Don't nerf Syndicate encounters
" Don't know if this is sarcasm. The rare mob is only visible for a second and then half a second later Vagan does something and he's one-shot. If he walked in to kill the totems he'd have probably died the same way. By creating some distance initially and avoiding most mobs he was playing safer. Even if he did everything wrong, you don't expect to get one-shotted with full 8.3k hp and all defensive flasks up in a one damage mod map. You also can kill the syndicate members just fine with the totems up. They only teleport back in to heal if you move too far away. Last edited by SaiyanZ#3112 on Dec 20, 2018, 8:46:26 AM
|
![]() |
" Dont RUN IN and kill the totems, do it from afar. Melee is absolute crap right now balance wise outside of molten strike. |
![]() |
" Ah the lens through which a PvP player sees the world. You, sir, are hilarious. I am legit still chuckling from the term "scrublord" in another thread. That was through the lens of Hardcore condescension, but it is pretty close to the PvP one. I am surprised you didn't throw out "carebear". Last edited by Slaanesh69#4492 on Dec 20, 2018, 10:44:24 AM
|
![]() |
" I guess you could say that it's in fault ... but this was a ridiculously hard hit nonetheless, and shit can happen real fast (and melee is supposed to be a thing too), so .... I would not really advocate for the dmg there, idk. That said, it means that they seemingly didn't overdo it with the nerf, looking forward to playing it :] Hopefully I wont get as unlucky as the player, I would not go in like that anyway I think. " boring already, actually, 1/10. I haven't really read what you wrote though, I doubt anybody would tbh. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Dec 20, 2018, 11:40:20 AM
| |
" You titulate something you haven't even read boring, then even go as far as to make a personal remark based off of this. Damn, you just managed to sum up how you behave online about betrayal. :D |
![]() |
" That melee basicaly doesnt exist outsided of molten strike is a completly different issue but its directly tied to the one shotiness of the game in general. Syndicate just made it more obvious but usually you are either alive or dead in PoE and nothing in between because if you survived one smash the next will usually take you out anyway. This leads to a game where surviving one smash is the highest priority and every extra defense above it is basicaly meaningless. It also means that you constantly need to be topped of between smashes and melee by design have it harder to archive that. |
![]() |
" why are you even playing the league if you're going to ignore the league mechanic? also, lolz @ people STILL complaining about the syndicate AFTER it's been nerfed into oblivion. re: melee - i played melee last league (consecrated path). i did just fine. was pretty much immortal. i suspect it's a near-perfect build vs syndicate. most of the complaints about melee seem to be from those who think a dps of millions is needed/don't make defenses good enough. 82% block should make one nearly immortal. if not, their problems are intelligence based. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Dec 20, 2018, 2:49:23 PM
|
![]() |
" Watched on 0.25x speed. Vagan's skill visuals are after the death. It's unclear what causes these things. |
![]() |
" Lolz, your trolling is so bad. A guy got oneshotted with 8k+ hp and great defenses yet you say it's all ok. Since you don't understand what is going on, what is the point to even talk with you further? |
![]() |
" fact: people were one-shotted before this league. fact: people died to glitchy/unfair/unclear/etc circumstances before this league fact: people died to one-shot league mechanics before this league. fact: this league's mechanics were already nerfed. and pretty massively, at that. fact: the complaints about difficulty are still rolling in. post-nerf into oblivion. lolz @ "great defenses," though. AGAIN, hp =/= defense. he had a large life pool. defenses weren't bad, but weren't great. i don't understand why he'd use a kaom's over a loreweave, if he was looking for phys->ele conversion. it would be akin to running all 3 purities, while freeing up mana res for something else. personal preference comes into this, though. that's not going into the questionable flask choices, either. ** uberlolz @ me not understanding what's going on. quasilolz @ saying there's no point in further talking. as you keep typing and click "submit." amazing display of logic. ** took a closer look. defenses were actually kind of meh. 2 purities and acrobatics and that's it. virtually no armor/eva, 0 block, flasks were offensive/movement aside from 1 basalt. i don't understand why he didn't try to stack more dodge and conversion. if anything, this is a testament to the player's skill to even make it that far without dying. [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Dec 20, 2018, 3:14:08 PM
|
![]() |