Pure Breachstone exp. gain is broken must be nerfed!

"
OGRONIN wrote:
And its funny you should mention the mirror. As that's what I saw someone do. They dropped a mirror in our party and went on to buy hundreds of breach stones with it. An easy ride up to 100. Changes to the XP does not change that happening.


U are joking right?
I wrote countless times.. This is not about lvl 100...
Pure stones give average loot compared to its price.
They are not that rare or expensive.
BUT exp. gain difference is so high that it causes an unbalance when it comes to levelling methods.
If they are to stay just like their current 250% exp. gain rate we will see no poorjoys, no beachheads no elder tier 16 map runners.
It will be pure pure breachstone runs and rotas all over the place.
Exp. gain is the only thing wrong with pure stones.
Trust your mind and strengthen your abilities!
Experience is not the problem...
Tradability of the item is not the problem, come on this is not Diablo 3...

The problem is and still will be the player taking the path of least resistance to get what he wants. They're not all like that but mostly are.

In fine, what is the solution ? The re is simply none. Experience should not be nerfed to catter to some "elites".

Pure breachstones will be either grinded by someone and / or bought by someone.

Players will continue to mind their own businesses and PoE will continue to be PoE.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:
Experience is not the problem...
Tradability of the item is not the problem, come on this is not Diablo 3...

The problem is and still will be the player taking the path of least resistance to get what he wants. They're not all like that but mostly are.

In fine, what is the solution ? The re is simply none. Experience should not be nerfed to catter to some "elites".

Pure breachstones will be either grinded by someone and / or bought by someone.

Players will continue to mind their own businesses and PoE will continue to be PoE.



LOL no.
Why player choice should be the problem?
This is the most absurd argument i ve seen in this thread.
Disregarding players opinion because you think they are elite is just laughable at best.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:
"
Azarhiel wrote:
Experience is not the problem...
Tradability of the item is not the problem, come on this is not Diablo 3...

The problem is and still will be the player taking the path of least resistance to get what he wants. They're not all like that but mostly are.

In fine, what is the solution ? The re is simply none. Experience should not be nerfed to catter to some "elites".

Pure breachstones will be either grinded by someone and / or bought by someone.

Players will continue to mind their own businesses and PoE will continue to be PoE.



LOL no.
Why player choice should be the problem?
This is the most absurd argument i ve seen in this thread.
Disregarding players opinion because you think they are elite is just laughable at best.


Player choice is a problem.

Betrayal came out : Arc was buffed -> 47% arc players
As i said, players will choose the path of least resistance.

I do not disregard players opinions, but as i read them, i'm also inclined to point out my view of it. Nerfing experience of pure breachstone is a nonsense to me because the expeerience penalty passed level 95 is already hard enough for casual / solo / SSF players who will grind their breachstones.

So laught at me all you want, youy won't change my mind about human nature whom by definition don't like things being hard to get.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:

Player choice is a problem.

Betrayal came out : Arc was buffed -> 47% arc players
As i said, players will choose the path of least resistance.

I do not disregard players opinions, but as i read them, i'm also inclined to point out my view of it. Nerfing experience of pure breachstone is a nonsense to me because the expeerience penalty passed level 95 is already hard enough for casual / solo / SSF players who will grind their breachstones.

So laught at me all you want, youy won't change my mind about human nature whom by definition don't like things being hard to get.


You cant do anything about player choice tho.

It seems like people lean more to side of players who are casuals.
But there is a big problem with that. Most of the pure stone users are elites. Casual players probably will never do more than 1 or 2 pure stones during a league.

My point is this change will hurt less the casuals but more the elites.
This will remove the problem you described the as path of least resistence when it comes to levelling.
Trust your mind and strengthen your abilities!
"
Azarhiel wrote:
Experience is not the problem...
Tradability of the item is not the problem, come on this is not Diablo 3...

The problem is and still will be the player taking the path of least resistance to get what he wants.

HUMANS ARE PLAYING THE GAME ! THIS IS THE PROBLEM !

... is pretty much what you are saying, do you realize that ?

By definition, a balanced game is a game where there are actual choices, that provide options that can compete with one another .... which is not the case regarding pure breach stones and anything else regarding experience gains.


"
MrsDeath_ wrote:
This is the most absurd argument i ve seen in this thread.

agree
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Feb 20, 2019, 9:55:12 AM
"
Qarl wrote:
Upgraded Breachstones were an attractive reward and concept, but we did balance the benefits too far ahead of other rewards. The experience gain reward was very attractive, and became a dominant motivator in the league. Tul, Esh and Xoph upgraded Breachstones have had their increased experience gain modifier reduced to 100% for all tiers (down from progressive rewards that went up to 250%). Uul-Netol upgraded Breachstones have been reduced to 150% (previous maximum was 300%), Chayula to 200% (previous maximum was 350%).

Pack size modifiers for upgraded Breachstones have also been reduced. All Pure Breachstones have had their area level lowered by one. Charged and Enriched Chayula Breachstones have also had their area level lowered by one.

These nerfs only affect experience gain. Boss item rewards from these Breachstones have not been affected.


There you go ( from the manifesto )
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz on Feb 21, 2019, 9:17:16 PM
"
Fruz wrote:
"
Qarl wrote:
Upgraded Breachstones were an attractive reward and concept, but we did balance the benefits too far ahead of other rewards. The experience gain reward was very attractive, and became a dominant motivator in the league. Tul, Esh and Xoph upgraded Breachstones have had their increased experience gain modifier reduced to 100% for all tiers (down from progressive rewards that went up to 250%). Uul-Netol upgraded Breachstones have been reduced to 150% (previous maximum was 300%), Chayula to 200% (previous maximum was 350%).

Pack size modifiers for upgraded Breachstones have also been reduced. All Pure Breachstones have had their area level lowered by one. Charged and Enriched Chayula Breachstones have also had their area level lowered by one.

These nerfs only affect experience gain. Boss item rewards from these Breachstones have not been affected.


There you go ( from the manifesto )


We won.
I did not even doubt this nerf so no surprises there.
Trust your mind and strengthen your abilities!
I will keep one Pure Chayula Breachstone sitting in my (STD) stash. To remind me of the times of incomprehensible /820
lots of people still wearing exp gear spamming them for week 1 level 100.
I miss when you had to play the game to get 100.

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