So, its time to get rid of Damage Reflect mod on maps

Reflect? No, we have lot of anti-reflect tools right now. In the past it was sick, but today come on. I would remove no regen map. That's something cheap. -20-40-60 to recovery is fine, -max res are fine, but no regen at all is BS.
Last edited by Gosen#5296 on Dec 27, 2018, 5:48:19 PM
After reflect you'll ask for no regen to be removed.

After that curses gotta go too.

Soon you'll demand lvl 100 as soon as you enter the Coast.

If you could roll every map with your desired mods for no cost (cuz that's what oyu are actually complaining about) you'd be back here telling us how the game is boring.
"
Hallsttattian wrote:
After reflect you'll ask for no regen to be removed.

After that curses gotta go too.

Soon you'll demand lvl 100 as soon as you enter the Coast.

If you could roll every map with your desired mods for no cost (cuz that's what oyu are actually complaining about) you'd be back here telling us how the game is boring.


Except that's not what we ask for.
No player crippling, more difficult monsters. Why ignore the second half?
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
How is this for a potential solution:

Reflect damage mods cannot appear on maps that are unID'd. But they can appear just as they are now on rerolls, or on new maps that come ID'd.

It seems in my estimation that 2 things are going on specifically with this mechanic that don't appear anywhere else in the game:

1) Budgeting to handle this one mod requires an investment that almost all builds can spend better elsewhere. It's not worth the opportunity cost, especially considering that it requires a high level of investment to be effective like any other budget in his game. Add to that the growing gap between high damage dealt and damage received in return, and it's asking the player to waste even more on this very specific kind of defense the stronger they get.

2) Most people are outright terrorized by this and only this mod in the unID map gamble. When the entire gamble for the extra MF on an unID'd map comes from this and only this mod in the player's mind, then it's not a true game of gambling on unID'd map mods. It's a game of gambling on (whether reflect damage is there and no one else cares what the other mods might be)
@Megabobbyflay (since this JUST happened to me and I quit because of it, since for the past 5 days I've been getting absolute shit drops on top of rolls)

Low on alchs, maps of the current tier not dropping, and with the only 3 I have I need to spend an alch each, and one chaos per to hope to get another map of the same tier that I haven't completed yet.

AND ALL 3 TIMES IT COMES UP E.REFLECT MOD. I can't reroll it, they're Alt's of Same Tier. I get fucked out of my currency and maps simply because I wasn't lucky enough to get enough maps naturally. To top it off now I'm back to square one with an inch from nill currency, no maps to use to get back to that tier, and Zana always hopping to maps that I clearly don't fucking have.

"Just buy them" - Unlike streamers, I don't get the added benefit of people knowing I'm looking to buy something. Whispers go ignored, bots that comprise 80% of "online" sellers crash and don't reply to trade requests, and other assholes go afk without hitting the command, leaving you knocking people off of your trade window for wasting your time.

"
Hallsttattian wrote:
After reflect you'll ask for no regen to be removed.

After that curses gotta go too.

Soon you'll demand lvl 100 as soon as you enter the Coast.

If you could roll every map with your desired mods for no cost (cuz that's what oyu are actually complaining about) you'd be back here telling us how the game is boring.

People aren't going to run shit that can kill them for no reason, even more so if they can't prevent the rolls from happening, or change them after the fact...an unid'd map and you were testing the first mob you came to you'd die for being weary...
"
Gosen wrote:
Reflect? No, we have lot of anti-reflect tools right now. In the past it was sick, but today come on. I would remove no regen map. That's something cheap. -20-40-60 to recovery is fine, -max res are fine, but no regen at all is BS.


just to go with your logic
there are plenty of things to counter no regen

... flasks.... leech.... life/mana on hit(and kill... not good for boss though), hell alot of things would only require swapping one item to counter no regen


reflect doesn't need to be removed, just toned down significantly, the mod shouldn't be instadeath or no effect for most builds

or even possible to only make it possible when corrupting a map
How about lowering the reflect percentage. To like.. 1-2%. Or a flat number (monsters reflect x-y phys/fire/cold/lightning/chaos damage on hit).

That way it affects you, but doesn't instagib.
Poeople complain about map mods all the time.
But they are right about it, GGG designed them in really really lazy way.

There are map mods with are fair like:

- more magic monsters
- more rare monsters
- more damage
- attack speed, movement speed
- beyond etc.

And unfair ones that cripple some builds and basicaly give you no chance to counter them in example:

- immunity to stuns - unfairy shutdown one type of builds, and why there is no immunity to poison, ignite, freeze, shock then?
- no life regen - shut down all life regen builds without giving them any chance
- reflect - either you equip some anti reflect gear with totally mess up your gear setup or you cant do anything about it either
- max resists reduction - cant counter it in any way, its one of most deadly ones if you know magic thing called mathematic
- temporal chain - super annoying and you can only counter it with specific/narrow gear choice

Those are lazy design flaws. There should be no map mod with cant be countered with every build by pumping up some reliable/accessable stat.
There should be no map mod with unfairy shut down some builds.

Stupidy of some map mods are equal to:
- cannot use melee attacks
- cannot use spells
- your armor is set to 0
- your ES is reduced by 50%
- you cannot summon totems or minions

Example of fix:

Reduction and no life regen mods should be changed to "x% reduction to life/es regen, life/es on hit, life/es steal". Since they all give you the same stat and basicaly every build use it to some degree. So we either penalize everyone survibality equaly or dont do it at all.





Last edited by herflik#4390 on Jan 6, 2019, 4:19:49 AM

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