70 Hours and already burned out, how do you do it?

"
ImmortalCX wrote:
"
Slaanesh69 wrote:

Ok, I’ve been falsely accused of being a white knight in the past, but this post comes close to that.....


Majority of responses were in the category of "This is a *deep*, highly complex game full of theorycrafting and an intelligent, involved community. We lead full lives and play PoE by choice."


What I see is, "Its a basic side scroller with a 3D overlay, crappy graphics, endless solo repetition. Only 13 year olds or addicts would find this repetitive gameplay satisfying."


I saw the IGN review "this is your dad's ARGP" and while at first I thought he must be crazy given all the people playing, my opinion has swung around to align with the review.

Here is the thing about simple games, you don't have to actually complete endgame to understand what it is. So all the people saying "until you have killed uber elder you have no idea." You don't have to jump off a bridge to know that the fall will kill you.

If you watch a high level chess match between masters, you have no idea what is going on. With PoE you can watch a video and build guide and the only thing stopping you from imitating it is lucky RNG drops.

There is no PVP. There is no competition ladder. There is (essentially) no group play. There is just addicts convincing themselves its a "deep" game and that they are making positive life choice.




well, i dont know what are you doing here then?
what do you try to reach with this post, letting us know that you dont like the game, fine leave.

for real, i dont get your Point, and the Facts are:
lvl 63 > no exp at all, it is like Talking to a child About Physics or math or good wine.
"
ImmortalCX wrote:
Spoiler
"
Slaanesh69 wrote:

Ok, I’ve been falsely accused of being a white knight in the past, but this post comes close to that.....


Majority of responses were in the category of "This is a *deep*, highly complex game full of theorycrafting and an intelligent, involved community. We lead full lives and play PoE by choice."


What I see is, "Its a basic side scroller with a 3D overlay, crappy graphics, endless solo repetition. Only 13 year olds or addicts would find this repetitive gameplay satisfying."


I saw the IGN review "this is your dad's ARGP" and while at first I thought he must be crazy given all the people playing, my opinion has swung around to align with the review.

Here is the thing about simple games, you don't have to actually complete endgame to understand what it is. So all the people saying "until you have killed uber elder you have no idea." You don't have to jump off a bridge to know that the fall will kill you.

If you watch a high level chess match between masters, you have no idea what is going on. With PoE you can watch a video and build guide and the only thing stopping you from imitating it is lucky RNG drops.

There is no PVP. There is no competition ladder. There is (essentially) no group play. There is just addicts convincing themselves its a "deep" game and that they are making positive life choice.


Poe is not chess. Thats right. But dont think its so easy. Sure you can copy builds an be successful with them. But you will have to get there first. The interesting builds often demand special items which sometimes cost quite a bit. I dont think poe is that hard. On the other hand i didnt even kill a guardian yet.

And as long as you are speaking of lucky rng you didnt quite get it. Its about knowledge and persistance. Yes if you are extremely lucky you will get a doctor on your 3rd burial chambers and from there basicly have enough currency to play 95% of the builds. But thats highly unlikely. Its about putting the work in to get where you want to be.

Just play the damn league in 1.5h. Come back telling us that this game has no competition when some guy hits 90 while you are in act 2. Watch HC players get to 90 like the same fucking time basicly. Then try that on your own. Get to 40/40 in a league. Yeah its not chess, its more like building a 100km wall with your bare hands. In two days.
Last edited by chrdong#1234 on Dec 7, 2018, 12:36:22 PM
I've been playing about 2-3 weeks now. I think I started right before Thanksgiving. I am loving every minute of it. Ive already made about 4-5 builds that I am working on and enjoying it. Sword Cyclone Slayer was my favorite and level 82. I have a pathfinder build that is pretty unusual that I am trying on Betrayal. It sounds like this style of game just isn't for you.

Diablo 1-2-3 were all the same. You get through the story as quick as possible and then spend weeks, months or years killing the most efficient mobs or doing the most efficient quest to try and get the best gear. Thats what this style of game is all about. At least every season something new is added. And you can literally make almost any class into anything with enough time.
I just love POE that's all!
"
ImmortalCX wrote:

If "basic side scroller" is truly how you see PoE, then perhaps you should re-evaluate *your* level of creativity and skill. I mean really... If you look at that skill tree, those skill options, and all that gear and still feel like you have no room to be creative, then there's something seriously wrong with you.

Bye.


I too am a software engineer! I view art (writing, music, entrepreneurship, design, development) as an accurate expression of creativity. Selecting nodes in the passive tree is no more creative than ordering at a chinese restaurant.

The observation with PoE is that what originally masqueraded as creativity/diversity/freedom is really just clutter and lack of documentation.

PoE is not complex, its just disorganized. What gates success in the game is playtime and rng. You either get the lucky drops to complete your build, or you grind for the currency to buy what you need.

When the gameplay is stripped bare, its a 2D side scroller. Characters have a few basic attack patterns and buffs that can be achieved in different ways.

The experience I'm having with PoE is that my build is 60% complete and I need to get ____ and ____ to complete it. I'm running through these boring maps blowing shit up and thinking, "do I really want to keep doing this until I can afford _____ and _____?"

Basically, I think I got sucked into the community excitement surrounding the upcoming release without actually enjoying the underlying gameplay.



Last edited by ImmortalCX#3930 on Dec 7, 2018, 1:20:42 PM
"
ImmortalCX wrote:
Client open for 70 hours, but probably < 50 hours actual playtime, during commercial breaks, etc.

The game obviously attracts intelligent and articulate people, but what is surprising is that they can continue to derive satisfaction from doing the same basic thing over and over and over. If this was 1995 and everyone was 13 years old, I would *totally get it*, but its 2018 and most of the people are adults with prior history in games.

I can only play about 30 minutes at a time. Empty inventory, do a circle or two, then I'm done.

What I've noticed:

*Drops are fewer and farther between the higher level I have gotten. The "loot pinata" aspect is trending down.

*I've seen many (most?) builds are just variations of AOE spells that get larger diameter/spread the more sockets are linked. In one case it might be fireballs, in another lightning, in another arrows raining from the sky. But its all the same idea, an expanding AOE cloud.

*Builds are cookie cutter and for the majority of the player base there is no creativity. At least not within the first 500 hours.

*There is no real competition. I suppose players race at the beginning of a season, but for the most part its a sandbox game. But there is nothing to show for it. At least in Minecraft you can share your creations. In PoE what are you going to share, a build you copied? (Look ma, no hands!) Really?

*There is an undercurrent of *addiction* referenced in the forums. I've read many people talk about how they are getting so out of shape, having played 5K, 10K+ hours, neglecting life responsibilities, etc.. That playing PoE is basically a never ending grind for gear. Based on the simplicity of the game, I can't imagine that any healthy adults would derive any long term satisfaction from this. I suspect addiction and avoidance behavior is behind most of the hours logged in PoE.

Serious question, do you long term players get a gambler's high when an expensive piece of gear drops? Is that what keeps you playing? I'm at the point where the loot pinata is drying up and I just don't seem to care. If I got a 6L unique I probably wouldn't care at this point.

I'm mid act-9 and will probably finish just for the story, but based on what i know about human nature, PoE is designed to prey upon addictive behavior. As a game, its basically a 90's side scroller with fancy graphics and a zillion gems that do the same thing.


For me PoE was all about progression and customization, getting top end items, destroy content and do it again with another char. I loved the loot hunt so i moved to standard not long ago.

Most of what you say here is truth indeed. However what did it for me after 3k hours is to watch all the items i grinded for retroactively nerfed. Some people play league and don't bother, others say your are a crybaby because you don't want things you SPENDED TIME ON to get destroyed. Just like anywhere in politics atm there is a lot of "morality" on online games too in the form of "meta" and if you should be doing "this" or "that" etc. GGG took that road and destroyed a lot of player's long time achivements.

If you have 16h/day to play games this one might be your game... i'm personally truly gone from this. It just doesn't fit my sense of fun anymore.

In fact one of my theories is that people here project their interest in what "could be" or the potential of the game, however that has nothing to do with the actual present flow of the gameplay.

Just an illusion exile. There's is nothing at the end of the journey.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
Last edited by IIPheXII#5639 on Dec 7, 2018, 1:23:20 PM
"
IIPheXII wrote:
"
ImmortalCX wrote:
Client open for 70 hours, but probably < 50 hours actual playtime, during commercial breaks, etc.

The game obviously attracts intelligent and articulate people, but what is surprising is that they can continue to derive satisfaction from doing the same basic thing over and over and over. If this was 1995 and everyone was 13 years old, I would *totally get it*, but its 2018 and most of the people are adults with prior history in games.

I can only play about 30 minutes at a time. Empty inventory, do a circle or two, then I'm done.

What I've noticed:

*Drops are fewer and farther between the higher level I have gotten. The "loot pinata" aspect is trending down.

*I've seen many (most?) builds are just variations of AOE spells that get larger diameter/spread the more sockets are linked. In one case it might be fireballs, in another lightning, in another arrows raining from the sky. But its all the same idea, an expanding AOE cloud.

*Builds are cookie cutter and for the majority of the player base there is no creativity. At least not within the first 500 hours.

*There is no real competition. I suppose players race at the beginning of a season, but for the most part its a sandbox game. But there is nothing to show for it. At least in Minecraft you can share your creations. In PoE what are you going to share, a build you copied? (Look ma, no hands!) Really?

*There is an undercurrent of *addiction* referenced in the forums. I've read many people talk about how they are getting so out of shape, having played 5K, 10K+ hours, neglecting life responsibilities, etc.. That playing PoE is basically a never ending grind for gear. Based on the simplicity of the game, I can't imagine that any healthy adults would derive any long term satisfaction from this. I suspect addiction and avoidance behavior is behind most of the hours logged in PoE.

Serious question, do you long term players get a gambler's high when an expensive piece of gear drops? Is that what keeps you playing? I'm at the point where the loot pinata is drying up and I just don't seem to care. If I got a 6L unique I probably wouldn't care at this point.

I'm mid act-9 and will probably finish just for the story, but based on what i know about human nature, PoE is designed to prey upon addictive behavior. As a game, its basically a 90's side scroller with fancy graphics and a zillion gems that do the same thing.


For me PoE was all about progression and customization, getting top end items, destroy content and do it again with another char. I loved the loot hunt so i moved to standard not long ago.

Most of what you say here is truth indeed. However what did it for me after 3k hours is to watch all the items i grinded for retroactively nerfed. Some people play league and don't bother, others say your are a crybaby because you don't want things you SPENDED TIME ON to get destroyed. Just like anywhere in politics atm there is a lot of "morality" on online games too in the form of "meta" and if you should be doing "this" or "that" etc. GGG took that road and destroyed a lot of player's long time achivements.

If you have 16h/day to play games this one might be your game... i'm personally truly gone from this. It just doesn't fit my sense of fun anymore.

In fact one of my theories is that people here project their interest in what "could be" or the potential of the game, however that has nothing to do with the actual present flow of the gameplay.

Just an illusion exile. There's is nothing at the end of the journey.


Thanks to posts like yours I didn't have to spend 3K hours in-game to learn these hard lessons. I did learn it in another game, however.

The message is there if you read between the lines.



"
ImmortalCX wrote:
"
Slaanesh69 wrote:

Ok, I’ve been falsely accused of being a white knight in the past, but this post comes close to that.....


Majority of responses were in the category of "This is a *deep*, highly complex game full of theorycrafting and an intelligent, involved community. We lead full lives and play PoE by choice."


What I see is, "Its a basic side scroller with a 3D overlay, crappy graphics, endless solo repetition. Only 13 year olds or addicts would find this repetitive gameplay satisfying."


I saw the IGN review "this is your dad's ARGP" and while at first I thought he must be crazy given all the people playing, my opinion has swung around to align with the review.

Here is the thing about simple games, you don't have to actually complete endgame to understand what it is. So all the people saying "until you have killed uber elder you have no idea." You don't have to jump off a bridge to know that the fall will kill you.

If you watch a high level chess match between masters, you have no idea what is going on. With PoE you can watch a video and build guide and the only thing stopping you from imitating it is lucky RNG drops.

There is no PVP. There is no competition ladder. There is (essentially) no group play. There is just addicts convincing themselves its a "deep" game and that they are making positive life choice.


Ok the way I see it, you still don't quite get it. You even decided the IGN review was accurate, which while some parts are, is a disgusting representation of the game. Here's the thing: You don't need to do the endgame content to properly understand the game unlike what all these other people are saying. What you do need to understand is what the appeal is, but it seems like you're seeing the appeal of the game as a complete weakness and nothing but negative when it's what keep people enjoying it for thousands of hours. I've played and studied chess recreationally before and the approach to PoE is honestly extremely similar. They are both based on knowledge. In both, time is certainly important, knowledge on how to get through the process separates how far people go. Honestly, it seems like you're already just set on your conclusions and have a closed mind to all this. You are free to disagree, but you're only doing so by ignoring literally everyone who has taken the time to respond to you while still not understanding what the game has to offer.
Poe = Pain Management. Repetitive actions that occupy my mind keep it off the pain of my body. 2-3 hours a day minimum really helps keep things in check.

When you have no health insurance and the VA refuses to help you a game like poe helps to fill that gap.

The other great thing about poe is you can play it with a disability. One handed...

And yes I exercise and am not overweight. I spend an hour on a mountain bike daily. I can ride but have limited ability to walk. Imagine that lol.

I do get grumpy and pissy and often need to watch my posts...

NS
"
Powbleeder wrote:

Ok the way I see it, you still don't quite get it. You even decided the IGN review was accurate, which while some parts are, is a disgusting representation of the game. Here's the thing: You don't need to do the endgame content to properly understand the game unlike what all these other people are saying. What you do need to understand is what the appeal is, but it seems like you're seeing the appeal of the game as a complete weakness and nothing but negative when it's what keep people enjoying it for thousands of hours. I've played and studied chess recreationally before and the approach to PoE is honestly extremely similar. They are both based on knowledge. In both, time is certainly important, knowledge on how to get through the process separates how far people go. Honestly, it seems like you're already just set on your conclusions and have a closed mind to all this. You are free to disagree, but you're only doing so by ignoring literally everyone who has taken the time to respond to you while still not understanding what the game has to offer.


I used to play chess too. Have a stack of books I studied.

There are some serious things missing from PoE that chess has. PoE is not PvP, success in the game is based on time, not talent. You are not actually pitted against other players, the eventual outcome/goal of the game is to accumulate currency and items which you might screenshot or make videos.

Everyone here has played games with elaborate economies and trading; figuring out PoEs trading/economy is not that complicated. But what it comes down to is putting in the time, getting ahead of the curve to abuse the economy and get enough of a currency advantage so you can develop and test out builds that can AFK uber elder. BoringAF. Its just a race to the bottom.

At least in chess, if you study properly, a high IQ and ability to visualize moves might actually set you apart from the masses.



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