Developer Questions and Answers
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Trade is a hot topic since the very begining, but especialy right now there are alot requests regarding a currency / map / fragment auction house kinda thing.
thinking about it the thing discouraging me the most from actualy playing the game is the need to buy and maintain through trading: -maps -chisel -alcs -chaos/scour -vaals -fragments/scarabs -sextants Is trading the problem or is it the need of all those items which require trading to be maintained and are required for alot people to enjoy the game, maybe a little bit of both? |
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Do you guys think that termites ever choke on splinters?
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Is there a reason you spread league spoilers across many platforms? It would be nice if the official forums received the information, or at least links to all the information, as it came out.
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With the next league confirmed to be "smaller" have you considered the possibility of adding a race rewards season?
The menagerie in it's current state doesn't see any use beyond the altar itself, what changes do you see for the pet zoo, if any? What were the additional ways to earn reputation Chris mentioned during the Betrayal master rework? Has there ever been a game bug that was so hilarious that you left it as a feature in the game? I wonder if Hillock-Senpai will notice me when I go to town??
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When a new league is in development, is it designed for it to be implemented into the core game?
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Any possible spoilers on melee balancing? >.>
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1. In one of the previous QaA (or in an interview with developer) there was a question about mechanics from D2 that will never be added to PoE, Chris answered that you will never add jewels in a form they were implemented in D2. After a while "3.1 Abyss" expansion was released, and it contained abyss jewels/sockets mechanics which is basically the same thing as D2 jewels with a few QoL (like the ability to remove socketed jewel). So, my question is - what changed in your vision about the game so you changed your decision to not add this mechanics?
2. Do you keep track of Mirrors of Kalandra dropped by monsters (chests etc)? If you do, do you count how many mirrors were dropped by monsters but were never picked up by players? :) edit: 3. Why the game don't have any crossbows? For example, as sub-type of base type "Bows", the same way as "Thrusting One Hand Swords" is sub-type of base type "One Hand Swords". You don't like them, or there are some legal issues because of D2 and Bliz?
disclaimer
" Sorry, but i can't read all 14 pages of questions which were written before i posted mine. retired from forum because of censorship and discrimination (also poe2 bad) Last edited by DivineChampion#3546 on Apr 22, 2019, 7:19:56 PM
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I have a few questions to ask you guys and gals there at GGG
1. Do you have plans for any form of crossplay on console and PC? 2. I'm curious on how your Atlas map changes go from data collecting to changes/buffs/nerfs on map drops, map bosses, etc etc.(example, Volcano going from T6 to T10) 3. Do you plan on making a league based around a community created idea at some point before or after 4.0? Please take your time to answer these questions as best as you can <3 -StudioDJ57 |
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Nice!
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I find there are maps mods which seem to act more as gatekeeps to builds rather than a challenge. Primarily this is seen in reflect but this can also be found in permanent curses, regen, and max resist. Have you considered making such mechanics an active element of the map such as tempests or debuff areas?
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