So, its time to get rid of Damage Reflect mod on maps

i went totems this league just cuz of reflective
Ditt j*vla flöte Danne!!
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poeGT wrote:
You can't have it all. Yeah it's annoying when you alc a map and see a "reflect" mode but just throw it in your sale tab and move on. There's plenty of builds who don't care about certain reflect mobs and they'll buy it off you.


but what is that adding to the game?


yes we can all deal with it, we chaos the map, we sell the map, we happen to be playing a build who doesnt care about reflect, whatever the situation we all manage to get on with our lives somehow.

Its not that is shuts down the game completely, its not that we NEED it gone because people literally cant get past it existing.


But take a step back, look at the situation, why does it exist? What is it bringing to the table? What good comes of it? What bad comes of it? We dont need it imo, its just mod bloat for the sake of it, occasionally kills someone imo unfairly when they didnt realise it was reflect, just forces rerolls or is free quantity rather than offering a challenge in 99% of cases.


Its not about how do you deal with this reflect map in front of you right now, its the bigger question of should reflect maps be in the game for players to deal with? The game needs people looking past their own immediate situation and interests to the wider picture of the games state.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Yeah, I think they should get rid of reflect. Then after that, they should get rid of damage mods, and maybe curse mods. My 3,500 life character can't run maps without getting one-shot, so I think they should just remove the hard mods altogether.
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Shazamarang wrote:
Yeah, I think they should get rid of reflect. Then after that, they should get rid of damage mods, and maybe curse mods. My 3,500 life character can't run maps without getting one-shot, so I think they should just remove the hard mods altogether.


Probably just trolling, but...

A damage mod makes the map harder.
A reflect mod makes the map unplayable.

See the difference?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Snorkle_uk wrote:
I dont think reflect map mod serves a purpose, I think its a stupid mod and should be removed from maps.


It either A. doesnt effect you because its phys reflect and youre pure ele, or pure chaos, or traps etc, so you run it and its completely invisible, has no effect at all.

Or B. you are running a phys build, its phys reflect so you dont run it, you reroll it.


What purpose did that serve? It just made 1 guy reroll the map, it didnt change anyones build, it didnt make anyone play differently, it doesnt challenge people, its just if it effects you then you dont play it and therefor it doesnt effect you.

It essentially just becomes a currency sink, yes, that is all that it actually achieves aside from instakilling some poor fuck who was playing too many hours too late and misread his map once in a blue moon. Why do we need it as a currency sink? We run a map, pick up a chaos orb, next map requires us to use it to get rid of a mod... ok, if the chaos orb existing is the problem just dont drop the fking chaos orb to begin with, you dont need mostly redundant redundant, occsionally gotcha LOL!!!! HAHA!!!! map mods that just waste peoples time standing at their stash looking out for bullshit and rerolling it to not have that chaos orb exist.



Remember when reflect was not only super common on maps but also on rares, and the reflect on random rare mobs was as super harsh and HA UR DEAD LOL!!!!!! as the currenct map mods? It just turned hc league into path of spork totems. It just becomes why selfcast and die when I can run traps or totems and be immune to reflect? Why would the game wish to encourage using totems or traps over self casting? This is the thing with it, its not like reflect existing on those mobs or now on map mods like this makes people say hey, I need to up my defenses and have a balanced build. That doesnt happen, you dont play self cast arc and decide to go less glass cannon and get better defense to survive reflect maps, you just can never do reflect maps as self cast arc, at all, regardless of how you build it, so if really needed or wanted to play reflect maps for whatever reason youd play arc traps or essence drain instead. why is that a good thing?


I think those mods are just clinging to a past, an outdated way of thinking by the devs that they just need to get over and move beyond.


Or
c. you're chaos
d. you build around/mitigated it e.g. over-max res for elemental or high phys res for phys builds...

Point is it's there to be conquered not rolled around which most do. It's just another challenge game presents and I think it's fun.

I've built several toons reflect immune. Both elemental and phys.

Hell my first toon was reflect immune...fox's arcer with 87% lightning res.
Git R Dun!
Last edited by Aim_Deep#3474 on Dec 16, 2018, 5:06:33 AM
Shazamarang I'm not saying to remove completely from the game, yes, it's a mechanic to prevent speedfarm from being overpower, but like I said by fixing or removing the mod on maps and making it a boss mechanic (a good suggestion of the Ratedetar) and more common in rare mobs would not it be more reasonable than the entire map reflecting?
Last edited by Santiagofera#5214 on Dec 16, 2018, 7:25:42 AM
It always surprises me how people are still complaining about damage reflection.

Then I remember how some people absolutely hate having to adjust to a situation.

Although it's possible some of those people are new and don't know the various options for mitigation.

Or, come to think of it, the ways a player can make themselves even weaker against reflected damage.
Nothing quite like an Abyssus-wearing berserker charging blindly ahead without looking at the map mods.
"Let those with infinite free time pave the road with their corpses." - reboticon
ok to all the "remove reflect as map mod makes the game too easy":

i want throns back!

remove the map mod but let rares/magics have thorns again. THAT counters the speed meta! (at least the off-screening one).

as of now you can just ignore reflect.
- have a 2nd char that can do it
- sell the map
- reroll the map (maybe the worst option)
- trade with a friend/guild member for same tier map
- play totem/trap/mine, molten strike, etc ... (gets lame after the x-th time)

reflect as a map mod doesn't affect the TOP players AT ALL!
it affects those who don't have as much time to play and just want to have a good time or newer player who aren't aware.

imho it targets exactly the wrong group of players.

but hey! as vio said. be a streamer, gather some sheeps and start crying on reddit!
Last edited by Ruefl2x#5824 on Dec 16, 2018, 11:32:46 AM
Reflect should be removed just because it is not fun. There's no counterplay, no preparation (bricking 1 map in 20 is not a valid excuse to waste affixes on reducing reflected damage), it's just there to fuck you over every once in a while.

Yeah, it "encourages reading map mods", but if other mods don't, there's something wrong with them maybe? And while "you can trade it away", engaging in something as exciting as map trade in any other way than large bulks is what I'd like to avoid at all costs.

Into the trash can it should go along with "cannot regen/cannot leech", you don't go "oh can't leech, time to put on my 10% life regen gear swap and turn on my vitality aura".
Sorry Nyre cant agree with that.

The problem with reflect is because the mod punish you for going to strong, but does not take into consideration:

1- old vaal pact is already nerf
2- High regen mobs
3- High life end game bosses
4- lack on defensive mechanics (armor/evasion)

Basically the options are too scanty to defend yourself against any mob in the map, being better fix to only Rare and Uniques.

About No Regen/Leech, we have more a larger range of choices to counter, mainly because they are never introduced together and was made to severely punish those who do not diversify using the various resources available. We have

. Flask
. Leech
. Life gain on hit
. Regen
. warcry (Berserker haha)

Of course its my opinion, no regen can crush rf builds because it depends massively from regen , yet its only one build, now reflect shut down countless builds because they can't attack. But like i said its just a discussion, maybe no regen/leech can be fix by other means too
Last edited by Santiagofera#5214 on Dec 16, 2018, 6:49:28 PM

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