Path of Exile, Gameplay Criticism
" I noticed it. And was disgusted too. Typical GGG's mentality. Like, we know bossfights is shit, drops are crap and garbage and exp is poor, so to "encourage" players to do that crappy content we will garant exp. only after senseless bosskilling. No comment. |
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" The line of reasoning being that "the developers know better than we do." I don't think there are any arguments we can make (as players) that would be exempt from this. |
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" Just dont play it bud. Nobody is forcing you to be a crappy player in this great game ;) Trust your mind and strengthen your abilities!
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" not wondering about ggg can't satisfy whatever you need. but it addresses every complaint players brought up here: - it's not taking xp away from players - it doesn't prevent players from engaging in risky stuff all that while keeping the same punishment for dying. .... to address your rant, there are endless possibilities for not having players to do boss kills to get their xp, like rare special encounters which also grant them their bonus. age and treachery will triumph over youth and skill!
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" As much as you writing this kind of troll post :P |
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" cmon dude im not trolling ;) ;) Trust your mind and strengthen your abilities!
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What is something that you think should be highest on the list of priorities to improve?
Does this thing fall under one of the three categories talked about in the video?
Spoiler
(If we didn't think POE was a great game, none of us would bother trying to improve it. It's okay to be critical.)
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" 1. Remove most damage multipliers. Make them all "increased" instead of "more", so that the only multipliers are cast/attack speed or multistrike and its equivalents. 2. Reduce crap item spam by 80%, inprove chances of higher tier mods a bit to compensate. That would make the game 100% better in my opinion. ymmv May your maps be bountiful, exile
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+1 to vote.
I agree on so many things that's pointed out by OP. XP penalty hurts people who can't play 18 hours a day the most. The idea of having to do a quest in order to retrieve lost XP is a good one. I prefer that over completely losing everything. Also, it has happened so many times that I'm about to level and elder finally comes out. I tend to find myself in a situation where I can't level in less than 20 maps, but if I try, then I risk losing all the hard work trying to get elder to spawn. Also, GROUP PLAY! |
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" just one thing: i wish they would make separate effects for asian and non-asian players. the goo which master adds throw at us is clearly designed for asian players as colorful as it is. darks and gritty isn't suitable for asians, i blame all those angel wings and otherwise colorful shit for tencent getting interested in the first place (what if we put a dragon there...?) -- mechanical wise i don't think they take suggestions from us users, damage/mitigation wise the game is fubar with no way out and they know it. players embrace the power creep fully knowing the things they enjoy today are needed for normal game content tomrrow. most exiles got selfish and dont care for the game anymore. you will only find very rare species that argue with the game in mind. -- my biggest wish ever has ever been being a mouse at one of their designer meetings, just to confirm my idea how they go: jo_drivingTeslaInNz_r: omg, our latest stats show players completely ignore rare items below ilevel 85! chris_tehBanhammer_w: we need something to get them addicted again asap, lets place some hidden overpowered affixes on rare items so they pick those up again! offline
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