Path of Exile, Gameplay Criticism

"
gibbousmoon wrote:
"
robmafia wrote:
re: gibbous

i made a large response to you, but it was deleted. (lolz!)

see page 20 for your answer, anyway. it was there before you even asked. in fact, it was the context for all of this, funny enough.


I didn't see the post, but I assume you think it was deleted because you are a victim of mod incompetence again.

It's hard to care, though. If you have something to say to me, say it in a civilized manner and it won't be deleted before I get a chance to read it.

Remember what I said about own goals? I've said it three times now. You do know what an "own goal" is, right?

Think about it. Or don't. Your loss if you choose not to.

"(lolz!)" indeed.


there's that same fallacy again.

page 20.



the selective nuking only demonstrated my claim, btw.

and it's also why i didn't get a single citation of anything i said that was against the CoC, via PM or email.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Jan 22, 2019, 1:38:45 PM
"
Xtorma wrote:
Frustration motivates the strong and alienates the weak...

That is a kinda oversimplified. The stronger you are, the more it takes to frustrate you. But frustration happens to everybody at some level or another.

The question here is whether the current DP frustrates more players than it motivates others. That can then be represented as more or less income for GGG.

I think it is impossible to know why somebody left when they leave. Some will leave because they get frustrated, others because they get bored. As long as GGG does not do an exit poll, their guess is law :)
May your maps be bountiful, exile
"
Xtorma wrote:

Failure makes you stronger, unless you seek ways to push fault away from yourself and blame it on the system. As you stated, the more you get frustrated by the exp loss, the more you should come to realize that its simply another roadblock, and it is up to you to overcome it.


So what if it was a lag spike that you lost 10% to? or a terrible desync cause there's way to much going on at once.. or a poorly telegraphed 1 hit cause there's too many particles on the screen to even see it. Or not having a safe place to even stand cause every god damn thing martydoms after you kill it. Quite frankly there are many deaths going on in this game that are don't deserve xp loss. Now i'm not saying we shouldn't be penalized for being to agresssive or reaching to high. But it also has to be plausible to avoid that death at the same time.
Last edited by Millar#6906 on Jan 22, 2019, 7:40:44 PM
what if it was caused by a cat jumping on you?

there should definitely be a free pass for all deaths because of the rare exception. the exception IS the rule, no?
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia wrote:
what if it was caused by a cat jumping on you?

there should definitely be a free pass for all deaths because of the rare exception. the exception IS the rule, no?



Bud I think you've hit yourself in the face one to many times. Quite frankly, Anyone who repeatedly "Facepalms" himself should not even be considered relevant.
says the one using desync as an excuse...

...years after lockstep.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia wrote:
says the one using desync as an excuse...

...years after lockstep.



Im on auto bud, So its whatever the system chooses.,, and yes lockstep helps desync but its doesn't help the flow of info from the server and back which again can cause unavoidable death.

EDIT: Maybe try playing the game more and spend less time on the forums trying to be some kind of white knight and you'd understand the state of the game atm. Talk to me when you reach at least 20 challenges complete and un private your profile.
Last edited by Millar#6906 on Jan 22, 2019, 8:11:24 PM
"
Xtorma wrote:
Frustration motivates the strong and alienates the weak. Where you place yourself is up to you, but like I stated , its a system in a group of systems that progress you toward success. We can disagree on this, and that is perfectly fine. We do not invalidate each other, we simply disagree. What I think does not make me right outside of my own experiences, and so it is also true for you.


Notwithstanding how you define strength, I'm not sure why strong should be foremost served anyhow. After all, aren't they well off anyway? Alternatively, if weaker people merely ought to strengthen themselves, it begs the question of whether we should accept race to the top being self-explanatory goal of life. And I am saying this strictly as a post-Darwinian here.

Well then, it's not my purpose to jump into conclusions here either way, just wondering aloud. Yes, it seems as if we disagree upon some factor (I've learned the hard way people disagree upon meaning of words frequently, if only in nuance). My english vocabulary among expression itself might also have its faults as it is not my first language by any means. Man tends to think he is making sense.
Last edited by vmt80#6169 on Jan 22, 2019, 8:16:04 PM
"
Millar wrote:
"
robmafia wrote:
says the one using desync as an excuse...

...years after lockstep.



Im on auto bud, So its whatever the system chooses.,, and yes lockstep helps desync but its doesn't help the flow of info from the server and back which again can cause unavoidable death.

EDIT: Maybe try playing the game more and spend less time on the forums trying to be some kind of white knight and you'd understand the state of the game atm. Talk to me when you reach at least 20 challenges complete and un private your profile.


lolz.

the one using excuses for deaths/who wants easier game is telling me that i don't know the game well enough because of a challenge number.

and i'm a white knight? how predictable.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
鬼殺し wrote:
That's fair enough. A compromise then: it's a ceiling regarding level progression, if not necessarily player skill relative to each other.

I'd call it more a soft cap (regarding player progression with xp) more than a ceiling.
Fortunately, PoE is "forgiving" enough to let some kind of progression through gear, gems, league elements, breachstones, Delving, etc ...


"
gibbousmoon wrote:
And that there is the problem. Mindless grinding is rewarded, and active engagement with genuinely challenging content is punished.

It's all about affordances. And this game's affordances are utterly fucked.

What would make a piece of content challenging without the xp penalty on death ? where would be the risk ?
And if there is no risk, could you call it 'challenging' ? I don't think so ( not saying that any different kind of penalty would not work of course ).

As said before, portals only matter for about a handful of encounters, for everything else ... those don't really matter anymore, characters are too powerful anyway.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

Report Forum Post

Report Account:

Report Type

Additional Info