So, its time to get rid of Damage Reflect mod on maps
Yeah while they are at it, remove Magic Find and Quantity, both mechanicst that also add only a toxic way of playing, and also make frustrating to play for the solo player.
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" They didn't make volatiles easier. What they did was introduce counter-play while also making it more evenly balanced between ranged and melee characters. *old*Volatile on a melee in red tier map with GG mods? Back to HO or standard. That same volatile on a ranged? LOL WHAT VOLATILE. Come on bro, think a little. edit: Which kinda leads into the point that many people are making in so many words.. Reflect has no counter-play. You either run it or you don't. Who the hell is going to have many gear swaps just to run a single map when you can reroll it. It really does serve little purpose and in its current form is antiquated and should be changed or removed. |
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I played a phys reflect corrupted reef map on my assassin yesterday, just to remind me how bad it is. Had just leveled and don't care about my /deaths or a lost map, so why not...
1. I recolored my chest and gimped my damage with a lvl 1 phys to lightning. 2. I am immune to my own crits, only my normal hits get reflected. 3. I have 46% dodge, a basalt, a diamond ("defensive" because of 2.), fortify. 4. I have cwdt immortal call with 3 EC (that have 99% uptime due to daresso's defiance). I managed to kill myself three times to random packs. Guess I should also have used the reflect pantheon. And used a hyaon's fury instead of a phys sword. And respecced half my tree. And converted the other half with hrimnor gloves (like I don't need the resists of my gloves). ...or I just never play such a map again. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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The whole idea of reflect is just stupid to me. Damage reflected from an arrow attack? like what in the meth is going on here.
Spell damage I can kind of understand but melee damage should be reflected with stun and not actual damage. What do i know though. |
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Yea get rid of this shit and also the fucking no regen mod. They added some maps mods in the last patches like monsters cannot be slowed below base speed so removing the 2 most unfair and stupid mods for many builds shouldnt be a bad deal.
Last edited by The_Human_Tornado#7752 on Dec 23, 2018, 8:43:14 PM
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So...after a day of not getting any maps Zana was on, I buy one to access her, and pic a mission that requires finding the map item to complete.
It's UnID'd...and has a fucking reflect mod on it, making the first thing you do force you to lose 20% EXP AND have no way to refresh her shop to buy more maps. There is nothing 'challenging' about having the player walk into an situation where they an't even know that they're going to kill themselves simply by playing the damn game. You fucks at GGG may as well add a "lose HP while moving mod" to the pool while you're at it. |
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" lol, reflect isnt a pbm anymore, at least like it was a long time ago like when the whole pack around the reflect mob was reflect too... Plus now there's a lot of "anti reflect solutions"... Btw you can still read mods on maps - and if you do unid maps, either you can isolate a mob to test it, either softcore may be the solution for you Really PoE is a lot easier than it was "before"... But still those posts... IGN : Zakam
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And while you are at it, remove temporal chains. I can handle every curse, but this one is just straight annoying.
Last edited by herflik#4390 on Dec 27, 2018, 7:54:45 AM
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" There are anti-reflect solutions, but the most consistently available one favours characters who don't self cast, which are already advantaged by the rest of the meta because if your totems or traps are doing all the work you can concentrate on avoiding the one shots. For most characters though the only counterplay to reflect is to reroll the map. Not satisfying or interesting. |
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" LOL! No kidding. I fucking hate being slow. Reflect never really bothers me because I usually either play Elementalist or a totem Heiro,but that damn Temp Chains.... |
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