rage and some frenzy charges. Cast on crit maybe? .... I think my computer would crash....
Last edited by beaniac on Jun 2, 2019, 2:31:51 AM
Looks pretty strong but feels just a little tacky maybe? Its nice to see the bonuses for rage match the degen though.

Definitely more viable though
Very inspiring rework. Now we have a lot of choices what to pick.

"Rite of Ruin" provides 60% more DPS - this is even bigger than 40% of "Aspect of Carnage", but downside of it - you are losing 60% of your life after fight ends.
edit: never mind, comment from Mark clarifies that chance to deal double damage and life degen aren't tripled.

A lot of things we can build around, i like it.
retired from forum because of censorship and discrimination
Last edited by DivineChampion on Jun 2, 2019, 4:28:46 AM
All fine and dandy, but everybody forget about the super long ramp-up. Around 15sec of constant fighting to get max rage from 0. That is way to long. To get 20 blitz charges with the ramping -200% crit chance it will also take some time (and they last only 5sec, thats like nothing).

It will be way to slow for our gameplay (or it promote speed meta way to much, to lower the wait between packs as much as possible).

Rage should be generated at lest 2 times faster than they plan it now.
The blitz charge effects should be squished into 10 charges instead of 20 and the duration increased to standard 10 sec.

You will see how annoying those mechanics will be in game if you wont spec into super rapid moving rocketmen to not lose all those bonuses between packs/bosses.

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