70 Hours and already burned out, how do you do it?
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Anyone who plays for 70 hours of the first 72 will feel burned out. It's just your body telling you that if you go 24 more you're going to die.
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Surprised this thread is back up here.
" Context determines it. Community or self building things are good things to have genuinely manic reactions for. A video game is not. It's akin to gambling. Also, this is a fun argument to reply to. Who are you to determine that having these types of reactions to a video game is positive? Seems like you're just arbitrarily deciding that people should do that as if it was natural. " It's the context of the reaction. The game has been seemingly and knowingly been built to exhibit that type of reaction in players by using psychological techniques. I can't emphasize this point more. There's also the negative parts of the mind that come from constantly bombarding yourself with this type of behavior, but that's outside the scope of this discussion. The same way you would denigrate a crack dealer for selling crack, knowing what it does to minds and bodies, is the same way I'm approaching this. However, the difference is crack is a derivative of a natural substance that happens to be addictive, this game seems to have been purposefully built to be addictive. " Allow me to explain why your chess analogy falls flat. 1)While the moves seem simple, the ordering is not. Being 1 move away from properly reacting, whether through negligence or the opponent exploiting a weakness, puts chess at a different scale. 2) Adjustment of strategy. At any point of time your opponent can simply shift strategy to better exploit a weakness. You are facing a thinking opponent which can and will react to your choices. To contrast with the poe passive tree. You picked ES or life. You pick a gem and build into it. There's no sophistication in choosing to boost fire damage because you use a fire skill or any of that. It's extremely cut and dry, and many trees will share the exact same nodes every time. Many trees will be sporting the exact same values. And finally, playstyle. Many of the builds at this stage of the game play exactly the same. Rush around 1 shotting nearly everything or getting oneshot. I'll elucidate this point. There's more significant differences between a handful of chess matches than there are between a handful of builds in poe. " If it was what you were saying, we'd not be discussing this point right now. Let's take this point right here, this is what you've said. "The heat map only shows what's popular. Not necessarily what's effective for different scenarios and playstyles." When is damage not effective? When is effective health not effective? When is avoidance (if building that) not effective? See, the problem here is that you cannot make a build without these points. Again, I ask you, is there ever a point in this game where min-maxxing isn't the right choice? " No, but humor shadows the seriousness of it. You wouldn't joke about somebody you care for becoming seriously maimed. It's in this case that I denigrate your video because you can hear it from Chris WIlson that RNG is used as part of the skinner box phenomenon in this game. And if you cannot see the seriousness of that in a video game to condition its players, then you either have not fully read or fully thought through the implications of such a fact. Covering it with humor is abhorrent. " Nothing I've said is objectively inaccurate or a misrepresentation of it. Let's go through the checklist: 1) Did Chris Wilson describe the RNG in this game as being part of the Skinner Box? 2) Do people share the good rng drops they get everywhere they can? 3) Do people rage at their terrible RNG? 4) Do people with terrible RNG rage at people boasting about their good RNG? 5)Do people with good RNG shoot down attempts to improve RNG? As for the playerbase, the point I ask is this. Does the playerbase actively enjoy this game or have they been psychologically conditioned through random dopamine rushes to desire to play this game for the next dopamine rush? |
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" To me its the opposite.. I get hooked from Act 1 to 10 then when MAP´s start l quit because these Maps make no sense but stupid grinding.... I see absolutely no point in playing repeating MAPs without any Storyline or Sense but to grind for items..... I would prefer another 10 Acts instead of these stupid MAPs.. |
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