At this moment in time D3 is actually in a better place than PoE. Never thought I'd actually say that but it's the truth. The new season is fucking light years better than Synthesis.
Did we play the same game? Two friends wanted to play d3 with me, so I fired it up after 6 years of not playing - and what a silly and shallow game it is (IMO).
On the plus side, made me enjoy PoE more.
Every single D3 seasson is exactly the same. Items have no variation. YOU just get stronger version of them. You get gear gisted to you buy doing super simple stupid thingsand thus is free loot = boring.
D3 is stale. Even syntesis with all it's issues had more variation of implicits on one gear slot than D3 has variation from one season to another.
As much as I hate what hey did to diablo, this season was a massive improvement. Last season they gave LoN a massive buff to make it almost viable against full sets. Now this one is the season of nightmares, you always have LoN on so you can still use rings making custom builds massively more powerful. They're trying to make people actually play the game properly, and it's working. Almost none of the people top of Witch Doctor or Necro leaderboards were playing the same guy.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
not sure what do you mean.. if more passives/skills on your bar is not gonna change much if the game is exactly as right now... in fact they will make harder to reach 100 and even harder to reach 110 or whatever if they ever increase the cap.
edit: yeah, totally misunderstood.
"Parade your victories, hide your defeats. Mortals are so insecure."
Poe 0.2/10
Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..
Last edited by Xystre#4581 on Jun 7, 2019, 10:59:17 AM
So it appears Chris (and presumably the team) thinks that 4.0 will be able to take on Diablo's next generation arpg.
While I applaud him for setting a high goal, I dont see how this is even remotely possible, without massive engine, modeling, and graphical upgrades. Not to mention server stability and performance that these "upgrades" will require.
I think a more nuanced statement of expectations would have been more reasonable. PoE is old, its unlikely it will compete with Diablo 4 from a nuts and bolts point of view, and tbh the core gameplay is getting stale after all these years.
I hope 4.0 (for it's own sake) has some incredible changes that live up to the claim of jumping into the next generation fight.
I dont want to seem pessimistic here, but man that claim and pre'hype for 4.0 seems dubious.
Good luck GGG team! Competition is great for all gamers and I hope your expectations live up to reality!
I like how you make a whole case about this issue without taking into consideration the biggest factors affecting it:
1. POE is the biggest on the market for years and that give it a die hard following. I am one of them and I was D1 and D2 and D3 as well before BUT I would never go back.
2. POE owns it's engine and can improve it, hell ever replace it if they feel the need to. With all the money from Tencent that should not even be a discussion in terms of possibilities.
3. POE dev team is in aconstant dialogue with the community. CONSTANT. Interactive, open to feedback and changes. Last open discussion with Diablo dev team spat on players asking them mockingly if they own mobile phones to play their fucking money grabbing garbage.
4. Blizzard (or should we say the money hungry beast that is Activision) does not care about players at all anymore and have betrayed peoples trust way to many times. People are weare or simply fed up. Diablo Immortal was the last straw for many including myself. While I still had D3 installed and went in once of twice a season NOW it is compeltely erased from my PC alongside every single trace of blizzard games.
To summarize: if D4 comes our and you go play it you are nothing but a simple minded sheep contributing to all that is wrong with the gaming industry. Bending over to be fucked in the ass by a company only interested in paying dividents to share holders.
This is comming from a HUGE former blizzard fanboy. My whole youth I have played only Blizzard games exclusivelly: D2 was my life for 8 years, WOW was my life for 8 years after.
A bit hostile I think.
You can absolutely play both, and I'm sure many will. Your seeming love for Tencent and hatred for Activision is either confusing to me, or perhaps ignorance on your part. I'm not sure either publisher has the higher moral ground (social scoring in China aside)
If you dont want to play D4, dont. But getting pissed about what others do with their time and money is pointless. People like what they like. It doesn't make them mindless sheep.
And back to the crux of the issue. I find it VERY difficult to believe that an Old PoE, on an old engine, with old character models, and old story content, can compete with a next generation arpg with a massive dedicated staff, and near limitless resources.
I dont wish ill on either, because a competitive market is good for the consumer. Talk is cheap though, and Chris cant just verbally will PoE into a next generation arpg.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jun 7, 2019, 11:02:37 AM
So it appears Chris (and presumably the team) thinks that 4.0 will be able to take on Diablo's next generation arpg.
While I applaud him for setting a high goal, I dont see how this is even remotely possible, without massive engine, modeling, and graphical upgrades. Not to mention server stability and performance that these "upgrades" will require.
I think a more nuanced statement of expectations would have been more reasonable. PoE is old, its unlikely it will compete with Diablo 4 from a nuts and bolts point of view, and tbh the core gameplay is getting stale after all these years.
I hope 4.0 (for it's own sake) has some incredible changes that live up to the claim of jumping into the next generation fight.
I dont want to seem pessimistic here, but man that claim and pre'hype for 4.0 seems dubious.
Good luck GGG team! Competition is great for all gamers and I hope your expectations live up to reality!
I like how you make a whole case about this issue without taking into consideration the biggest factors affecting it:
1. POE is the biggest on the market for years and that give it a die hard following. I am one of them and I was D1 and D2 and D3 as well before BUT I would never go back.
2. POE owns it's engine and can improve it, hell ever replace it if they feel the need to. With all the money from Tencent that should not even be a discussion in terms of possibilities.
3. POE dev team is in aconstant dialogue with the community. CONSTANT. Interactive, open to feedback and changes. Last open discussion with Diablo dev team spat on players asking them mockingly if they own mobile phones to play their fucking money grabbing garbage.
4. Blizzard (or should we say the money hungry beast that is Activision) does not care about players at all anymore and have betrayed peoples trust way to many times. People are weare or simply fed up. Diablo Immortal was the last straw for many including myself. While I still had D3 installed and went in once of twice a season NOW it is compeltely erased from my PC alongside every single trace of blizzard games.
To summarize: if D4 comes our and you go play it you are nothing but a simple minded sheep contributing to all that is wrong with the gaming industry. Bending over to be fucked in the ass by a company only interested in paying dividents to share holders.
This is comming from a HUGE former blizzard fanboy. My whole youth I have played only Blizzard games exclusivelly: D2 was my life for 8 years, WOW was my life for 8 years after.
1. PoE is big in the arpg genre on quantity of new content (a new league every 13 weeks is crazy good) and that makes for a large die hard fan base (I am a CB veteran). But with such a rapid rate of patches comes the downside of no time to adequately debug and balance properly (no time for that) so we (players) must suffer through bugs and playing problems for approx. the first half of each challenge league and this is very tiring after 6+ years for me. Each new challenge league I feel like a beta-tester of an unfinished game and that's bad.
2. While true that GGG has their own game engine this has been a serious problem more than a plus. GGG couldn't afford to licence a commercial game engine back in 2005-2006 so they had no choice but to roll their own and have had to learn how to do that from scratch. This has lead to a plethora of QoP problems and still today lack of a quality commercial game engine seriously hurts overall performance.
As I understand most of the Tencent stock buy-in went to buying out the original GGG investors for taking a huge financial gamble in the beginning (and they deserve to financially benefit) so how much was left for the GGG company to use is unknown. Chris has stated many times that it isn't financially feasible to change over to a commercial game engine so they have to make due with incremental performance improvements and all players either put up with lag and other QoP problems or not play.
3. On this point GGG wins hands down and there is no competition. GGG is still small enough that we get direct communication with Chris, Jonathan, etc. and they routinely engage in podcasts (Baeclast for example) to talk about what/where they are taking PoE and answer many questions.
4. Blizzard is huge compared to PoE (have you ever let the D3 end credits scroll by? It's even longer than many movie credits list) and that size distances the devs from the player base and doesn't foster any sense that they care about player feedback (we are huge and this is what we produce and "you will like it" and play it. PERIOD!). GGG hasn't reached that size and impersonal feeling yet and I hope never does. Always stay lean and mean GGG and keep a close rapport with the player base. ALWAYS!
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.
The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
4. Blizzard is huge compared to PoE (have you ever let the D3 end credits scroll by? It's even longer than many movie credits list) and that size distances the devs from the player base and doesn't foster any sense that they care about player feedback (we are huge and this is what we produce and "you will like it" and play it. PERIOD!). GGG hasn't reached that size and impersonal feeling yet and I hope never does. Always stay lean and mean GGG and keep a close rapport with the player base. ALWAYS!
Chris and Jonathan on Baeclast is the perfect example of what makes GGG different from Blizz. The actual devs will talk shop about their vision for the game, what they will hold firm on, what they are willing to change, etc.
Blizzard has incompetent PR folks and the entire team is literally afraid of speaking to their communities for fear of their words being misconstrued as "promises." So instead of just taking a firm stance that players may not agree with but may ultimately respect, they don't take a stance on anything. They regularly ignore all player feedback from their PTRs and then make hamfisted attempts at balance.
One thing I think is unnecessary though is the apologies in the patch notes this time around: "There was a miscommunication regarding the number of weapon-specific support gems when discussed on Baeclast earlier, and for that we apologise." You're not doing yourself or the community any favours by letting these vitriol-spewing toddlers believe they're entitled to an apology for every slip of the tongue, especially when the devs were willing to chat in such an open way.