Don't nerf Syndicate encounters

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robmafia wrote:
the syndicate encounters are dynamic, challenging (well, compared to the last few years of content in poe, at least), and rewarding. plus, they encourage one to use their brain, even if it's only which option to click on.

i quite like them.



Challenging? I mean, anything is "challenging" if you inflate the numbers hard enough. Remember D3 at launch? Almost nobody could break into Act 2 of the hardest difficulty at the time. That's all these guys are. Massive health pools that do way more damage than the content around them, and I mean WAY MORE. Not really a "brainy" exercise, tbh.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
honestly I played through the acts (about to kill kitava) and I dont get what the fuss is about.

playerbase done got all lazy and complacent...if anything this is indication that regular act content is too easy and braindead to go through

syndicate while leveling is NOWHERE NEAR invasion on launch. if you use defenses available to pretty much everyone (enfeeble, fortify, etc) it's a cakewalk. once you get enough dps you will melt them

nowhere while leveling do you have the 'invasion snake in ledge' feeling powerless and hunted. player power level is still extremely high and only growing.

granted, Im not playing melee like I did in invasion, but the encounters themselves arent that bad. and youre in CONTROL whether you want two and three star ranks. I keep those dudes on 1/2 star and watch carefully who gets 3 stars



also, this is one of the most busted items in the leveling game defense-wise if you can perma-blind enemies. its a one-alch item

dread banner. use it. [near]free 20% less accuracy to nearby enemies and modifiable through aura effect passives
Last edited by grepman#2451 on Dec 13, 2018, 3:26:02 PM
I have Fortify, Arctic Armor, Molten Shell, and decent life with max resists. When I say these guys can one shot me, it's not because I'm not using defenses available to me. I also do a lot of dps, but their health pools are just obscene compared to the content level you find them in.

Deny it all you want, but they are completely imbalanced right now and fully warrant a nerf. Also, you can say whatever you want about "players are just lazy" or whatever derivation of, but the fact is that if people find it too frustrating, they will simply not play. This game needs people to play it to survive. I'm not saying "it's dying" or anything, but difficulty balance is important for maintaining the player base. Considering how many people feel syndicates are out of line, it would be foolish of GGG to listen to the people who want it to stay how it is. Doubly so considering how much they have going right this league so far. It would be a shame to have this league die out quickly just because they couldn't balance it.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Albinosaurus wrote:
"
robmafia wrote:
the syndicate encounters are dynamic, challenging (well, compared to the last few years of content in poe, at least), and rewarding. plus, they encourage one to use their brain, even if it's only which option to click on.

i quite like them.



Challenging? I mean, anything is "challenging" if you inflate the numbers hard enough. Remember D3 at launch? Almost nobody could break into Act 2 of the hardest difficulty at the time. That's all these guys are. Massive health pools that do way more damage than the content around them, and I mean WAY MORE. Not really a "brainy" exercise, tbh.


...WAT

you think it's just numbers?

not that it's 2-4 uber exiles, sometimes with synergistic abilities, to fight against? sometimes in a fortress that spawns other rare mobs and might require strategy to even get into range of the walls (depending on builds)?

it's far more than dmg/hp number tuning. and compared the last bunch of patches of mindless content, it's a good step in the right direction.



"
Albinosaurus wrote:
I have Fortify, Arctic Armor, Molten Shell, and decent life with max resists. When I say these guys can one shot me, it's not because I'm not using defenses available to me.

Deny it all you want, but they are completely imbalanced right now and fully warrant a nerf


oh, i get it. you're just complaining to complain.

edit: you don't even use a shield.
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...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Dec 13, 2018, 3:32:42 PM
That's what people say when they don't have an argument.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
...exactly. you don't have one.

i made one. obviously. hence, strategy.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
Albinosaurus wrote:
I have Fortify, Arctic Armor, Molten Shell, and decent life with max resists.

AA is only useful for mitigation if you stand still (so channeled skills) and fortify by itself wont save you.

I didnt mention enfeeble by accident-its still one of the most powerful defenses in the game. I believe regular syndicate members dont get curse reductions built-in.

multiple layers of defenses are more critical in this league than before, but its nowhere near invasion level, which disappointed me. in invasion you used all defense layers you could and you were still an underdog who was getting his shit pushed in

in this league, not so much
acro+blind+enfeeble+fortify+ this shield which I linked = I can tank in place for everything but chaos degen

"

When I say these guys can one shot me, it's not because I'm not using defenses available to me.

but you aren't using many defenses available to you - how do you know if you utilized blind and enfeeble youd still get one-shot ?

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Deny it all you want, but they are completely imbalanced right now and fully warrant a nerf.

deny an opinion ? I am of opinion that it is the regular content that is obsolete vs player power. you could sunder your way through maps before with just few axe upgrades and not caring about resists until much later


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but the fact is that if people find it too frustrating, they will simply not play. This game needs people to play it to survive.

youre using the same argument as the people who justify the game turning to a casual carebear fest from 'the hardcore arpg youve been waiting for'. I feel strong about this, but I dont think this thread is the place to discuss it.
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grepman wrote:
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Albinosaurus wrote:
I have Fortify, Arctic Armor, Molten Shell, and decent life with max resists.

AA is only useful for mitigation if you stand still (so channeled skills) and fortify by itself wont save you.

I didnt mention enfeeble by accident-its still one of the most powerful defenses in the game. I believe regular syndicate members dont get curse reductions built-in.

multiple layers of defenses are more critical in this league than before, but its nowhere near invasion level, which disappointed me. in invasion you used all defense layers you could and you were still an underdog who was getting his shit pushed in

in this league, not so much
acro+blind+enfeeble+fortify+ this shield which I linked = I can tank in place for everything but chaos degen

"

When I say these guys can one shot me, it's not because I'm not using defenses available to me.

but you aren't using many defenses available to you - how do you know if you utilized blind and enfeeble youd still get one-shot ?

"

Deny it all you want, but they are completely imbalanced right now and fully warrant a nerf.

deny an opinion ? I am of opinion that it is the regular content that is obsolete vs player power. you could sunder your way through maps before with just few axe upgrades and not caring about resists until much later


"
but the fact is that if people find it too frustrating, they will simply not play. This game needs people to play it to survive.

youre using the same argument as the people who justify the game turning to a casual carebear fest from 'the hardcore arpg youve been waiting for'. I feel strong about this, but I dont think this thread is the place to discuss it.


I am stationary when attacking, so AA works for me.

Blind reduces chance to be hit. Doesn't stop you from getting one shot when you do get hit.

I build heavy into damage and it still takes a lot to kill one of these guys. They are factually imbalanced.

Call it casual all you want. Game needs players. It wouldn't have survived this long if they held onto 'the hardcore arpg you've been waiting for'. That's a fact too. There's still plenty of difficulty for most players anyway, and a lot of the difficulty is gated by itemization, so making the base content harder for no good reason only frustrates people into quitting. Nobody wants to spend 15-20 seconds per trash pack. It's tedious, dull, and other games offer a better experience than that. I played during Invasion, and it sucked. You can keep your nostalgia goggles.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
"
Albinosaurus wrote:

I am stationary when attacking, so AA works for me.

Blind reduces chance to be hit. Doesn't stop you from getting one shot when you do get hit.

I build heavy into damage and it still takes a lot to kill one of these guys. They are factually imbalanced.

again, in what content ? you also didnt address enfeeble. curses annihilate these dudes

"

Call it casual all you want. Game needs players. It wouldn't have survived this long if they held onto 'the hardcore arpg you've been waiting for'. That's a fact too.

so if the game needed to be ANOTHER GAME to "stay alive" why did it start as another game ? it's called a bait and switch and selling out.

"

There's still plenty of difficulty for most players anyway


and doing basic arithmetic is plenty of difficulty for most players too, so whats your point ?

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Nobody wants to spend 15-20 seconds per trash pack.
nonsense trash generalization. like you say, FACT: most arpgs in history are much slower than poe and in most arpgs in history it does in fact take a good amount of time to whack normal enemies.

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It's tedious, dull, and other games offer a better experience than that.

like you say, FACT: most arpgs in history are much slower than poe and in most arpgs in history it does in fact take a good amount of time to whack normal enemies.

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I played during Invasion, and it sucked.

for you. no wonder you dont like syndicate, when its a watered version of invasion (at least intervention kinda is)

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You can keep your nostalgia goggles.
I dont have nostalgia goggles. I wouldnt love anything else right now than to play old poe where real grind and unforgiving atmosphere ruled over all and weeded out casual players. unfortunately, I cant

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Albinosaurus wrote:

I am stationary when attacking, so AA works for me.

Blind reduces chance to be hit. Doesn't stop you from getting one shot when you do get hit.

I build heavy into damage and it still takes a lot to kill one of these guys. They are factually imbalanced.

Call it casual all you want. Game needs players. It wouldn't have survived this long if they held onto 'the hardcore arpg you've been waiting for'. That's a fact too. There's still plenty of difficulty for most players anyway, and a lot of the difficulty is gated by itemization, so making the base content harder for no good reason only frustrates people into quitting. Nobody wants to spend 15-20 seconds per trash pack. It's tedious, dull, and other games offer a better experience than that. I played during Invasion, and it sucked. You can keep your nostalgia goggles.


there's a reason why you gave up at level 73.

and lolz @ "There's still plenty of difficulty for most players anyway" - no. there isn't.

the game is so freakin' easy and people will rage about the one thing that's remotely challenging.

you have terrible defenses. but instead of owning up to that fact or adapting to use defense, you'll just insist that you're right (about having defense) and the game is wrong.

yes, when you have little to no defenses and not much life, you'll die often when you're intentionally trying to stand ("stationary") in damage.
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