Don't nerf Syndicate encounters

Spike damage insta-death is neither a challenge nor fun. There is a very simple counter to that: get more effective HP. This is such a dumb counter that it is not worthy being called a challenge.

And it not only is a clear sign of bad game design, it also hurts builds a lot, because you need to spend so many points on eHP that you need only for a single encounter, that all builds in the end feel pretty much the same.
Let me guess, Arc traps/totems?

Gtfo. The game should not be balanced around the most imbalanced BS build that somehow avoided the nerf hammer it definitely should have been hit with.
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Fruz wrote:

I do not know if you miss the point or just missunderstood, but this is just irrelevant here and does not answer the question at all.

( It has of course nothing to do with lvl 40 players either ).

Okay, so what was your point? The best of the best are doing fine with the syndicate. How is this relevant?
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twothe wrote:
Spike damage insta-death is neither a challenge nor fun. There is a very simple counter to that: get more effective HP. This is such a dumb counter that it is not worthy being called a challenge.

And it not only is a clear sign of bad game design, it also hurts builds a lot, because you need to spend so many points on eHP that you need only for a single encounter, that all builds in the end feel pretty much the same.

Forum warriors and more only believe in eHP, take nothing else .... and often end up eventually ripping.

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volband wrote:
Okay, so what was your point? The best of the best are doing fine with the syndicate. How is this relevant?


I was answering what I quoted.
"unavoidable one shots out of no where" ???
Even if some encounters might be over tuned, some SSF players surviving and beating those at high level is enough of a proof, that it just isn't true.
(And no, not necessarily arc, that would also be irrelevant here)

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 12, 2018, 1:46:54 PM
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ocping wrote:
Let me guess, Arc traps/totems?

Gtfo. The game should not be balanced around the most imbalanced BS build that somehow avoided the nerf hammer it definitely should have been hit with.


Here's a collective reply to "but you're .1% playing meta waa waa waa" posts; no I'm not. I'm playing a <150k dps Debeon's Dirge Warchief build. I have 4k hp because I had to make up some stat deficiencies through skill tree (and my gear does suck too), and the only other defensive means I have is Enfeeble/TC on Blasphemy. Still, the only legit 1shots I've experienced have come from Aisling and It That Fled, both with captain status.

It's just an l2p issue. My friend plays fucking Smite and apart from Tora, he doesn't complain or find it too difficult either. Obviously his defenses aren't just a shitty 4k hp and two curse auras.
As PoE market share grows, the game is going to become more accessible, because they need to appeal to more people, not fewer. Not everyone finds the level of pain you do enjoyable.

Except for the sh*t show which is the syndicate (and it's difficulty) this is the best PoE has ever felt.

I applaud them making more and more changes to make the game more accessible.

You conflate challenging with insanity. If you are so bored with it, go make your own ARPG. I mean you should be able to whip one up right? What have you done that is so awesome?
<3

- Qarni
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jcannonb wrote:
You conflate challenging with insanity. If you are so bored with it, go make your own ARPG. I mean you should be able to whip one up right? What have you done that is so awesome?


You conflate insanity with being bad at the game. The game is rich in content and gives more than enough ways to handle one piece of actual challenging content. Problem is that you and others are too lazy or stupid to actually learn the mechanics, instead wanting GGG to spoon feed you all the way to uber Elder.

What's the point of having the skildrasil, gems, unique mechanics, CHOICES in short, when players who have no fucking idea what they're doing can roflstomp all content anyway?
mfw OP turns out to be a softcore player.
I'M for nerfing the initial damage, or more warning for the intervention.
It happens too damn often i'm one shot by the intervention.. even with skills i can't see, not to mention the character itself...

The encounter itself during can -and should- remain a challenge, but the initial damage is so much.. if ur not a tank character.. i don't see many survive. I can't use my skills if after i'm dead the character announces itself... (and no it's not my ping.. about 23ms, fps ~160).


The tank/dodge/evade etc. builds probably have no problem with the initial hit, then i can understand the reasoning. But playing a character that cannot face tank or negate damage other then using skills, positioning etc. it's just too much.

Somehow they seem to hit harder the higher you are in xp level too.. (esp. around the 90% and up.. :P), but that part could just be me xD...

The other stuff i don't mind so much: fortification you go to yourself, so you are prepared and can see them coming (although with mist and spawning units right on you.. it gets tricky.. but not un-do-able). Same for transportation.
Research seems the easiest encounter i.m.h.o.

Also intervention triggering decides a lot.. happened upon them while i was in hard fights already.

The not-opt into the fight should merit some reserve. I believe that was the credo of ggg as well: make encounters opt-in, so they can be harder.

have a good 1.


---
Playing arc witch.
(if all the ppl would include their character with their comment.. maybe we could see a devide in 'easy-to-play' and 'skill-based' characters).
Last edited by Care_Less#5506 on Dec 12, 2018, 11:39:34 PM
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Fruz wrote:

I guess you either didn't read OP, and didn't understand it at all, and everything challenging needs to be nerf so that it's like the rest of the content, right ? something that everybody can crush with little effort ....
What an egotistical post without any argument in it overall.

You probably like put words someone didn't say to his mounth...
Like you doing me.

He (and me) just say nerf syndicate encouters in low lvl (story) zones. Then casual players can survive w/o endless wipe on every single syndicate encounters.

It you saying syndicate encouters are 'all challenging content' then sorry but you are liar.

I like POE and I like casual play style.
If you don't like casual players PLEASE stop attacking it with nonsense comments.

Thank you.

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