Don't nerf Syndicate encounters

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Anonymous1749704 wrote:
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ocping wrote:
Let me guess, Arc traps/totems?

Gtfo. The game should not be balanced around the most imbalanced BS build that somehow avoided the nerf hammer it definitely should have been hit with.

It's just an l2p issue.

Except it's not, unless by learning you mean constantly imprisoning the outlier syndicate members.

When midway through the campaign you are thrown end (campaign) level bosses to beat, something is plain and simply just badly adjusted. I don't care if I'm being destroyed on T16, because it's T16, but right now, the scaling is flawed.

And how can you even deny that oneshots do not happen when there are literally (and by that, I mean LITERALLY literally) videos out there which have to be slowed down to even see what happened in real time. But you are right, if you know what you are doing and have a high EHP and resists, you are most likely "just" 80%'d, and your IC is popped.

It doesn't sound that bad on paper, except for the fact that these skills are extremely badly (if at all) telegraphed. Compare Izaro's visual moveset to Janus's sword ground effect.

I understand how end game players would want to keep this difficulty, and let it be, I don't mind, that's why it's endgame, everything should kill you. But struggling even on T1 maps, let alone in the CAMPAIGN is a clear sign of things needing to be fixed. Saying it's a l2p thing when there is such a big outcry is just ignorant and borderline "2 cool 4 school".
Last edited by Volband#0672 on Dec 13, 2018, 9:52:40 AM
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attronach wrote:

You probably like put words someone didn't say to his mounth...
Like you doing me.

He (and me) just say nerf syndicate encouters in low lvl (story) zones.

That is literraly not what he said in that post that I partly quoted on the first page, it was not a question of level at all.
Putting words in other people's mouth I see heh.

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Volband wrote:
And how can you even deny that oneshots do not happen when there are literally (and by that, I mean LITERALLY literally) videos out there which have to be slowed down to even see what happened in real time. But you are right, if you know what you are doing and have a high EHP and resists, you are most likely "just" 80%'d, and your IC is popped.

It doesn't sound that bad on paper, except for the fact that these skills are extremely badly (if at all) telegraphed. Compare Izaro's visual moveset to Janus's sword ground effect.

And yet there are SSF HC streamers dealing with the syndicate in high maps at lvl 95+
So how do they do ? they are more promoting then upgrading for the few that I have seen too.

Stop over-exaggerating please, really.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 13, 2018, 10:22:00 AM
"
Fruz wrote:
"
attronach wrote:

You probably like put words someone didn't say to his mounth...
Like you doing me.

He (and me) just say nerf syndicate encouters in low lvl (story) zones.

That is literraly not what he said in that post that I partly quoted on the first page, it was not a question of level at all.
Putting words in other people's mouth I see heh.

"
Volband wrote:
And how can you even deny that oneshots do not happen when there are literally (and by that, I mean LITERALLY literally) videos out there which have to be slowed down to even see what happened in real time. But you are right, if you know what you are doing and have a high EHP and resists, you are most likely "just" 80%'d, and your IC is popped.

It doesn't sound that bad on paper, except for the fact that these skills are extremely badly (if at all) telegraphed. Compare Izaro's visual moveset to Janus's sword ground effect.

And yet there are SSF HC streamers dealing with the syndicate in high maps at lvl 95+
So how do they do ? they are more promoting then upgrading for the few that I have seen too.

Stop over-exaggerating please, really.

Once again, it doesn't matter what the top 1% does. Last league some people went 6000 deep in Delve; so what? It's not the norm, nor should it be.

Also, what exactly is the exaggeration here? There are video proof out there against your top 1% mantra. Not sure what more is needed for you to believe that something is wrong.

At least GGG is not as elitist as some of you are, and I am sure they will do something within a few weeks, even if they tackle other problems (ie. Delve issues) first. Imagine if Chris was being this blatantly oblivious on the forums or reddit, and talking about the top 1% - and also ignoring how the other half of the top 1% is actually ignoring syndicate, but that wouldn't fit the narrative.
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Volband wrote:
Once again, it doesn't matter what the top 1% does.


Of course it does.
if they don't get one shot and don't skip the content, then it's not "unavoidable one shot out of the blue" like some (including you) pretend, period.
Especially since they are running t12+ maps now.
And this is a fact.


Show us that "proof" with all the variable and experienced good players will tell you what the player did wrong.


PS: Delve is where it's supposed to be at the moment imo.


SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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Fruz wrote:
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Volband wrote:
Once again, it doesn't matter what the top 1% does.


Of course it does.
if they don't get one shot and don't skip the content, then it's not "unavoidable one shot out of the blue" like some (including you) pretend, period.
Especially since they are running t12+ maps now.
And this is a fact.


Show us that "proof" with all the variable and experienced good players will tell you what the player did wrong.


PS: Delve is where it's supposed to be at the moment imo.



You are arguing about semantics, whether it's one shot or two. You don't even want to understand it, just find some grammar stuff you can put your teeth into it. The game is not designed around the top 1%, so I will say this for the last time and ignore it again if you bring it up: the game is not balanced around them. Period. If your observation of HC streamers makes you think that syndicate members like Janus and It should actually be buffed on the highest level maps, then so be it. It has nothing to do with our point.

As for Delve, I haven't yet reached the point people are complaining about, as I went a sideways a lot for fun stuff, but even Chris commented on it already, that they are looking into it asap.

This discussion kinda reminds me of the old MMORPG days, when the elite guys who sit upon the most "treasures" (which indirectly made them more and more stronger) shut down everyone on the forums who dared to complain about difficulty. "Ohhh, well we don't have any problems with that stuff, so why are you crying?!?! Please don't make this game easy for this noobs!!!" Not sure if this was the way I wanted to feel like a teen again, but thanks I guess.

In case an acquintance of mine starts playing PoE for the first time and complains me about being destroyed in the low level campaign by the syndicate, while they kill every other mobs easily, I'll be sure to tell them "lol, top HC guys are killing it easy :)". And if they say they are being one-shotted I'll be correcting them that it was actually a two-shot. Very productive.
No it's not about semantics.



Good players just don't get one shot (or two shots, w/e) out of the blue on a regular basis, or even not on a regular basis.
They don't.
Of course they can make mistakes lije everybody, and there might have been some bugs too from what I've seen.



Normal white mobs being a joke most of the time and the power disparity with the new content is another discussion all together though, I do not like it much either.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 13, 2018, 11:28:57 AM
I'll just reiterate what I wrote in my thread.

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Forts and Research events are real good.
They offer enough challenge without suffering from either bad map layouts that can cause Transportation to give you actually less than 5 seconds to complete, and they are not cheesy the way Interventions show up in the middle of other events and randomly gib you because there was too much going on to notice them. I'd honestly remove Interventions entirely and make Transportation only spawn on outdoor maps/areas.

Syndicate encounters have grossly inflated attributes.
Some just feel like health sponges and others nearly one-shot a reasonably defensive setup. It just feels awful, especially when combined with the previously mentioned Interventions. I foresee many salt posts about people having their leveling greatly hindered by these, especially in later maps. They need to be tuned back by ~20% in my estimation, and the Interventions need a unique and obvious audio queue. The portals themselves aren't enough when the screen is completely on fire with various visual noise and the audio spam from attacks/spells. Sensory overload.


So yes, nerf them, but gently... and do something about Interventions.
Tired of trolls? Ignore them.
https://www.pathofexile.com/forum/view-thread/1473168
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Fruz wrote:


Good players just don't get one shot (or two shots, w/e) out of the blue on a regular basis, or even not on a regular basis.
They don't.

True. And if the general outcry was about dying to syndicate every time, I would agree. But when there are 2 or 3 problematic syndicate members, while the rest is fine (or even too weak...), then there is a problem. Especially with the nature of how intervention works. If people thought having reached the sulphite capacity indirectly forcing them to do Delve or miss out on sulphite mines, then imagine how it feels now, when the content you don't want to do because it's overtuned is chasing you down.

I did a safehouse now, it was lvl 73. The two members were a 3 star Cameria and a 2 star Vorici. The necromancers on the way hit harder than both of them combined...
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Volband wrote:
But when there are 2 or 3 problematic syndicate members, while the rest is fine (or even too weak...), then there is a problem

well, that is somewhat relative to the builds/chars though.
Plus you can choose who to rank up and who to rank down, and we might have a GGG case of 'good' and 'bad' choices.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 13, 2018, 2:24:02 PM
the syndicate encounters are dynamic, challenging (well, compared to the last few years of content in poe, at least), and rewarding. plus, they encourage one to use their brain, even if it's only which option to click on.

i quite like them.

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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!

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