Developer Questions and Answers

With the addition of Synthesis, trade has become worse if it wasn't already bad, needing to whisper 100+ people and just get ignored is my biggest issue with PoE.

Even if not an AH we really need some trade improvements, so I really want to know if you guys have any plans with improving trading going forward. Because it gets worse each league with more items.
How do you plan on keeping your original core audience engaged in the game while new players constantly demand easier and more accessible content?

Also, I know we don't represent a large portion of your players any more, but would there be any chance for something like HC-exclusive re-colors of challenge rewards? Or anything of the sort at all?
Last edited by Mannistab#4846 on Apr 22, 2019, 6:27:44 PM
You must have some vague plans on what development will look like after 4.0. Are we going to see any major changes to how things are running?
It's been rumored that you guys can completely disable currency item drops for accounts accused of being bots.

Do you actually have the ability to disable certain items for individual accounts from being dropped by monsters?

Did I say something bad and get blocked from finding The Doctor cards? Kappa
Divination Card story for Imperfect Memories: https://www.pathofexile.com/forum/view-thread/3276547
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Last edited by Tinselxyz#0612 on May 9, 2022, 2:23:20 AM
Have you guys considered providing new players with atleast a free currency/map tab? The way I see it now is I can't really consider PoE a non p2w game anymore because buying those tabs gives you a clear advantage over someone who doesn't. Also needing to install 3rd party programs just to sell your items if you don't buy premium tabs is another big no from me.
When a new instance is created, why leave the old ones up?
~ Please separate the PoE1 and PoE2 forums.
Dialla mentions something called the Twist in Act 3. Will we ever find out what it was/is?
Have you ever considered trading the sword for the plow, Exile?
Is there any consideration on reworking how incursion is currently implemented. It's one of the most interesting leagues, but is gated behind so much rng it's difficult to enjoy it in it's current state. Possibly having alva take you to a different instance upon meeting her (akin to opening a lab trial) so that each instance of incursion can be separate and remove the issue of not finding t3 rooms? Also on that note, maybe the final incursion through the full temple could be a map rather than an event, so you aren't penalized for not doing it as soon as possible. It feels especially bad when you get a t3 room that you can't use because you dont have the proper items to use (like the uber corruptions or sacrifice chambers).
1. Are there any plans to make permanent leagues (regular Standard and Hardcore) more welcoming to play by overhauling the stash system?

This mostly relates to the stash being a cumbersome mess after you have played a few temp leagues and managing such a stash becomes such a bother that many people don't even want to touch it anymore even though they would enjoy doing something with their accumulated resources in the permanent league.

Here are some ideas:

* Marking multiple tabs and moving them around in bulk.
* Grouping tabs together so they stay together.
* Quick vendor to either drop items right out of the stash into vendors or straight up vendor the entire content. At the very least for remove-only tabs.
* Drag and drop tabs in the drop down list.
* Searching for items or mods stash wide (also overhauling how the search functions to make it faster).
* The ability to have multiple tabs open at once so you can drag and drop items between them.
* Quick tab-sorting options that you can edit the preferences of and sort all your tabs with one click (for example 1. currency tab 2. map tab 3. fragment tab 4. premium tabs 5. regular tabs 6. remove-only tabs 7. race-reward tabs. Sorted by ascending numbers).
* Customizable amount of tab rows.
* Manually lock tabs (not turn them remove-only, just lock them).
* Hide tabs.
* Fragmenting the stash (for example one usable one and one remove-only stash)
* Let people decide which remove-only tabs get converted to usable ones when they purchase new tabs (especially for premium stash tab upgrades).


TL;DR Stash management improvements, when?

2. Right now partaking in trading is only possible through the purchase of a premium stash tab as far as the official side of things is concerned (people can't be expected to make forum listings these days anymore and I think 3rd party programs/tools shouldn't be mandatory to access fundamentals of the game). Any news on the plan of making a premium stash tab (upgrade) unlockable?

3. With the increased amount of (convenience) premium stash tab types the gap between a new player and a paying one became wider. Is it a concern that the benefits of premium purchases become so overbearing that "no pay2win" can be drawn into question? Demo versions of some stash tabs could defuse this (for example a demo-currency tab that holds up to 50 of <chaos currency types).
Last edited by Cocofang#3395 on Apr 22, 2019, 6:58:15 PM

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