Why do people hate Synthesis?
" It will be an useless part of the game for me like your answer. LoL. Last edited by Rhilnix#5695 on Mar 25, 2019, 7:32:12 PM
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" To be fair, most on them don't know what the issues really are, either. But that's to be expected. It took me all the way from Bestiary until now to figure it out, and just because I deliberately went off my way to try and understand what "The problem wih PoE" is. |
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I just want to delve ..... but the Nexus is not letting me do that :(
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"Screeching at GGG while flinging faecal matter doesn't count as feedback |
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900+ ES chests it's a joke. I dunno another pass of blanket es nerf is expected.
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Decay, long chains not fun to run, stupid crafting system, heavy rng on memory modifiers.
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Lots of different replies. So instead of adding yet another, i'll quote someone who said how i feel in few words:
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Since this thread still alive, I'll would also like to add something.
I also don't like Synthesis but "Hating" it is a strong word to describe it. Lets just say, I don't hate it but I don't like it either. My personal reason why I don't like Synthesis was base on my gaming habit. I'm not like those gamer who can play the game long hours straight. I want my game in bite size & Synthesis content, Nexus run to be exact, was not an easy to digest type of content in terms of time & effort. Like Temple run in Incursion which I also don't like, you need to allocate longer time to run it. That's what I like about Mapping & Delving, if you got 10 mins time to spare you can just run 1-2 maps or nodes & stop, & play again later on. It's hard to do that with the Nexus unless you want to screw up your charges. And with my limited time of gaming, it consumes too much time before you can make something out of it compare to other content of the game. That's why at first my initial impression to Synthesis was it's unrewarding & exhausting. Though they somewhat fix the unrewarding part, but still it felt exhausting to me that cannot be fix. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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Giving it a try after the re-do. It's a bit better now that you don't waste charges porting back to the Nexus. It's still way confusing for me, but I'm giving it a chance.
My big question: Why do "decayed" areas remain on the map? |
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" I wonder the same what is their design philosophy on that since there's an alternative way to remove the "decayed area" in the map immediately. If you want to remove the "Decayed area" immediately on the map, after reaching the reward/modifier platform & getting your reward, don't click the Stabilizer on that platform. Use the entrance portal back to the entrance & use (click) the Stabilizer at the entrance to collect the loot drops in the area/map. Then go back to the previous placed memory connected to that decayed area. After you went back to the previous stabilized placed memory (connected to the decayed area) & leave the platform you'll see the "decayed area" will immediately collapse & disappear from the map. This is good way how to bypass a decayed area (modifier/reward distant memory) blocking your way (if there's another distant memory at their back you want to go to) without consuming the charges of your entire path. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time: It's supposed to make you WANT to waste your time." Last edited by boyandroid#6548 on Mar 28, 2019, 10:51:13 AM
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