Pure Breachstone exp. gain is broken must be nerfed!
" I think the irony is that you think I'm against it. Giving incentive to party is a good thing, and should be encouraged, not nerfing it just because it allowed a few other folks to hit max level, its not like they're self-sustaining. If you want people to be more willing to group, taking away one of the few options that motivates people doesn't make a lot of sense. More importantly, how does slightly increasing the amount of people able to reach 100 negatively impact the individual experience? I doubt I'll ever have the motivation to grind 100, why would it bother me that some can finally enjoy having one for the first time? Yep, totally over league play.
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because it's supposed to be competitive and this is kind of silly and akin to exploits.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" I am going to assume that you just jumped in without reading anything before but the OP, to give you the benefit of the doubt. It's not "a few other folks", about half of the SC trading players that have reached lvl 100 are in Betrayal, it literally doubled with those pure breachstones. You could halve the xp that pure breachstone gives and it would still be an incentive to group, only it would not be as absurd as it is now. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" How is that an exploit when you're still investing time and currency? The people actually competitive race wise are going to use the most effective routes regardless. To me this is akin to those folks who want to remove the xp penalty on death from SC completely, just the other extreme. I don't think I could make 20ex selling the gear of 2 of my 3 90+ characters this league. Most of us just aren't rolling in currency to flash mirror and exalt stacks to sustain an efficient pure breachstone grind, and those that do want it way more than those that don't. Yep, totally over league play.
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wtf are you talking about?
for those competitive, they'd all have to be running these. as for the currency needed: 1. divide by 6. 2. do syndicates. you know, the league content (and how i got all of mine. that i sold). 3. get your dumb slave people to to get them for you regardless, it's the same cancer in the end. currency is easy to get. i made plenty. i could buy enough pure breachstones to solo to 100 and have a ton left over. it's not that hard. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" And that's what I mean, an unrealistic view based on a limited perspective. About half of SC trading players? Most of SC doesn't manage to make it to maps as is, and now half of them magically are rolling in exalts? Basically it comes off as that now that level 100 is slightly more accessible some people are upset because they feel a little less exclusive. If I liquidated my in game assets then maybe I could afford to get my league main to 100. But it's hard enough for me to find the motivation to chain t16s let alone mindlessly grind to 100. I just looked up how many registered 100s exist in SC Betrayal. 6156. The list ends at 15000 in the 97 range, and that's not counting the vast majority below that line. When you take into account how many of those fall under the same accounts that list gets even smaller. While that's a higher than usual number for a league, it's still very exclusive when you actually account for the rest of the player base. Yep, totally over league play.
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You didn't understand what I said it seems, please re-read carefully.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" I believe the first 100 was like day 4 in SC. The folks that compete are an extreme outlier and not representative of the typical player. The thing you forget to mention in earning currency is time. It doesn't matter how efficient you are, you still are obligated to spend a great deal of time. I get that I could make currency with syndicate, I did that for a while till boredom set in. Games like this are essentially a loot slot machine focused on time and efficiency. But not all of us enjoy the grind enough. The person who's probably invested the most financially into this game doesn't even get involved in end game, it doesn't diminish his financial contributions. He still manages to find enough interest to spend more than most of us ever will. Punishing everyone because of the very top still impacts everyone well below them. And then of course there are all those players not affected at all because its content they never see. What I really want to know is for those who feel adamant about it, is how does having more people in the same bracket negatively impact your individual experience in game? Yep, totally over league play.
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" fact: not one thing i said has anything to do with "more people in the same bracket," yet you keep strawmanning this as if it's a magic retort. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" The OP said that pure breachstones make hitting 100 too easy. The counter arguement is that too easy is an over-exaggeration and all those arguing its suddenly too easy are primarily motivated because of its effect of slightly diminishing the merit of hitting 100 but otherwise have not pointed out how this new incentive to group is detrimental to the game and why it warrants a nerf. Yep, totally over league play.
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