Developer Questions and Answers
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With the new changes to censorship, no violence (no blood, gore and coprses) rules in china, considering tencent is a major stockholder, how will you continue to develop PoE in the future?
https://gizmodo.com/chinas-new-video-game-rules-officially-ban-blood-corps-1834221957 Last edited by mineral4r7s#1792 on Apr 23, 2019, 7:23:54 AM
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" This is a very good idea |
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Are you happy with the current split of players in Softcore and Hardcore temporary leagues?
OR ALTERNATIVELY Have you considered more incentives for Hardcore temporary league players, such as differently textured challenge rewards? |
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What's the reason to keep most passives/items area effect radius as "Nearby"?
It's really confusing for player when hiding such essential information. Can you imagine replace all the numberic damage value with a single word "Regular" on all skill gems/weapons? |
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Does converting 4x premium stash tab into 1 quad will be ever possible?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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1. Would you consider adding a subscription option where we optionally pay a monthly subscription to get points to spend in the store and exclusive mtx items based on subscription length and things like that?
2. Are you worried about the pay to win creep from the increasing requirement for more stash space to be competitive? I have multiple tabs devoted to fossils and resonators and also make heavy use of most special stash tabs including several quad tabs that end up mostly full by league end. "Act as if what you do makes a difference. It does." - William James
"People are just about as happy as they make up their minds to be." - Abraham Lincoln |
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Why did you make the decision to make fractured items "unfilterable"?
At least I would have liked the possibility to show high tier bases exclusively. |
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Any plans on making more spectres? Lately a ton of mobs can't be raised, previously it was only act 4 wild golems, now it is breach and beyond and synthesis and delve mobs and so on. I think the amount of mobs that can be raised is smaller than the ones that can't.
Any plans on making summoners viable anytime soon? |
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Supporter packs with class specific skins? have you guys thought of this?
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What do you think about the current player's experience ?
Do you think we are happy with the risk/rewards mechanics ? Do you think we are satisfied by the results of the time invested in crafting and league-specific mechanics ? Do you think the average player can afford to buy some microtransactions ? Do you think every skill gem is balanced enough to be playable through endgame ? What do you think about the fact that we have to run third-party software to make the game actually playable ? What do you think about the absence of an automatic trade system, six years after releasing this game where trading is important ? Last edited by achmoye#3544 on Apr 23, 2019, 8:22:25 AM
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