GGG do not give in to the crying masses

"
"
"

Fivefingerheist wrote:

What does the ability to toggle #'s have to do with anything?


Crackmonster wrote:

It represents the masses who do not think outside the box, they arrive at the game and if things are not as they are used to they proceed to create posts and whine that it should be so because of lack of freedom of thought.


I have to agree with the crackmonster here lol. Why oh why do we need to know what kind of dmg we do in an ARPG???? You go and kill monsters. I don't give a flying fuck to see little numbers pop up on my screeen - I have another screen for that that shows my toon and the dps it does with all the gear equipped and all that good stuff. You hit monster, it dies, move on next - wash, rinse & repeat.


The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
so damage numbers and optional other lootrules would hurt the gameplay in what way exactly?

in none. other then giving a few more people what they prefer it wouldnt change shit. so yeah, totally pointless post.

ign: Lucador / Zashah
"
b15h09 wrote:
"
Crackmonster wrote:
"
Fivefingerheist wrote:
What does the ability to toggle #'s have to do with anything?


It represents the masses who do not think outside the box, they arrive at the game and if things are not as they are used to they proceed to create posts and whine that it should be so because of lack of freedom of thought.



I smell hypocrisy.

Generally, I agree with the sentiment, if not the elitism, of not making the game easier. However, options for personal preference I see as a good thing. If 6 people want to play together and have an individual loot option set at party creation, I'm not sure how that affects your play if you still have an option to create a party with FFA loot. The loot system isn't a matter of difficulty. It's more a matter of not wanting to deal with the collision mechanics of 5 people trying to jack your Exalted.

As to floating damage numbers, I'm not sure why anyone would be against an option to have more info on screen. It would be nice to see in real time what my 2nd form ice spear crits at, rather than having to do the calculations myself for the possible range.


People are already here, trying to bring everyone to the level where you might as well just concede and surrender all the strong points of the game and succumb to badness.

You are just trying to bring another game to the level of nabcakes who want a different game than those who love this type of game where you have to fight for your right and if you fail you are denied.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
The "crying masses" are, in some cases, either possible future customers, or not possible future customers. The best business strategy for any company is to be inclusive as they can possibly be, which is why you see blizzard doing things like appealing the the 90%. However, it can be as much as an error to appeal to the 90% as the 10%.

One possible choice is to have a "casuals" league. This is something GGG said they would never do, but perhaps they should reconsider. It's not like the casuals are going to play a hardcore game for long, and to have a game that has something for everyone is a bit better than having a game that only has something for the precious few. This also has the advantage of moving the nerf requests out of the medium core came and over to the softcore game. If someone started medium core, and didn't like it, you could even let them intentionally default to softcore.

(current default == mediumcore)

Moreover, why should the hardcore types care? The gamers that insist on difficulty being nerfed to the degree that the hardcore types don't like at all aren't ever going to connect on desires, likes, or expectations. Just separate them. Everyone's happy.

--------------------

Like the latest fashion
Like a spreading disease
The kids are strappin' on their way to the classroom
Getting weapons with the greatest of ease

The gangs stake their own campus locale
And if they catch you slippin' then it's all over pal
If one guys colors and the others don't mix
They're gonna bash it up, bash it up, bash it up, bash it up...

Hey - man you talkin' back to me?
Take him out
You gotta keep 'em separated

Hey - man you disrespecting me?
Take him out
You gotta keep 'em separated
Last edited by Courageous#0687 on Mar 11, 2013, 2:50:24 PM
"
Crackmonster wrote:


People are already here, trying to bring everyone to the level where you might as well just concede and surrender all the strong points of the game and succumb to badness.

You are just trying to bring another game to the level of nabcakes who want a different game than those who love this type of game where you have to fight for your right and if you fail you are denied.



Yeah... damn those nabcakes.... ?

Anyway, love this game, though I think more options would be good. I think the party loot system is a joke, and would be better served without collision mechanics. More than anything, I think this game needs a /players X command. Until then, I play with myself in parties, and avoid the BS.
No. Calm down. Learn to enjoy losing.
Just curious to see if this works



The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
"
b15h09 wrote:

Anyway, love this game, though I think more options would be good. I think the party loot system is a joke, and would be better served without collision mechanics. More than anything, I think this game needs a /players X command. Until then, I play with myself in parties, and avoid the BS.


Dude:

1) Thanks for sharing - I think but the forum's NOT really the place to be telling us that

2) You should check your local jurisdiction as this kind of activity is usually frowned upon in public...
The Pope quit, a meteor fell on Russia, an
asteroid came close to the earth, there's snow
in Arizona, star wars and star trek have the
same director! Who the hell is playing jumanji?
"
Courageous wrote:
The "crying masses" are, in some cases, either possible future customers, or not possible future customers. The best business strategy for any company is to be inclusive as they can possibly be, which is why you see blizzard doing things like appealing the the 90%. However, it can be as much as an error to appeal to the 90% as the 10%.


The question really is: do you want to create a game that reaches out to as many as possible, at the expense of the quality that comes from focusing on creating a game for a certain group of people - or do you want to go for max profits.

The profits path will have you more money in the short run, but requires you to create something new when this just gets too boring after some years.

If you create something for a specific group of people you can pour your heart into one project that lasts for years and years. You won't get as much money probably, but you will gain the respect and love of that group.

In the end, all seeks social status, and making a sellout game will not get you it.

"
Yeah... damn those nabcakes.... ?


exactly bro!
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Mar 11, 2013, 3:01:10 PM
+1 to the OP!
We waited a long time for a game like this :)
Have to agree.

Most important thing to make game harder: Disable Party Play.

Any 3+ Party is just faceroll.

Report Forum Post

Report Account:

Report Type

Additional Info