I have a lvl 100 and I wouldn't mind the removal of the penalty. I say this every time a thread like this pops up, but when you chose softcore, you're already choosing easy mode. If you want challenge, you play HC.
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Posted bypoepoe091#6000on Jan 6, 2019, 9:51:51 PM
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Darkduprey wrote:
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Aim_Deep wrote:
There is good reason for 10% penalty - it's to challenge players to overcome. Many like it and many hate it because there are basically two types of people in this world winners who overcome obstacles and whiners who want world to change around them. Can't please everyone.
Having an exp penalty on death doesn't challenge anyone to overcome anything.
It push logicals peoples to just play safely, either by playing in lower level maps or by stacking "too much" defense until they are litterally immortals.
Then at some point they don't care about leveling more, so they don't care about dying anymore, so your supposed challenge doesn't exist at all in the game anymore.
The only real way to make a logical link between how much a boss is difficult to kill and the importance of dying is to make the boss reset as soon as you die, becaming full life again.
That way you get ride of this non-sense that "trying harder content will make you loose progression", and you ensure that to kill a boss, the player must really have mastered the strategy and have enough defense on his char, or else he will simply not be able to kill it.
In the current situation he can just attack him six times in a row until sooner or later the boss will die even with five player deaths before it.
But of course, considering most peoples defending the XP penalty are experienced players who can easily reach the point where loosing XP doesn't matter anymore...
That's easier for them to look down on newbies who struggle against this mechanic while they are not affected by it in the slighest, rather than thinking about something that would make the boss actually really challenging for anyone, including themself.
Safety or hard choices call it whatever you want all I know if no exp pen I would never take a life node or life on gear - game would be brainless. ALL-DPS-ALL-THE-TIME.
As is game challenges me to balance DPS and survivalist if I wish to get past 90 or so. Thats cool. Hard choices.
Games should bring some challenge along with fun otherwise what's the point? Hello kitty mode would be no fun.
Besides what do you want 100 for?
The best players in this game never reached 100... like mathil who makes $20,000 a month playing this game.
They call it diminishing returns once you reach 90 for a reason.
Git R Dun! Last edited by Aim_Deep#3474 on Jan 6, 2019, 10:38:04 PM
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Posted byAim_Deep#3474on Jan 6, 2019, 10:30:57 PM
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Darkduprey wrote:
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Fapmobile wrote:
How would anything matter anymore if the penalty was removed?
Just mindlessly run and get "killed" until you have only 1 portal left, then clear what's left?
Why even have health bars then?
Yeah sure, there is absolutely no other way to make death matter than reducing the experience, POE is litterally the only game where deaths are important on top of being the most skill requiring video game of the 21th century./s
Meanwhile Darksoul require twenty time more skill than any POE map to be cleared and even in this game made specificaly for hardcore gamers you have a way to recover your exp.
Uhhh... if you die before getting your souls back you lose all of them. Not 10% of a level, it could be multiple levels of experience. This is literally the stupidest example you could have chosen to show a lenient death penalty mechanic.
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Posted byPliney#6347on Jan 6, 2019, 11:57:18 PM
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Cute softcore post.
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Darkduprey wrote:
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Fapmobile wrote:
How would anything matter anymore if the penalty was removed?
Just mindlessly run and get "killed" until you have only 1 portal left, then clear what's left?
Why even have health bars then?
Yeah sure, there is absolutely no other way to make death matter than reducing the experience, POE is litterally the only game where deaths are important on top of being the most skill requiring video game of the 21th century./s
Meanwhile Darksoul require twenty time more skill than any POE map to be cleared and even in this game made specificaly for hardcore gamers you have a way to recover your exp.
So what if PoE is "literally" the only game that does something? The death penalty works just fine, and is a lot more brutal on hardcore.
Dark Souls has nothing to do with PoE. NES games are a lot more challenging than any game today, if you want to compare difficulties.
You have always been able to cheat the penalty on softcore by leveling up and then going to your reckless mode and die all you like. You lose nothing.
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Posted byFapmobile#0758on Jan 7, 2019, 2:54:47 AM
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Aim_Deep wrote:
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Darkduprey wrote:
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Aim_Deep wrote:
There is good reason for 10% penalty - it's to challenge players to overcome. Many like it and many hate it because there are basically two types of people in this world winners who overcome obstacles and whiners who want world to change around them. Can't please everyone.
Having an exp penalty on death doesn't challenge anyone to overcome anything.
It push logicals peoples to just play safely, either by playing in lower level maps or by stacking "too much" defense until they are litterally immortals.
Then at some point they don't care about leveling more, so they don't care about dying anymore, so your supposed challenge doesn't exist at all in the game anymore.
The only real way to make a logical link between how much a boss is difficult to kill and the importance of dying is to make the boss reset as soon as you die, becaming full life again.
That way you get ride of this non-sense that "trying harder content will make you loose progression", and you ensure that to kill a boss, the player must really have mastered the strategy and have enough defense on his char, or else he will simply not be able to kill it.
In the current situation he can just attack him six times in a row until sooner or later the boss will die even with five player deaths before it.
But of course, considering most peoples defending the XP penalty are experienced players who can easily reach the point where loosing XP doesn't matter anymore...
That's easier for them to look down on newbies who struggle against this mechanic while they are not affected by it in the slighest, rather than thinking about something that would make the boss actually really challenging for anyone, including themself.
Safety or hard choices call it whatever you want all I know if no exp pen I would never take a life node or life on gear - game would be brainless. ALL-DPS-ALL-THE-TIME.
Did you even read the post you quoted?
Because in my example, by doing so you will literraly never be able to kill end game bosses. You won't be able to complet a lot of maps, hell depending on your skill you won't even be able to complet the story.
So you are telling me that you would choose to be stucked in Act 5 forever?
Lol, okay bro.
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Aim_Deep wrote:
Games should bring some challenge along with fun otherwise what's the point? Hello kitty mode would be no fun.
Totally agree.
That's doesn't stop us to eventually think to a better way of challenging player than the current system.
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Aim_Deep wrote:
Besides what do you want 100 for?
I don't personnaly care about 100, my goal is just 90.
But again, not being concerned doesn't stop me from thinking about a subject and understand why it can be problematic for some peoples.
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Fapmobile wrote:
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Darkduprey wrote:
Yeah sure, there is absolutely no other way to make death matter than reducing the experience, POE is litterally the only game where deaths are important on top of being the most skill requiring video game of the 21th century./s
Meanwhile Darksoul require twenty time more skill than any POE map to be cleared and even in this game made specificaly for hardcore gamers you have a way to recover your exp.
So what if PoE is "literally" the only game that does something?
PoE is the only game that does a lot of things. That not necessary a proof that every single one of them are good things.
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Fapmobile wrote:
You have always been able to cheat the penalty on softcore by leveling up and then going to your reckless mode and die all you like. You lose nothing.
Which is another proof that the current system has flaws: If you can cheat it easily, what's even the point of it in the end?
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Pliney wrote:
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Darkduprey wrote:
Yeah sure, there is absolutely no other way to make death matter than reducing the experience, POE is litterally the only game where deaths are important on top of being the most skill requiring video game of the 21th century./s
Meanwhile Darksoul require twenty time more skill than any POE map to be cleared and even in this game made specificaly for hardcore gamers you have a way to recover your exp.
Uhhh... if you die before getting your souls back you lose all of them. Not 10% of a level, it could be multiple levels of experience. This is literally the stupidest example you could have chosen to show a lenient death penalty mechanic.
Most peoples don't die twice in a row by the same mistake.
There is little to no area in the game where you could die repetitivly to the point where you can't even recover your souls, and tbh if you are currently in such an area, why the hell would you have "multiple levels of experience" on you? Just go to the PNJ and level up.. No?
Not to mention that even "multiple levels" is less of an investment in Darksoul than 10% of a level is in POE at 95+.
Last edited by Darkduprey#6497 on Jan 7, 2019, 4:55:47 AM
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Posted byDarkduprey#6497on Jan 7, 2019, 4:53:35 AM
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I'm a Dark Souls player. I played a lot. All the Souls games. Got to max level and I know how painfull is to make a mystake when you need a gazilion souls to go next level. It's very punishing to miss a block/roll/parry time, especially when being invaded or on bosses. I love Souls series. But, if I make a mystake, I have the chance to correct it and recover all my progress.
In PoE I can't see why I just lose my progress w/o chance of recover. I might be new to the game (my first league), but I'm not new to ARPG. Remember D2 when you lose all your gear and had to recover it? I think PoE already has a lot of penalties for mystakes:
- Die in delve? Lose loot, azurite, sulphite, etc.
- Die in Incursion? Lose temple change or one portal
- Die in safehouses? Lose one portal
- Die in bestiary? Lose recipe, item, beasts
- Die in maps or whatever? Lose one portal.
Losing one portal might not look like much, but it's one less try to finish content you want. Deaths in PoE are already punishing enough w/o death penalty.
It's just frustrating to run 10+ maps an hour and lose it in one second. And it's not always a matter of skill: sometimes the game just decide you die, period and I'm convinced of that, like yesterday my HP just went 100-0, no mobs around, no curses, no ailments, nothing, just simply went 100-0. And yes I was paying attention.
But ok, think I'll just skip content after all these years in this vital industry. Or just go play a build I don't like.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."
"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
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Posted byfrostzor27#1802on Jan 7, 2019, 6:37:44 AM
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Like you said your new. I'm not and observed players getting to 100 in 3 days and SSF in 5 days for years so game does not decide you die. Player does. Even in this league with pre nerfed syndicate they did it SSF HC in 5 days.
Now granted there are network issues/lag and such that can kill you and does kill those players too sometimes - like King Aila was at 99.6 and first place and was blue screened one league but that's technical glitch not game.
Oh and they are running like 3000 T-15-T16 maps in row to get there so it's not like they are doing easy content either. they are just good.
Git R Dun! Last edited by Aim_Deep#3474 on Jan 7, 2019, 6:54:36 AM
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Posted byAim_Deep#3474on Jan 7, 2019, 6:47:49 AM
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Deaths in PoE are already punishing enough w/o death penalty.
Haha sure they are. Unless you die 6 times in a single map there is no punishment.
Last edited by Johny_Snow#4778 on Jan 7, 2019, 6:48:24 AM
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Posted byJohny_Snow#4778on Jan 7, 2019, 6:48:16 AM
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frostzor27 wrote:
I'm a Dark Souls player.
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In PoE I can't see why I just lose my progress w/o chance of recover.
Because PoE is not Dark Souls?
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frostzor27 wrote:
Remember D2 when you lose all your gear and had to recover it?
You know, in PoE you don't lose any gear at all?
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frostzor27 wrote:
- Die in delve? Lose loot, azurite, sulphite, etc.
- Die in Incursion? Lose temple change or one portal
- Die in safehouses? Lose one portal
- Die in bestiary? Lose recipe, item, beasts
- Die in maps or whatever? Lose one portal.
Losing one portal might not look like much, but it's one less try to finish content you want. Deaths in PoE are already punishing enough w/o death penalty.
It's just frustrating to run 10+ maps an hour and lose it in one second.
Do i have wrong impression, or Dark Souls player says PoE is more hardcore than Dark Souls itself? :)
retired from forum because of censorship and discrimination
(also poe2 bad)
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